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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 3:13 am 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Myupih wrote:
Aewyn wrote:

How ranger operated before Nasomi's changes is how ranger operated in the 2005 era. I.E. not broken. It's damned sure broken now though.

Edit: If we're now shooting for TOAU era, Nasomi probably ought to consider changing all that 'Party like it's 2005!/ 2005 era!' stuff. Cause it's quite misleading.

Edit2: And by 'we're' I mean Nasomi.


RNG nerf was in 2005 so it's not really misleading at all... technically it's more accurate now since before (at least based on my observation & common sense) you already had the worst part of the 2005 RNG adjustments anyway. Now you have both, it's more consistent to era, not less, and you got a more generous sweet spot according to nas.


Along with 0 accuracy close range. Can't forget up to 30% damage dropoff.

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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 4:00 am 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Myupih wrote:
RNG nerf was in 2005 so it's not really misleading at all... technically it's more accurate now since before (at least based on my observation & common sense) you already had the worst part of the 2005 RNG adjustments anyway. Now you have both, it's more consistent to era, not less, and you got a more generous sweet spot according to nas.


Fair enough, I should've looked that up rather than assuming it was a TOAU thing (not sure why I was thinking that). But I'm pretty sure this was the worst part of the 05 ranger nerfs. I remember rangers complaining about the initial damage clip - "We pay out the nose to do damage, the class should be OP!" etc. As a non-ranger, I'm inclined to agree to a degree. If a class has to ball up gil and throw it at the mobs to do damage, it should be worth the extra effort put into getting the gil to throw at the enemes. But there wasn't a mass exodus until the distance stuff came into play.

That said, being consistent to era doesn't necessitate following every mistake SE made. Adventuring fellows were a thing in 2005, I don't see anyone with an AI NPC following them around. We have level synch, but it isn't the unlimited version we got from SE that would allow you to ding 75 in Valkurm dunes. Nas seems firmly against fishing fatigue as he feels it was a 'mistake,' but honestly when I played in retail I rarely if ever hit the fatigue cap. 200 fish is pretty generous, that's about 3 to 4 hours of fishing.

Fixing Samurai's double attacking zanshin (was not a thing even in TOAU) would've been higher on my priority list than making %75 of the server's rangers quit or start leveling something else by repeating what SE did in 2005.

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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 4:23 am 
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Joined: Sat May 28, 2016 4:34 am
Posts: 127
Aewyn wrote:

Fair enough, I should've looked that up rather than assuming it was a TOAU thing (not sure why I was thinking that). But I'm pretty sure this was the worst part of the 05 ranger nerfs. I remember rangers complaining about the initial damage clip - "We pay out the nose to do damage, the class should be OP!" etc. As a non-ranger, I'm inclined to agree to a degree. If a class has to ball up gil and throw it at the mobs to do damage, it should be worth the extra effort put into getting the gil to throw at the enemes. But there wasn't a mass exodus until the distance stuff came into play.

That said, being consistent to era doesn't necessitate following every mistake SE made. Adventuring fellows were a thing in 2005, I don't see anyone with an AI NPC following them around. We have level synch, but it isn't the unlimited version we got from SE that would allow you to ding 75 in Valkurm dunes. Nas seems firmly against fishing fatigue as he feels it was a 'mistake,' but honestly when I played in retail I rarely if ever hit the fatigue cap. 200 fish is pretty generous, that's about 3 to 4 hours of fishing.

Fixing Samurai's double attacking zanshin (was not a thing even in TOAU) would've been higher on my priority list than making %75 of the server's rangers quit or start leveling something else by repeating what SE did in 2005.


The RNG nerf was two parts, people gripe about the distance but the real killer was the second part, the level correction pdif (even if it's like half of melee). That's why that RNGs all re-rolling BLM meme exists, because prior to the 2005 adjustment RNG and BLM were both desired for their ability to do large amounts of damage that wasn't penalized for hitting a higher level enemy. That's the change that really made an impact and put an end to things like fully arrow burning Kirin. Once you've worked out enmity the distance change is a fairly minor loss. Also Flashy Shot is a meh epeen ability that let's you do a level correctionless WS once every 20~10 minutes, depending on merits, fight me.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 11:53 am 
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Joined: Thu May 10, 2018 6:01 pm
Posts: 798
I seem to recall those two changes being rolled out in the same update.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 1:36 pm 
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Joined: Sat May 28, 2016 4:34 am
Posts: 127
Julia wrote:
I seem to recall those two changes being rolled out in the same update.


