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PostPosted: Thu Feb 22, 2018 9:26 pm 
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Joined: Thu Feb 15, 2018 11:24 am
Posts: 18
Hi there,
Well i guess the title says it all.
Running the game just fine but would like to use dgvoodoo to have it run in DX11. But as soon as i run dgvoodoo i loose the mouse cursor in game.. anyone happen to have any idea if and how this is to be solved?


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PostPosted: Thu Feb 22, 2018 10:55 pm 
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Joined: Sat Feb 10, 2018 10:56 pm
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There is an Ashita add-on that forces a hardware mouse specifically for dgvoodoo 2, but I'm not sure if it's allowed on the build Nasomi uses. I would ask him specifically in NasChat and see what his thoughts on it are.


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PostPosted: Mon Feb 26, 2018 9:01 am 
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Joined: Thu Feb 15, 2018 11:24 am
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Thnx for the feedback
I'm using the dx9 proxy now which seems to work fine although missing out on the AF and AA that the dx11 dgvoodoo 2 supports.


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