Nabutso wrote:
I know you arent do 50% less because that isn't the value nas told me. If you're doing 50% less ranged damage, report it as a bug. That should -never, ever, ever- happen.
Unless, of course, you're just misremembering your previous, maximum damage, and are instead using your new, highest, maximum damage, which, as I keep saying, is higher.
Maybe it's 50% less damage with the new formula? Let's say sweet spot is 120% dmg, and that being outside of the sweet spot is 80% dmg, then "50% less damage" would work if the person you replied to is mathematically impaired. You could also factor in damage ranges, where the low end dmg output outside of the sweet spot is doing 50% less than the high end dmg in the sweet spot.
But then again, the problem is that you (and maybe Nasomi?) seem to be equating a change like this as an across-the-board buff, without looking at things in a more practical way. To paraphrase many of the complaints in the thread so far: there's a correlation between a damage dealer's POTENTIAL damage per second output and the ease of using said damage dealer in normal scenarios that players experience within the game. To illustrate the point a bit better, say we had a job called Boom Mage. Boom Mages can - with decent gear and in a party - kill a typical EXP party mob with a single cast. But that single cast kills the entire party and leaves them Weakened. Sure, Boom Mages do crazy damage, but nobody wants them in EXP parties because the demerits are too pronounced to make the Boom Mage's superb damage output worth bringing to an EXP party.