They were, I meant two parts in that there was both a distance adjustment and a level correction adjustment, and that people tend to forget about the level correction and only focus on the distance part of that patch.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 2:53 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
It's funny because there have been multiple threads about this ranged change since it was implemented. Almost the entire player base hates it and yet we haven't heard anything from Nas. Nabutso at all and yet I chat in Naschat every single day asking questions about ranged and reporting issues.

In his QA on Sunday he said that "WE" were the team, and if the vast majority of "WE" don't care for the sweeping change that he has made to game mechanics is it no longer "WE" and just Nas? What Aewyn said below really does ring true, when I started the first thing I asked was "is there a ranger nerf" and everyone said not only was there no ranger nerf, but Nas himself said he would never implement it. Then he diddles around with tp gain one weekend and decides that with his new change rangers would be getting TP too quick and he makes these sweeping changes which go against what he originally promised the playerbase. To all those who say "Omg it's not fair that RNG would get tp even faster now!" please realize any ranger with his salt is not actively trying to swing at the mob to gain tp, we're spamming our ranged attack macro for tp, not hoping for a melee round then shooting and repeating.


Aewyn wrote:

Quote:
Welcome to Nasomi!

Nasomi is a free to play, non-official FFXI server based around the 2005 era of the game. We provide an old school style of play in the world of Vana'diel for players who want to re-live the nostalgia of 2005.


How ranger operated before Nasomi's changes is how ranger operated in the 2005 era. I.E. not broken. It's damned sure broken now though.

Edit: If we're now shooting for TOAU era, Nasomi probably ought to consider changing all that 'Party like it's 2005!/ 2005 era!' stuff. Cause it's quite misleading.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 2:58 pm 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
Kazen wrote:
Myupih wrote:
Aewyn wrote:

How ranger operated before Nasomi's changes is how ranger operated in the 2005 era. I.E. not broken. It's damned sure broken now though.

Edit: If we're now shooting for TOAU era, Nasomi probably ought to consider changing all that 'Party like it's 2005!/ 2005 era!' stuff. Cause it's quite misleading.

Edit2: And by 'we're' I mean Nasomi.


RNG nerf was in 2005 so it's not really misleading at all... technically it's more accurate now since before (at least based on my observation & common sense) you already had the worst part of the 2005 RNG adjustments anyway. Now you have both, it's more consistent to era, not less, and you got a more generous sweet spot according to nas.


Along with 0 accuracy close range. Can't forget up to 30% damage dropoff.


Nab was consistently yelling at us to report this, that neither of these fixes were intended to the extreme that we're reporting them. Is it possible Nasomi didnt carry the 1 or messed up a decimal point? Perhaps he could go over the exactness of the numbers so we know what we should expect.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 3:14 pm 
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Joined: Sun Jul 15, 2018 1:10 pm
Posts: 556
Personally I am bummed about how bad my racc is with bolts close range on too weak mobs or EP when I’m farming on thf. That is a major hit to the job and I’m hoping it’s a mistake.


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 3:34 pm 
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Joined: Mon Feb 26, 2018 2:26 am
Posts: 239
Really sucks, I loved weaving throwing between my attack rounds on whm, now I'm basically just a healer


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 Post subject: Re: Some of you..
PostPosted: Wed Mar 06, 2019 3:37 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
Dodi wrote:
Personally I am bummed about how bad my racc is with bolts close range on too weak mobs or EP when I’m farming on thf. That is a major hit to the job and I’m hoping it’s a mistake.
lockecole777 wrote:
Kazen wrote:
Myupih wrote:

RNG nerf was in 2005 so it's not really misleading at all... technically it's more accurate now since before (at least based on my observation & common sense) you already had the worst part of the 2005 RNG adjustments anyway. Now you have both, it's more consistent to era, not less, and you got a more generous sweet spot according to nas.


