* FAQ    * Search
It is currently Mon Jun 30, 2025 3:56 pm

All times are UTC




Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 4
Author Message
PostPosted: Thu May 21, 2020 12:14 am 
Offline

Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
motstandet wrote:
ITT: "I got mine, so screw you."

This seems like a change done for the sake of the false god In Era. Should be trying to make a better game; SE in 2007 were not infallible.

I have 11 more jobs to level 1-12 on and 3 more jobs to go 8/9-12 on, not counting any additional ToAU jobs I try to level. I'm going for Maat's Cap on both characters. I've taken 5 jobs to 12 after this change.

I don't like the change, but much the same as I did on the sneak/invis nerf: It's annoying, but it's part of the package of being relatively era accurate. I'm here for the server being relatively era accurate. It's not Cthalupa's FFXI server, so I don't get to pick and choose which knobs to turn.

It's not a choice I would have made, but it's Nasomi's server and he wanted this to be closer to the era experience.

_________________
PhD Shitposting 2037 | Cthalupa 75 BLM BRD RNG RDM WAR | Cathatwopa 75 NIN THF BLU BRD PLD

http://rfklinkshell.com/


Top
   
PostPosted: Thu May 21, 2020 12:15 am 
Offline

Joined: Sun Jun 17, 2018 11:24 pm
Posts: 767
Lawless77 wrote:
While I do understand and like that ffxi is a game of slow progression and grind(I gridned to 99 on the original ff7 demo disk), I would think that before we took something meaningless as exp value of mobs down a notch, we should of granted exp rings. For some, days where you can log on and just solo a little is just as fun as those days you have 5 hours to party. When so much of this server is ooe, I fail to see the need to make this change. I'm not seeing the gain for doing this. As for myself I have just adjusted to fight more EM or tough mobs on the days I don't feel like dealing with parties, but I have an alt to support that. So it really didn't do much to me, but I can totally understand the frustration from new players.

New players are something that we tend to not embrace as much we should. It wasn't hard on me at all to progress here, much easier than it was in retail for sure. I'd like it if it was like that for everyone and again, I don't really understand the need for this change.

Nas has made the decision that he wants XP rings to be used during events and special occasions, so he has kept the 15 minute cooldown.

Era accurate XP rings would be generally available, but have a 16 hour cooldown in between uses.

Unless you're just only going to level your low level jobs when you have a band available, this makes extremely minimal difference on the 1-12 process.

_________________
PhD Shitposting 2037 | Cthalupa 75 BLM BRD RNG RDM WAR | Cathatwopa 75 NIN THF BLU BRD PLD

http://rfklinkshell.com/


Top
   
PostPosted: Fri May 22, 2020 6:04 pm 
Offline

Joined: Wed Nov 28, 2018 3:42 pm
Posts: 15
cthalupa wrote:
Lawless77 wrote:
While I do understand and like that ffxi is a game of slow progression and grind(I gridned to 99 on the original ff7 demo disk), I would think that before we took something meaningless as exp value of mobs down a notch, we should of granted exp rings. For some, days where you can log on and just solo a little is just as fun as those days you have 5 hours to party. When so much of this server is ooe, I fail to see the need to make this change. I'm not seeing the gain for doing this. As for myself I have just adjusted to fight more EM or tough mobs on the days I don't feel like dealing with parties, but I have an alt to support that. So it really didn't do much to me, but I can totally understand the frustration from new players.

New players are something that we tend to not embrace as much we should. It wasn't hard on me at all to progress here, much easier than it was in retail for sure. I'd like it if it was like that for everyone and again, I don't really understand the need for this change.

Nas has made the decision that he wants XP rings to be used during events and special occasions, so he has kept the 15 minute cooldown.

Era accurate XP rings would be generally available, but have a 16 hour cooldown in between uses.

Unless you're just only going to level your low level jobs when you have a band available, this makes extremely minimal difference on the 1-12 process.



Well yea if they had a 16h cool down, but what if they didn't? I remember playing treasures years ago and the cool down wasn't 16h. Maybe it wasn't so far back, however I'm more looking as to why he's not fixing the more broken content instead of working on something so minor, only to mess it up. I've been playing a few years, but I haven't really paid much attention to him, maybe this is normal lol


Top
   
PostPosted: Fri May 22, 2020 7:27 pm 
Offline

Joined: Thu Nov 15, 2018 5:25 am
Posts: 338
Yeah it'd be cool if he fixed things such as ENMs and fix stupid ass game breaking bugs

but nasomi is nasomi

_________________
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 34 posts ]  Go to page Previous 1 2 3 4

All times are UTC


Who is online

Users browsing this forum: No registered users and 44 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited