This is something that has gone under the radar for quite some time because we can all say we’ve benefited from PLD having a very strong position on Nasomi. With the increase of players in playing the past month, it’s time to take a look at how ridiculously broken this job is.
Merits: 5/5 Fealty on Nasomi gives a PLD a complete magic shield effect for 3.05mins, or 1.35mins with 1/5 merits. 10 minute recast. On Nasomi, Fealty is a 100% resist rate on all sources of magic damage and enfeebling effects. This is
full on immunity to magic, which you can use
every 10minutes at a
duration of 3.05minutes. To put that into perspective, this is like being able to use the
RUN two-hour (yeah, technically 1hour, but w/e,) every
10minutes at 6 times the duration. https://www.bg-wiki.com/bg/Fealty (Current retail)
and Era:
https://www.bg-wiki.com/index.php?title ... ldid=36075 (Earliest BG entry)
Job Abilities: Rampart on Nasomi gives the party essentially the same form of complete magic immunity as Fealty, but it extends to the entire party for a duration of 30seconds. Recast set at 5minutes before merits. Like Fealty, this includes complete protection from enfeebling effects. In retail Rampart did not act as a cornerstone (and crutch) in many endgame strategies as it does here, due to the incredible buff it has to its utility:
https://www.bg-wiki.com/bg/Rampart (Current Retail)
https://www.bg-wiki.com/index.php?title ... ldid=24631 (Earliest BG entry)
https://ffxiclopedia.fandom.com/wiki/Ra ... did=175542 (Earliest Wikia entry)
These abilities are so overpowered that a PLD need only hit 75, get a handful of merits, and go off to tank knowing Fealty and Rampart will more than compensate for poor support, gear, and/or player ability.
I was never a PLD in retail, and I'm sure someone can fill in some more nuance, but it's pretty obvious that PLD is not functioning as it should.