Zaroua wrote:
On the subject of TP, last I tested it, CA and TP's relationship on damage increase wasn't granular and changed on a per-spell basis, has this been fixed with the string of updates that happened a few months ago? To clarify, the tests I ran were with some of the major spells that get increase dmg based on TP only got their dmg bonus at weird TP plateaus. For example, Death Scissors would do 600-700 dmg when used with CA and 0-749TP, it would then jump to 900-1000 dmg with 750-1499TP, and then jump to 1200-1300 at 1500TP+ and not increase in dmg beyond that.
That's basically how it works, consider every physical and magical spell you cast to be a weapon skill. They all have different mods and, in the case of physical spells, interact with tp differently. You can find the fTP values for some spells that were figured out online, not all of them iirc, e.g. your Death Scissors example:
0% : 1.5
150% : 2.75
300% : 3.25
You can see that Death Scissors is like an inverse Tachi: Gekko, and that TP above 150% is less powerful than tp below 150%, and the relatively slight increase was likely obscured by randomness. Just from my experience with having Enchainment, I haven't noticed plateaus at 0-749 or 750-1499. It's just the difference can be hard to see without doing it a lot due to randomness.