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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 3:38 am 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Grahf wrote:
1. Yeah because stabbing cornelia forced the galka talekeeper to become the shadow lord... come on.
2. I'm sorry anything is possible but those jobs are never sought out as tanks and in 2005 no one was getting exp in any party with a monk or drk tank.
3. The BNMS were not technically instances. SE made what they called...a layer system...I think that they used for TOAU and WOTG areas for those instances. The instances in TOAU do make for a different experience than the ones prior to it, ie BCNMS and dynamis.
4. Well preparing is part of the difficulty when it's released and your character is lvl 1 and when you first gain access to the missions your character is around level 50...assuming you're doing the missions as they become available. TOAU missions were done from lvl 75 to lvl 75. So when I'm prepared for the rest of the game I'll not like the rest of the game?


1. It did... its like you didn't even do the missions. The death of cornelia and the suffering of the galka led him to despair. In his despair odin reached out to him.
2. You can say that all you want but its purely not true, for probably the 50th time everyone seems to know this BUT you. So I guess they're all lying right?
3. They are technically instances and they meet the qualifications YOU stated for what was wrong with them (they take players out of the open, able to run into others world). The experience is no different, In assault you can only encounter your party, in a bcnm you can only encounter your party, in any of those content bet they ToAU or pre-toau you CANT run into anyone not in your party. Where is the experience different? Outside of the ares its no different, there was no lack of players out in open areas.
4.Terrible argument, By that logic I am still right because if you do the missions in any different order it uproots your argument. If you join in say, ToAU ffxi and level and do ToAU first then toau would be harder than doing Zilart. Your argument of how ToAU was not as difficult because it was added after the other missions only applies because you did the others first, its a non-sensical way of gauging difficulty. By that logic you invalidate core pillars of 75 ffxi because you HAVE to keep increasing vertically in order to suit your skewed view of what constitutes difficulty. Compare the content factually and your argument falls apart, it literally only works when viewed through the same experience you had (and even then is purely from an emotional and not numerical standpoint).


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 3:57 am 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. I'm sorry but grief doesn't make a galka into a shadow lord. That was his choice. It's like you don't understand that characters have choices.
2. I haven't heard anyone else say that they did exp parties with a MNK tank. Where are these liars?
3. Again, they are not technically instances. Instances have multiple versions of the same area happening at the same time. Again, there is only one group in the BCNMs and Dynamus areas at a time. Assault was not like that. Lack or no lack of players in the open world isn't an issue. The issue is with multiple parties lining up to do the same instance at the same time. Now I know the players see it as all the same, that's the whole point of an instance. That's why they were so popular in WoW and every MMO since it. But it's no longer an open world when you have groups breaking off from the main world into their own instances as you have with Assault.
4. Nope. Zilart did it right. COP did it right. TOAU did it wrong. Doing COP and then ROZ did not make ROZ easier. That alone disproves that the order of missions affects difficulty. No one would be doing TOAU before they are 75 anyways and every other mission line could be started well before then.

asuranknight wrote:
Grahf wrote:
1. Yeah because stabbing cornelia forced the galka talekeeper to become the shadow lord... come on.
2. I'm sorry anything is possible but those jobs are never sought out as tanks and in 2005 no one was getting exp in any party with a monk or drk tank.
3. The BNMS were not technically instances. SE made what they called...a layer system...I think that they used for TOAU and WOTG areas for those instances. The instances in TOAU do make for a different experience than the ones prior to it, ie BCNMS and dynamis.
4. Well preparing is part of the difficulty when it's released and your character is lvl 1 and when you first gain access to the missions your character is around level 50...assuming you're doing the missions as they become available. TOAU missions were done from lvl 75 to lvl 75. So when I'm prepared for the rest of the game I'll not like the rest of the game?


1. It did... its like you didn't even do the missions. The death of cornelia and the suffering of the galka led him to despair. In his despair odin reached out to him.
2. You can say that all you want but its purely not true, for probably the 50th time everyone seems to know this BUT you. So I guess they're all lying right?
3. They are technically instances and they meet the qualifications YOU stated for what was wrong with them (they take players out of the open, able to run into others world). The experience is no different, In assault you can only encounter your party, in a bcnm you can only encounter your party, in any of those content bet they ToAU or pre-toau you CANT run into anyone not in your party. Where is the experience different? Outside of the ares its no different, there was no lack of players out in open areas.
4.Terrible argument, By that logic I am still right because if you do the missions in any different order it uproots your argument. If you join in say, ToAU ffxi and level and do ToAU first then toau would be harder than doing Zilart. Your argument of how ToAU was not as difficult because it was added after the other missions only applies because you did the others first, its a non-sensical way of gauging difficulty. By that logic you invalidate core pillars of 75 ffxi because you HAVE to keep increasing vertically in order to suit your skewed view of what constitutes difficulty. Compare the content factually and your argument falls apart, it literally only works when viewed through the same experience you had (and even then is purely from an emotional and not numerical standpoint).