Along with 0 accuracy close range. Can't forget up to 30% damage dropoff.


Nab was consistently yelling at us to report this, that neither of these fixes were intended to the extreme that we're reporting them. Is it possible Nasomi didnt carry the 1 or messed up a decimal point? Perhaps he could go over the exactness of the numbers so we know what we should expect.


I have been reporting this every day in Naschat but I feel like it's falling on deaf ears. I went a bit further today and sent this in a PM to Nasomi. No idea if i'll ever hear anything from it but we need some answers since we're not getting any from Nas or Nabutso. I basically just copy pasted some responses from this thread and linked him. Who knows if ti will be addressed.

[10:28:34] Common channels with nasomi: #nasomi
[10:29:07] <Nadrojj> Hey man I am very unhappy with ranged changes, as is most of my fellow players on the server. Do you read through the forums at all to see the feed back? There is a lot of it
[10:29:14] <Nadrojj> Dodi wrote:Personally I am bummed about how bad my racc is with bolts close range on too weak mobs or EP when I’m farming on thf. That is a major hit to the job and I’m hoping it’s a mistake.[/quote]
[10:29:30] <Nadrojj> Aewyn wrote:How ranger operated before Nasomi's changes is how ranger operated in the 2005 era. I.E. not broken. It's damned sure broken now though.Edit: If we're now shooting for TOAU era, Nasomi probably ought to consider changing all that 'Party like it's 2005!/ 2005 era!' stuff. Cause it's quite misleading.Edit2: And by 'we're' I mean Nasomi.RNG nerf was in 2005 so it's not really misleading at all... technically it's more accurate now since before (at least based on my observation & common sense) you already had the worst part of the 2005 RNG adjustments anyway. Now you have both, it's more consistent to era, not less, and you got a more generous sweet spot according to nas.Along with 0 accuracy close range. Can't forget up to 30% damage dropoff.Nab was consistently yelling at us to report this, that neither of these fixes were intended to the extreme that we're reporting them. Is it possible Nasomi didnt carry the 1 or messed up a decimal point? Perhaps he could go over the exactness of the numbers so we know what we should expect.
[10:29:46] <Nadrojj> my post: It's funny because there have been multiple threads about this ranged change since it was implemented. Almost the entire player base hates it and yet we haven't heard anything from Nas. Nabutso at all and yet I chat in Naschat every single day asking questions about ranged and reporting issues. In his QA on Sunday he said that "WE" were the team, and if the vast majority of "WE" don't care for the sweeping change that he has made to game mechanics is it no longer "WE" and just Nas? What Aewyn said below really does ring true, when I started the first thing I asked was "is there a ranger nerf" and everyone said not only was there no ranger nerf, but Nas himself said he would never implement it. Then he diddles around with tp gain one weekend and decides that with his new change rangers would be getting TP too quick and he makes these sweeping changes which go against what he originally promised the playerbase. To all those who say "Omg it's not fair that RNG would get tp even faster now!" please realize any ranger with his salt is not actively trying to swing at the mob to gain tp, we're spamming our ranged attack macro for tp, not hoping for a melee round then shooting and repeating.Aewyn wrote:Quote:Welcome to Nasomi!Nasomi is a free to play, non-official FFXI server based around the 2005 era of the game. We provide an old school style of play in the world of Vana'diel for players who want to re-live the nostalgia of 2005.How ranger operated before Nasomi's changes is how ranger operated in the 2005 era. I.E. not broken. It's damned sure broken now though.Edit: If we're now shooting for TOAU era, Nasomi probably ought to consider changing all that 'Party like it's 2005!/ 2005 era!' stuff. Cause it's quite misleading.
[10:30:25] <Nadrojj> lots of unhappy people my dude, i get what you were trying to do but please listen to the playerbase, this nerf crushes ranged for everyone corsair/theif/ranger, everyone.
[10:30:27] <Nadrojj> viewtopic.php?f=6&t=9247&p=52268&sid=4b2fa0308200109bf12ed31b59e3a154#p52273


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