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 Post subject: OWNM Aggro
PostPosted: Sat Jan 05, 2019 2:38 pm 
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Turning the NasDragon aggro off was mentioned in the Q&A. Is it as simple as changing an option for mob behavior? If the process isn't too time consuming, could we get this in the next update? There's one particular instance where the aggro is becoming a major nuisance. People camping Mee Deegi, in Castle Oztroja, are constantly aggroing and zoning that dragon. Not a huge problem, except it crashes the zone, interrupting players up top, who are farming a coffer key, hunting a coffer, or doing the 55cap quest. When it happens, these players are forced to climb all the way back from the entrance, sometimes not even making it back to the top without being kicked out again. This happened to me last week, trying to get a coffer key for RDM AF. I was auto logged out and after logging back in, I had to run from the entrance all over again. This happened about 6 times, and locked my laptop up twice. I believe turning the aggro off for OWNM Dragons, would be an infallible "Good Move".

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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 3:45 pm 
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I disagree with your example as that is in a spot you can very well invis yourself before getting to. Several times recently, I have agro'd the ownm in beaucedine glacier before my character even fully loads into the zone from the op. I really don't care whether they agro or not but the placement of that one is just awful.

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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 4:06 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Aeroo wrote:
I disagree with your example as that is in a spot you can very well invis yourself before getting to. Several times recently, I have agro'd the ownm in beaucedine glacier before my character even fully loads into the zone from the op. I really don't care whether they agro or not but the placement of that one is just awful.


I think in this instance its being done as a griefing tactic (Castle O) and is why its being done so often. I think there's some RMT battle over the NMs there.


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 6:11 pm 
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Joined: Thu Nov 29, 2018 2:40 am
Posts: 68
OWNMs in other low level zones are just plain awful as well. I read about this and think it would be a good move. OWNM are optional instances anyway, having them aggro a level 15 or 25 noob is just plain mean. lol. Likewise. them crashing zones if aggro'd and zoned is just as bad.

Palborough Mines, Giddeus, are Ghelsba zones usually have them in god awful places that impede simple story missions.

Does Sneak and/or Invis work for these things though?


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 6:28 pm 
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Joined: Mon Sep 03, 2018 2:18 am
Posts: 25
The_Carrot wrote:
Turning the NasDragon aggro off was mentioned in the Q&A. Is it as simple as changing an option for mob behavior? If the process isn't too time consuming, could we get this in the next update? There's one particular instance where the aggro is becoming a major nuisance. People camping Mee Deegi, in Castle Oztroja, are constantly aggroing and zoning that dragon. Not a huge problem, except it crashes the zone, interrupting players up top, who are farming a coffer key, hunting a coffer, or doing the 55cap quest. When it happens, these players are forced to climb all the way back from the entrance, sometimes not even making it back to the top without being kicked out again. This happened to me last week, trying to get a coffer key for RDM AF. I was auto logged out and after logging back in, I had to run from the entrance all over again. This happened about 6 times, and locked my laptop up twice. I believe turning the aggro off for OWNM Dragons, would be an infallible "Good Move".


isn't that against the rules and bannable?


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 6:34 pm 
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Joined: Sat Mar 31, 2018 11:13 am
Posts: 117
Aeroo wrote:
I really don't care whether they agro or not but the placement of that one is just awful.

Absolutely this, there's also the one in Garliage placed right inside a popular camping spot at the entrance.


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 6:41 pm 
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Joined: Sun Apr 15, 2018 12:26 am
Posts: 53
meisam wrote:
isn't that against the rules and bannable?


You can say that about a lot of things going on in Nasomi, doesn't seem to mean shit.


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 7:07 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
It matters. Report it.

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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 7:37 pm 
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Joined: Sun Apr 15, 2018 12:26 am
Posts: 53
Nabutso wrote:
It matters. Report it.


You know how much stuff has been reported (by myself included) and nothing ever comes from it? Like sure it can go on record, but results matter too.

After a certain point you just stop caring enough to report some things.

I'm not going to turn this into an argument though and just take my leave from this topic.


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 Post subject: Re: OWNM Aggro
PostPosted: Sat Jan 05, 2019 7:53 pm 
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Joined: Thu Dec 06, 2018 6:24 pm
Posts: 119
Dexx wrote:
OWNMs in other low level zones are just plain awful as well. I read about this and think it would be a good move. OWNM are optional instances anyway, having them aggro a level 15 or 25 noob is just plain mean. lol. Likewise. them crashing zones if aggro'd and zoned is just as bad.

Palborough Mines, Giddeus, are Ghelsba zones usually have them in god awful places that impede simple story missions.

Does Sneak and/or Invis work for these things though?


yeah some OWNMs are so badly placed....

didnt know that zoning the OWNMs crashed the zone :shock:


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