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 6:01 am 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Grahf wrote:
1. I'm sorry but grief doesn't make a galka into a shadow lord. That was his choice. It's like you don't understand that characters have choices.
2. I haven't heard anyone else say that they did exp parties with a MNK tank. Where are these liars?
3. Again, they are not technically instances. Instances have multiple versions of the same area happening at the same time. Again, there is only one group in the BCNMs and Dynamus areas at a time. Assault was not like that. Lack or no lack of players in the open world isn't an issue. The issue is with multiple parties lining up to do the same instance at the same time. Now I know the players see it as all the same, that's the whole point of an instance. That's why they were so popular in WoW and every MMO since it. But it's no longer an open world when you have groups breaking off from the main world into their own instances as you have with Assault.
4. Nope. Zilart did it right. COP did it right. TOAU did it wrong. Doing COP and then ROZ did not make ROZ easier. That alone disproves that the order of missions affects difficulty. No one would be doing TOAU before they are 75 anyways and every other mission line could be started well before then.


1. Raogrimm: I let myself become trapped in a dark abyss of swirling rage and madness...

Zeid: Raogrimm...

Raogrimm: People are capable of kindness beyond angels, yet we also commit sins that would put a demon to shame...

Raogrimm: We all stand precariously on the edge between darkness and light... And when we fall, we are greeted by only madness and chaos.

Raogrimm: And so I have fallen...

Right from the cs. It didn't turn him into it, odin did that, but it is what drove him to it.

2. You saw some people in game say so before my writing of this.
3. Again, as with the FIRST time I explained it, that isn't what instances are. Every zone in the game is AN instance of a zone. Further, as said the difference between multiple and single instances of a zone is negligible especially how ffxi did it and the difference between instances pre-toau and post toau is moot, your argument now seems to be you want people standing and waiting for use of a single instance which adds what to your experience? It didn't detract from the world feeling, you didn't suddenly stop seeing people in the world, you weren't any more cut off from seeing people than you were previously.
4. How? lol Considering I had an easy time with zilart I have to assume you just did it wrong. Zilart was not particularly challenging for the prepared, so if you gained nothing then I have to assume you weren't prepared. You disprove nothing as I had the opposite experience.

And with that I'm done with you, feel free to keep making your excuses that do not actually logically prove your points.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 6:37 am 
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Joined: Mon Oct 24, 2016 11:38 pm
Posts: 41
1. Yes that's what the cutscene said so obviously he was forced into become the shadow lord.

2. And you saw the initial responses of no one having a clue that MNK tanks were a thing.

3. It's not always about adding something to the experience. If you stood around waiting for a BCNM it was mere minutes. But with Dyanmis linkshells would form schedules on which linkshell went into that dynamis area at which time. It allowed for communication between linkshells and reinforced the open world. An instanced dyanmis would not do that.

4. Just because TOAU was just as hard as ROZ for you doesn't mean TOAU just as hard as ROZ since I had the opposite experience. Just going off of what you're saying...

asuranknight wrote:
Grahf wrote:
1. I'm sorry but grief doesn't make a galka into a shadow lord. That was his choice. It's like you don't understand that characters have choices.
2. I haven't heard anyone else say that they did exp parties with a MNK tank. Where are these liars?
3. Again, they are not technically instances. Instances have multiple versions of the same area happening at the same time. Again, there is only one group in the BCNMs and Dynamus areas at a time. Assault was not like that. Lack or no lack of players in the open world isn't an issue. The issue is with multiple parties lining up to do the same instance at the same time. Now I know the players see it as all the same, that's the whole point of an instance. That's why they were so popular in WoW and every MMO since it. But it's no longer an open world when you have groups breaking off from the main world into their own instances as you have with Assault.
4. Nope. Zilart did it right. COP did it right. TOAU did it wrong. Doing COP and then ROZ did not make ROZ easier. That alone disproves that the order of missions affects difficulty. No one would be doing TOAU before they are 75 anyways and every other mission line could be started well before then.


1. Raogrimm: I let myself become trapped in a dark abyss of swirling rage and madness...

Zeid: Raogrimm...

Raogrimm: People are capable of kindness beyond angels, yet we also commit sins that would put a demon to shame...

Raogrimm: We all stand precariously on the edge between darkness and light... And when we fall, we are greeted by only madness and chaos.

Raogrimm: And so I have fallen...

Right from the cs. It didn't turn him into it, odin did that, but it is what drove him to it.

2. You saw some people in game say so before my writing of this.
3. Again, as with the FIRST time I explained it, that isn't what instances are. Every zone in the game is AN instance of a zone. Further, as said the difference between multiple and single instances of a zone is negligible especially how ffxi did it and the difference between instances pre-toau and post toau is moot, your argument now seems to be you want people standing and waiting for use of a single instance which adds what to your experience? It didn't detract from the world feeling, you didn't suddenly stop seeing people in the world, you weren't any more cut off from seeing people than you were previously.
4. How? lol Considering I had an easy time with zilart I have to assume you just did it wrong. Zilart was not particularly challenging for the prepared, so if you gained nothing then I have to assume you weren't prepared. You disprove nothing as I had the opposite experience.

