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PostPosted: Sun Aug 05, 2018 11:07 pm 
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shazam wrote:
While I'm a fan of statistics, it seems pretty clear to anyone that crafting here is pretty far off retail. It's in dire need of a number tuning. Claiming that a sensible and constructive dialogue about crafting rates here can't be had without statistics is just plain silly, considering the number of forums posts and in-game conversations people have about crafting being off. Nab, I recall even you complaining in WindyWins about Sole Sushi not being worth it because you never HQ when you should. It's a problem, and simply saying "changes can't be made unless we have raw data from era retail" is wrong. Simply inch the HQ rate up, skillup rates up, and critical fail rates down. No one here is asking for perfect percentages; just for a better feeling system.



shazam wrote:
Because everyone here but you is convinced it's pretty far off. You're neglecting what's probably closer to fifty players giving substantial anecdotal evidence.

I'll also add, I'm not sure why you even need convincing (assuming you meant you're the player that I can't convince without numbers). You've said yourself you didn't craft much, if at all, in retail. Why have you decided on a whim that crafting rates aren't off? You yourself have no evidence to base your own opinions.

I personally think it more logical that Nasomi would sooner hear the complaints of fifty hardcore crafters' anecdotal evidence.



shazam wrote:
Here's the data from FFXIDB. It collected data on crafting for over a year, from 2006 into 2007. Here is the math done on the DB:

https://www.bluegartr.com/threads/120352-CraftyMath


Easy Read:

Anyway, we're going to have to nuke the 7M synth database that we've built up in the last year. Before we do that, if I very tightly constrain my queries then I can get some very basic information out of it:

Tier -1 HQ rate: 0.06% ( 16 / 24127 )
Tier 0 HQ rate: 1.8% +/- 0.3% ( 144 / 8073 ) -- 95% confidence interval is likely underestimated because it's too close to a bound.
Tier 1 HQ rate: 6.6% +/- 0.5% ( 660 / 9951 )
Tier 2 HQ rate: 28.5% +/- 0.8% ( 3659 / 12865 )
Tier 3 HQ rate: 50.6% +/- 0.7% ( 8835 / 17462 )


Data:

Format is:
Conservative Tier : NQ, HQ1, HQ2, HQ3
The Tier estimation is "conservative" because I'm always assuming that any synthesis support buff present is Advanced and that any Furniture in the MH is giving its crafting moghancement. Thus I should be overestimating skill level rather than underestimating, which should bias the HQ rate estimates downwards. .... or I'd like to pretend that it matters, but in practice I ran the numbers with the opposite assumptions (furniture not active and NQ support) and it made almost no difference. Still, those are the qualifiers.

Code:

Silent Oil (Slime Oil recipe)
Tier -1: 4827, 3, 0, 0, 0
Tier 0: 436, 3, 0, 0, 0
Tier 1: 563, 32, 8, 0, 0
Tier 2: 2429, 603, 146, 53
Tier 3: 5338, 4074, 1022, 363

Holy Water (no Trit recipe)
Tier -1: 19279, 12, 0, 1
Tier 0: 7473, 138, 3, 0
Tier 1: 7889, 396, 151, 0
Tier 2: 5068, 1634, 419, 152
Tier 3: 2728, 2144, 519, 189

Holy Water (Trit recipe)
Tier -1: 5, 0, 0, 0
Tier 0: 20, 0, 0, 0
Tier 1: 839, 57, 15, 1
Tier 2: 1709, 493, 120, 49
Tier 3: 561, 395, 90, 39




As if this wasn't long enough of a post, here is what was reported by a friend who was T3 crafting:
Tier 3: 90/339 = ~26.5%, nearly half of what 2006-2007 reflected.

Please feel free to add more data below this line, but I think the point has been proven.





So you say people need to believe the complaints of the crafters, yet the data you showed refutes all of our complaints about teir1 hq rates. Nab complaining about sole sushi is the norm aka retail.

