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PostPosted: Fri Mar 08, 2019 6:28 pm 
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Posts: 596
Kazen wrote:
All these people speaking of Eurytos' Bow crashing price. I'm just sitting here with my Anni. I think I'll turn it into a pipe ala Cheech & Chong.


'You throw away an annihilator' would look pretty good under those herald gaiters dawg

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PostPosted: Fri Mar 08, 2019 8:05 pm 
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PostPosted: Fri Mar 08, 2019 8:12 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Kazen wrote:
All these people speaking of Eurytos' Bow crashing price. I'm just sitting here with my Anni. I think I'll turn it into a pipe ala Cheech & Chong.



Meh.. Throwing away a relic is a hell of a forum sig?

Either way.... I'd buy an e-bow for 500k if someone wanted the gil.. and then I'd hope that he fixed RNG enough to make it worth it.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Fri Mar 08, 2019 9:35 pm 
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Joined: Tue May 08, 2018 9:53 pm
Posts: 383
Amoth wrote:
I see your BG "rng nerf incomming" and raise you "1 year after the ranger nerfs". https://www.bluegartr.com/threads/38958 ... was-nerfed NAS THINK OF THE CRAFTERS


Found Nabutso's retail bg account in the second post:

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PostPosted: Fri Mar 08, 2019 9:46 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Tex wrote:
Amoth wrote:
I see your BG "rng nerf incomming" and raise you "1 year after the ranger nerfs". https://www.bluegartr.com/threads/38958 ... was-nerfed NAS THINK OF THE CRAFTERS


Found Nabutso's retail bg account in the second post:

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That's weird. I've also found unflattering screenshots of Nabutso elsewhere as well.


PepeHands

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Fri Mar 08, 2019 9:52 pm 
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Joined: Fri Nov 16, 2018 9:27 pm
Posts: 59
We've not heard much from him as of late, wonder if he and Nas had a chat after the 30 pages of him blindly defending his idea of the ranged update not being a nerf.


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PostPosted: Fri Mar 08, 2019 10:20 pm 
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Joined: Wed Feb 15, 2017 10:12 am
Posts: 1465
Wolffhardt wrote:
That's weird. I've also found unflattering screenshots of Nabutso elsewhere as well.


PepeHands


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This society is really tryin me, ain't no hide and seek
I hide to be far from anxiety, I need my space,
I need my privacy, I need some signs please,
You're all too loud you don't speak quietly, opinions violently.
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PostPosted: Sat Mar 09, 2019 2:29 am 
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Joined: Wed Mar 14, 2018 2:51 am
Posts: 215
Nadrojj wrote:
Aewyn wrote:
Therin wrote:
So what I've learned from this thread is that before the patch, every RNG was constantly meleeing?


How did you arrive at that conclusion? Every ranger here has more or less had the same complaint: positioning. It has >nothing< to do with melee, TP, or even damage for that matter.

As a ranged class Ranger should be able to stand where it makes the most tactical sense, anywhere between point blank and it's maximum range. Not pinned in this weird ass no man's land of 9 to 14 yalms, where you're either constantly making melee chase the mob (or outside range of the healer), or ground zero for every AoE attack in the game.

Out of all the ranges to make a 'sweet spot' for, SE (and now Nasomi) literally chose the range that makes the least sense. Remove player agency, force them to stand within a shitty distance window, then act like those aren't legitimate complaints when players bring this up. Makes sense.

How about this, let's add this component to Blackmage? They're a ranged job, sweet spots are interesting. They could have a different one for each element! Could be tons of fun watching them shift around trying to find maximum damage for each element!

No? Terrible idea? So what makes it a good one for Ranger? The fact that SE did it, and couldn't swallow their pride and undo it until years later?



You think Nas will ever swallow his pride and admit it's a mistake and change it? I just put all my Ranger gear into storage and would love to dust them off down the road.


Amoth wrote:
I see your BG "rng nerf incomming" and raise you "1 year after the ranger nerfs". https://www.bluegartr.com/threads/38958 ... was-nerfed NAS THINK OF THE CRAFTERS


Omg the first post in this is amazing and truly sums up Ranger right now on our server:

Today, it's amazing to see the differences compared to a year ago. No longer invited to meripo, dead last on job-based priority systems, and invite rates similar to DRG, it's no wonder that there are ~30 rangers on at any given time compared to ~130 last year.

I did a /sea all ranger last night and there were 18 people on Ranger. I really hope Nas actually takes notice of how he destroyed a job because he absolutely did.


Do I think Nas will change it back? If and only if it hurts the server population enough. I doubt he'll care much if rangers just change jobs and keep plugging away. And honestly I'm not sure the server's population backsliding would be enough to shake him.

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PostPosted: Sat Mar 09, 2019 8:12 am 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Kazen wrote:
Wolffhardt wrote:
That's weird. I've also found unflattering screenshots of Nabutso elsewhere as well.


PepeHands


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EcksDee

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Sat Mar 09, 2019 2:48 pm 
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Joined: Mon Nov 12, 2018 1:09 am
Posts: 333
Aewyn wrote:
Therin wrote:
So what I've learned from this thread is that before the patch, every RNG was constantly meleeing?


How did you arrive at that conclusion? Every ranger here has more or less had the same complaint: positioning. It has >nothing< to do with melee, TP, or even damage for that matter.

As a ranged class Ranger should be able to stand where it makes the most tactical sense, anywhere between point blank and it's maximum range. Not pinned in this weird ass no man's land of 9 to 14 yalms, where you're either constantly making melee chase the mob (or outside range of the healer), or ground zero for every AoE attack in the game.

Out of all the ranges to make a 'sweet spot' for, SE (and now Nasomi) literally chose the range that makes the least sense. Remove player agency, force them to stand within a shitty distance window, then act like those aren't legitimate complaints when players bring this up. Makes sense.

How about this, let's add this component to Blackmage? They're a ranged job, sweet spots are interesting. They could have a different one for each element! Could be tons of fun watching them shift around trying to find maximum damage for each element!

No? Terrible idea? So what makes it a good one for Ranger? The fact that SE did it, and couldn't swallow their pride and undo it until years later?


Yea hahaha Let’s talk about “realism”... So... BLM should do Less damage the farther it is from the mob because magic particles dissipate as they travel through the air from the mage to the monster.. meaning... BLMs now have to be in melee range!

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