And with that I'm done with you, feel free to keep making your excuses that do not actually logically prove your points.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sat Dec 17, 2016 11:09 pm 
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Joined: Tue Mar 01, 2016 9:35 pm
Posts: 173
I didnt play mnk on retail but on nasomi most of the PTs I did on mnk I was the tank (mostly just PT with my ls but I did a few moghouse pick ups when someone needed a tank) good gear and massive galka hp worked out pretty good, i actually preferred it since I could keep my guard skill capped. And on retail I remember basically any job with voke being a tank in dunes and qufim, I personally tanked on retail in qufim as drk and sam lol.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Sun Dec 18, 2016 12:04 am 
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Joined: Tue Mar 01, 2016 9:36 pm
Posts: 32
Disclaimer: Everything I say is fact, no opinion's here.

ToAU sucks big hairy donkey balls. Only reason anyone wants it open on Nasomi is colibri. Story sucked ass, jobs suck ass, the equip introduced is ugly as heck, only took me 3 months to decide to bail on retail after it came out. CoP or die!

Bash me next please!! I'll even take some of that aggressive sarcasm!! Ty!!


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 Post subject: Re: Why I Hate TOAU
PostPosted: Mon Dec 19, 2016 3:40 pm 
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Joined: Tue Mar 08, 2016 3:24 pm
Posts: 58
That's unfortunate because without ToAU this server will never live up to its full potential. Anyone who knows how to play this game will have accomplished everything there is to do within a year or so, and then will become bored with it and stop. That's the boat I'm in now, sure it's still fun from time to time, but with no new content there's nothing that draws me to play much anymore, sure I can level another craft to 100, or make another relic but even that isn't enough to keep people playing. This is just my opinion but anyone who has been here for awhile knows there isn't much left to do, even with sea being fixed (which is great) everyone will have all that gear in a few months. Make nasomi great again, add ToAU.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Mon Dec 19, 2016 8:24 pm 
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Joined: Mon Nov 21, 2016 7:47 pm
Posts: 71
Location: Windurst
Hollywoodhavoc wrote:
That's unfortunate because without ToAU this server will never live up to its full potential. Anyone who knows how to play this game will have accomplished everything there is to do within a year or so, and then will become bored with it and stop. That's the boat I'm in now, sure it's still fun from time to time, but with no new content there's nothing that draws me to play much anymore, sure I can level another craft to 100, or make another relic but even that isn't enough to keep people playing. This is just my opinion but anyone who has been here for awhile knows there isn't much left to do, even with sea being fixed (which is great) everyone will have all that gear in a few months. Make nasomi great again, add ToAU.


It sounds like the general consensus, and the view from Nas is enjoy the content while you can, and take a break when your bored, while watching for a different private server that supports all 75 content.

I love the Nas server, and think he does a great job. My only negative comment is this 1 stance that he knows what the players want, and it is not ToAU. No one knows what the players really want which is why typially there are teams of GM's and devs constantly tweaking the code. Also every game ever made that has the ability to release an expansion does so to encourage people to stay that little bit longer. By saying no to ToAU, which, could possible work in a couple years Nas server becomes akin to Super Mario Bros. Yes it is super fun to pull out, and play through, but after a couple plays it goes back in the box stored again for years.

Don't let the Nas FFXI end up in my box of old game. Think of the old players who have finished the content, and are ready to retire, and the new players who won't have as much help to play, and leave in frustration. Run the server how you wish, but please don't pretend we're cookie cutter sprites that all have the same goal.

I don't read the stories anymore, or care about nitpicking story line, and plot twists. I just want to have fun with a bunch of random strangers beating up monsters, collecting loot, and enjoying the FFXI I remember through THICK smudged glass. ToUA does have benefits obv or it never would have been implemented.

If the stance is no ToAU then take it completely out. Delete everyone's ToAU jobs/gear, and move on as a CoP server. Being on the fence with ToAU is what is causing these debates.


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 Post subject: Re: Why I Hate TOAU
PostPosted: Mon Dec 19, 2016 11:39 pm 
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Joined: Mon May 02, 2016 9:15 am
Posts: 38
Grahf wrote:
I haven't heard anyone else say that they did exp parties with a MNK tank. Where are these liars?
[/quote]
I had Hyperion tank Torama on his monk in several parties not that long ago. =p


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 Post subject: Re: Why I Hate TOAU
PostPosted: Mon Dec 19, 2016 11:47 pm 
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Joined: Mon Nov 21, 2016 7:47 pm
Posts: 71
Location: Windurst
Xephious wrote:
Grahf wrote:
I haven't heard anyone else say that they did exp parties with a MNK tank. Where are these liars?

I had Hyperion tank Torama on his monk in several parties not that long ago. =p


I've used the weirdest things as tank including MNK as stated earlier in their thread. Anything with provoke can tank if the rest of the party has enough skillz.


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