The teir 3 hq rate here is 50% no matter what your friend told you.

You have posted no data in regards to skill up rates, only data refuting your earlier points of needing to listen to the players.



RIP the dream of a 10% teir 1 hq rate, gl on your increased skill ups.


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PostPosted: Sun Aug 05, 2018 11:10 pm 
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It’d be hecking sweet to be able to skill to the point where HQ’ing things mattered all that much.

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PostPosted: Sun Aug 05, 2018 11:27 pm 
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Im with exe 100%. I don't see the point of continuing to discuss HQ rates. My data from today, I'm tired of testing this: exactly 104 HQs in 208 synths. 50% straight.

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PostPosted: Mon Aug 06, 2018 12:04 am 
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As mentioned, I don't have my 2006 numbers to compare this to. It's unfortunate. I'd obviously like them and I'd like to be able to contribute that. And you and Nas do not know me, so my assurance means nothing, but it was never an issue with a synth before you hit the cap for that synth. Ever. Your chances of a skill up weren't less as you got closer to the cap. It was you were at the cap or you weren't (within five levels for skills on breaks). If I get back on the wagon here, I'm going to work on keeping stats for everything I do.

But a larger issue at hand (an unplanned and unintended one, I imagine) is that as an influx of new players come in, we're going to see an expanded sense of gate keeping that we're beginning to see already. People controlling markets because they got to 100 in a part of the game that was different, etc.

I'm not suggesting those people should be punished. They're just playing the hand that is dealt to them. We just need a playing field that's a little more friendly to the incoming population.


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PostPosted: Mon Aug 06, 2018 12:32 am 
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There are many posts from 2006 and earlier that say that distance to the synth matters greatly

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PostPosted: Mon Aug 06, 2018 1:54 am 
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Posts: 9
I am relatively new to Nasomi, highest level is my drk at 31. I have leveled to 16.8 in alchemy in the last week. I have also had several community members craft some items for me in the t3 HQ range.

When I crafted something within 2 levels, I got almost no skill ups. For instance, after hitting lvl 14, I got 0 skill ups from mercury after 5 stacks. I switched to echo drops and starting leveling fine again. At 15 I had to stop using advanced synthesis support because I stopped gaining levels, which also put me into a bad spot for critical fails. To go from 15-16.8 I crafted about 5 stacks of echo drops, 12% of my total crafts were critical fails.

Of the 25 items that were in the t3 hq range that I have had crafted for me, 4 were hq. RNG could obviously not be on my side, but the hq rate seems lower than 50% at t3 from what I have experienced.


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PostPosted: Mon Aug 06, 2018 1:59 am 
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If you were 14 and using advanced synth support making mercury, I see your problem. Your real skill was 17. Meaning you'd get 0 skillups synthing the 16 cap Mercury. Using Advanced support to get to 18 vs Echo drops' 20 is also not a very good idea...

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PostPosted: Mon Aug 06, 2018 2:03 am 
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I wasn't using it Advanced syn with the mercury at lvl 14. I understand that it gives +3 to your skill so I didn't use it then. I typically only used it in situations where the thing I was synthing was above my level by 5+. From my understanding of retail from when my brother played it, you could skill up all the way up to your synths cap, so being 18 for a 20 synth should not be an issue at all. But it surely is on Nasomi.


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PostPosted: Mon Aug 06, 2018 2:08 am 
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18 vs 20 isn't that bad, but 15 vs 20, which is you without adv support, is infinitely better for skillups.

There are many posts from retail that mention that being as close to 5, but not more than 5, is best for skillups.

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PostPosted: Mon Aug 06, 2018 2:10 am 
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I went without it to get skill ups, because when I did go with it, I didn't get any skill ups with my first 6 or so crafts. So I waited for the timer to wear out and tried to synth without them. I was still getting skill ups, but it was quite slow. From here on, I will start recording all of my numbers to give more accurate info. I just have to wait for things to sell to get more gil to buy mats.


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