Nabutso wrote:
Avellion wrote:
Mind if I ask what the reasoning behind the change was? Perhaps if we got a glimpse of Nasomi's reasoning, it may alleviate some people's worry. Right now it seems like a change for the sake of a change. Was RNG, the way it was before this, not acceptable?
Just trying to wrap my head around it.
A bug with weapon delay was discovered that, when fixed, would allow for RNGs to build insane amounts of TP at close range. This is mostly to deter you from meleeing while ranging. But nothing is stopping you from doing so - you still build TP faster while meleeing, and it could still be worth it because of that. People just need to -actually try it out-.
That's the reasoning that I've heard from nas as far as I understand it.
Quote:
It is a huge nerf.
Even ignoring WS being broken, OWNMs are now shitty as a Ranger - racc seems to be heavily reduced outside of the sweet spot as well. Any kite fight is going to have the same issue.
It's a major nerf for merit/xp parties, as previously mentioned.
There is nothing positive about this for rangers. Doing a bit more damage at some point where you were barely ever be is not balance.
So you've killed some OWNMs, done merit/exp parties, etc, within the past hour since the maint came out?
Is it too late to point out that a half a second delay that wasn't intended being peeled away is in no way shape or form going to drastically effect the time it takes ranger to get 1000 TP relative to other jobs when that same change is applied to every job? The rate at which ranger out TPs everything short of a Samurai would remain the same as it was before. If it wasn't broken before the change, why would it then be broken after the change?
Beastmaster being able to charm mobs and bump their levels to 85 was obviously broken. A change that was necessary. Summoner dropping 3K Predator Claws on mobs that were level 99 was also obviously broken and in need of repair.
Giving ranger an arrow to the knee because of broken delay calculations doesn't make sense - and I don't play the job, nor have any vested interest in keeping it "overpowered." I just remember the great ranger exodus of 06, and really don't want to see the same mistake made here.
I know you're not defending the patch, but what's funny to me is that there were people who thought Rng built TP faster than
melee jobs on this server prior to this update, when it couldn't have been further from the truth. Given a haste or marches, any reasonably geared two-hander melee class should out TP any Rng with the same level of gear at close to two times the rate provided they both have the same hit rate. I've said it before in another thread but any Ranger who relies on melee attack rounds to get TP was hindering their own damage output.