Bleys wrote:
Id say it depends on your party and tank. If you find yourself just standing there doing nothing a lot then you might as well rest mp. If you have a members constantly taking damage or fighting mobs with really strong tp moves you might want to be up and ready. Just get a feel for the party and decide.
Miku wrote:
Any time you're not casting you should be resting. You gain nothing just standing there idle.
Points taken. Thanks for the input!
Fid wrote:
One thing to think about when resting is that the first tick of MP and HP recovered takes 20 seconds, and each tick takes 10 seconds after that. So if you have been resting for 35 seconds and someone takes a bit of damage, you should try to determine whether it is worth getting up immediately and casting Cure or if you can wait the extra 5 seconds and get that tick of mp. A good way to manage this is to put /echo lines in your resting gear macro and turn on timestamps in your chat log so you can tell how long you have until your next tick of MP. The longer you've been resting, the more worthwhile it is to wait until the next tick before standing up, because each tick increases the amount of MP you recover. This is a small thing that makes a big difference over a 3 hour party, especially at low levels where your only source of MP recovery is resting. Most of the time, your party will be able to wait the extra 5-6 seconds for you to gain 1 more tick of MP before healing them. This can add up to a great deal of MP over a long party and will make you a better healer.
Macro example:
/equipset 36 <wait 20>
/echo --FIRST TICK-- <wait 10>
/echo --SECOND TICK-- <wait 10>
/echo --THIRD TICK-- <wait 10>
/echo --FOURTH TICK-- <wait 10>
/echo --FIFTH TICK--
Very well explained, thank you
The more I play this game, the more I'm amazed at the level of sophistication that can be reached in a job. I'll certainly try out this macro.