Chariya wrote:
If you're putting any merits in Convert, you're not handling your MP well. Sorry...
I'd argue that capping Convert merits gives you more total MP to work with over the long term. MP management is not equivalent to your total MP available, in the basic sense. More MP gives two RDMs of equal skill more to work with in the long run. There are always going to be times where MP isn't as necessary and your Refresh effects can keep up with what your group requires, but having more MP to draw from over a longer period of time is valuable enough to justify 5 merit upgrades, in my opinion.
The difference is more pronounced in tanking situations where your support isn't great, or if you are soloing something that requires a long fight, but is also ultimately very useful for support players in longer events like Dynamis-Xarcabard, where 2 of your melee can get Quadrastrike'd 2 minutes after you Protect IV/Shell IV the entire party and you're doing 5 Hastes and 3 Refreshes on top of healing/enfeebling. You can manage your MP in the most efficient way possible, but over time I'd argue that the larger amount of MP available by cutting 100 seconds off every Convert is going to be very useful.
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Fid: 75 DRK/RNG/COR/THF/BST/BRD/NIN
Mini: 75 RDM/PLD/BLM/BLU
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