Zigma wrote:
I am going to be as neutral as possible, if I come across as bias – then call me out please. I agree with you and I’m already privy to the fact that so many people want to post an accusation thread, but do not have the balls to do it – plus we already know who the trolls and instigators are. With that out of the way …
OWNMs are based on BCNMs. If someone is making a proposal to change a specific OWNM, for example, the removal of it -- Then the BCNM for that OWNM should be fixed or added to the loot pool.
If this is a question about, say, Canal OWNM dropping a Kraken club, then the simple, unbiased solution is to fix the BCNM and remove that OWNM altogether. Hell, remove all for them if you can fix the corresponding BCNM. This would also keep it within era?
Adding auto-claim, in my opinion, would not make this any fair or level the playing field. While this is something that truly works for 3 kings, the idea of having an entire linkshell come down puts other smaller groups at a disadvantage due to numbers they do not personally have. In other words, Auto claim OWNMs alienates smaller groups that only do this type of content.
Connectivity, latency etc. is something that unfortunately will never and cannot be fixed. People will ping higher than others; many will ping lower. Splitting connection servers to different parts of the world does not fixed anything in terms of claiming. It does, however, improve gameplay.
The advantage for someone with significantly lower latency is still there and will never truly go away. I personally propose removing OWNMs altogether while at the same time fixing the BCNM loot tables. If that, unfortunately cannot be done, then the next best thing, that keeps it as fair as possible, is to add a 1-3-hour spawn window. But that will have to be for all, not just 1. Auto Claim on OWNM is not a solution. Lastly, why change something now since it has been like this since the beginning of time? It is one thing to make a change based on something that is potentially game breaking (Cure V), but to propose a change because, say, top tier HNM linkshells do not control it camp it as much/anymore or lose claim … well, that just does not sit right by me. My two cents.
Imagine thinking someone doesn't have the balls to post an accusation thread, instead of the lack of desire.
It's not like we're accusing Jesus of lying to us. Christ.
At any rate, why change anything since it has been this way forever? Just leave it all as is, I suppose.... Or, as good ideas are presented, you can take action upon them. The spawn windows is a smart change, but I like the auto-claim feature too so we don't have to make that aforementioned accusation thread that we're all too scared to make.
One group being able to claim the most efficient way to get a KC 100% of the time, without fail, is as game-breaking as the specific circumstances around casting a hate free Cure 5.
I respectfully disagree. A group who is committed to camping an OWNM that drops a nice to have, but not required, super rare item, is not game breaking. Regardless of how successful they are.
A group, being able to hold an HNM forever due to the enmity attributes of a specific spell, that anyone can easily get -- is.
A specific item does not, in anyway, go hand in hand with baseline game mechanics.