Ministor wrote:
I mean if you wanna lie to urself its fine but not gonna lie to anyone else.
Go run around any city and you will see main chars and alts with kings abs krakens and a few relics, no, retail was not like that.
Not sure if you played retail on the oldtimes but we played, and i can tell you a good month was the one that we got two body abjs on a whole month, i got a few pics from this server that we got 4 bodys drops, not just once, same goes to sky, did sky like 2-3 weeks and almost all the ls capped on sky items.
Again its fine if you wanna lie to yourself cause you still play here or w/e but dont come here saying retail droped like this or the thing you said about alts.Really the server have like a trillion of relics a trillion of body abjs a trillion of krakens etc etc.
The server is dead already and its not just only cause lack of updates there are many core things like the ones i said
At this point there are many servers way better than this one, it hurts cause we loved it years ago but it is the truth
Anyways GL here, just wanted to drop my 5cents here
As Salty pointed out, there's a significantly smaller endgame population here. Yes, people get geared a lot faster than they did on retail. But again: Do you honestly think that more than 10% of the people that have quit playing on Nasomi had any king abjuration, much less all of them? That even 5% of the people that have quit playing on Nasomi had a kraken club? I'd wager the vast majority of characters that ever rolled on Nas never even hit level cap.
Let's take a look, actually:
Quote:
51250 have over 1 hour playtime
17089 have over 100 hours playtime.
8900 have over 500 hours playtime.
5751 have over 1,000 hours playtime.
4118 have over 1,500 hours playtime.
2007 have over 3,000 hours of playtime.
171 have over 10,000 hours of playtime.
I think we can agree that people likely take significantly longer than 100 hours of ingame playtime to hit 75. I'd say a good chunk probably take over 500 too, but we'll go ahead and act like the majority have hit level cap by then. I'm also totally ignoring mules and pretending that all characters are likely to hit level cap, which we know isn't the case.
So, that means with over 50k characters having spent at least an hour playing on Nasomi, somewhere in between 17k and 9k reach level cap, if I'm being generous. So, MAYBE 30% of players get to level cap.
What percentage of those ever did kings? Again, probably not the majority. For those still playing now, I'm sure the average goes way up, but there's plenty of people that I know at 75 on Nas now that haven't killed a Nidhogg or Aspid or a wyrm, and many many more that have quit without having done it.
You're getting to the single digit percentages of players that have a king abjuration on Nasomi, and that percentage gets smaller and smaller when you start adding in multiple, things like KCs, gaiters, track pants, etc.
So why is Nasomi's population going down? Because it has never been able to retain new players at the rate it would need to to live on forever with a relatively high population. A lot of that is just the facts for FFXI in 2021. It's compounded by things like the lack of content and updates. This means that there's fewer and fewer people at the top. And yes, that means some people get everything quicker, and quit quicker. But you're confusing cause and effect. The drop rate differences on abjurations is not nearly enough to make up the gap you're talking about, and it's silly to act like it is. The math is quite easy to do.
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