Phase I: Mobs & Missions has been implemented. Most notorious monsters have been removed.
Phase II will result in the removal of the gear rented from ezmode nm's, enjoy it while it lasts.
Beastmaster tuning (1 of 2) has taken place where charm levels were calculated improperly.
Dawn Mulsum has been adjusted.
Party revamp should alleviate most issues with parties.
Monsters should no longer agro through the floor on boats.
Please look forward to PVP in the next patch!
|2018-12-11 ToAU Roadmap|
Greetings players! The rumor mill has been full steam ahead, so I thought I'd shed a little light on where things stand and where they're going.
The Q&A is slotted to be finished before year's out. If you have not already submitted a question, you can do so on the maintenance tab of the account page. If you wish to change your question, simply submit a new one, and the old one will be overwritten.
ToAU was disabled a few years ago for a few reasons. The mobs were horribly broken, the content was uncoded or coded poorly, and a lot of work needed to go into the core to have it function properly. I felt that with current population levels hovering around 300 online at peak hours coupled with the massive amount of work that needed to go into the base game, RoZ, and CoP expansions, it was best that it would simply be disabled so all mobs were put at level 99.This prevented most of the content while retaining the ability to unlock the ToAU jobs.
Over the past couple years there have been tons of work on the the back end regarding mob ai, evasion, accuracy, and exp re-balancing. With population boom after population boom, some areas are becoming a bit cramped. I feel that at this point, focus needs to turn to re-opening up the ToAu expansion.
The expansion will be gradually phased in as content is completed:
• Phase I: Mobs & Missions - The mission aspect has been completed with only a little work needed on some of the battles to get them coded properly. The mobs are being completely reworked from the ground up, and there's over 3000 of them. Phase I work began two weeks ago and should be ready by week's end.
• Phase II: Quests & Notorious Monsters - ToAU has a ton of engaging quests and exciting notorious monsters. This type of content is important, otherwise it's just a hack & slash grind to the top. The most important factor separating FFXI from other MMO's is that there is interesting content at all levels, and we're going to keep it that way.
• Phase III: Assault & Besieged - I believe these are important into keeping the world dynamic, changing from one week to the next, instead of playing in a static environment. It adds a sense of realism to the world, and adds the ability for the players to engage and make a difference.
• Phase IV: ZNM's & Beyond - Not going to get to ahead of myself, we'll see how things are when it gets to this point.
These content updates will necessarily be sequential though. BCNM50's, 60's, and ENM's are still being worked on, BST and PUP re-balancing is also on the table. And Windurst 9-2 certainly has not been forgotten. These updates will come either separately or coupled with one of the ToAU Phases.
And last but not least, cheating/RMT is still prohibited, and will not be tolerated in any way. Another RMT sweep has gone through, this is critical to keeping a balanced economy and combating inflation. Please play fair™.
The Starlight celebration will be kicked off by a level 1 Fun Run from Beaucedine Glacier to the Cloister of Frost where players have to make their way without dying, the details will be announced closer to the event. The first 3 to arrive will receive special items, so please look forward to it!
It's that time of the year again where it's nice to sit back and relax, reflect on some of the things we're happy for. A time where family gathers around, we enjoy some turkey and other heavy foods, and rest up for that big shopping day.
I, for one, am grateful for my friends and family that surround and support me, a good career, and of course, my labor of love, FFXI. These things keep me going day in and day out. It gives life meaning and purpose.
So be sure to spend some time with friends and family and enjoy the holidays.
P.S. If you have no friends/family, or don't like them, screw 'em we got you covered. XP bands from now until midnight est friday.
Many fixes and additions:
Fixed an issue with claiming where you couldn't get credit if aoe'd mobs
Added pet item gear
Imposed 100 per character Auction House listing limit
Fixed SAM AF3
More BLU adjustments/features/additions
Avatar Stat adjustments
Added YELL function to be region wide with 10 minute cooldown
Fixed a BLU bcnm
Ranged ACC fixes + Sole Sushi fix
Numerous exploit fixes
|2018 Halloween SPOOOOOKtacular!|
We have one more trick up our sleeve! In Bastok Markets, Windurst Waters, and Northern San'doria, you will have the opportunity to get in costume and listen to a special super secret ghost's stories! Bonus if you do it in all 3 nations! This event will end at 8pm tomorrow night.
|2018 Harvest Festival|
Hello, gourd-geous! Howl are you? I know you're dying to have fun, so here it comes!
We are pleased to announce the 2018 Har-har-harvest Festival! We've been creeping it real over here at the MFOC (Moogle Festival Organization Committee) and we have some super special spooky surprises in store! That'll give 'em pumpkin to talk about. Just visit your local Festive Moogle for your super scary costume, and get spooking! There's many prizes to be had, see if you can collect them all!
Eat, drink, and be scary!
Aaaaaaand there was some systematic changes to the underlying world.
Many blue mage things have been adjusted/fixed
Troubador macc adjusted
Many SMN adjustments
Tons of equipment that should affect pets now does
Warrior Tomahawk merited ability is now functional
Complete claim system revamp which limits the number of red mobs you can have
Various stability fixes
|2018-10-22 White Coney|
While we don't normally do this, some players have expressed concerns about the spawn conditions of white coney.
Coney can spawn as early as the following game day at 12am following is death. Every game day he has an x in 300 chance to spawn that game day, where x is the number of game days since his last spawn. First game day? 1 in 300. 20th game day, 20 in 300. 200th game day, 200 in 300. If he decides he will spawn that hour, he will roll a 3600 sided die, and that is how many seconds he will respawn after that game day starts.
Which means he can respawn any second between 12am the following game day and 12 days and 13 hours from 12am the game day after he dies, with increasing probability the longer he doesn't spawn.
Also stay tuned for some very exciting Halloween Spectacular events coming as well as the Q&A as soon as this coming weekend, or possibly later depending on how busy it gets.
|2018-10-10 Recent RMT activity|
Yesterday, 58 characters and 82 million gil were removed as a result of a several week investigation into exploit, bot, and RMT activity. Please be aware all 3 of these activities are prohibited as per our rules section, and will result in a loss of character. [b:2su4dva3]All transactions are logged and reviewed as time permits.[/b:2su4dva3]
As a result of this investigation, several things have been pushed back, including code development for new features, bug fixes, and the much anticipated Q&A. It is unfortunate, and the reason we have a zero tolerance policy. Players who play fair have again been made to wait because of the actions of those who decided to break the rules and seek unfair advantages over their fellow players.
We here at Nasomi will remain vigilant regards to cheating in all forms. With this behind us, we can again start moving forward into further development of new and exciting things, so please look forward to upcoming events such as our Halloween Spooooooktacular!
|2018-08-13 Bonanza Ball Winners & Q&A Details!|
The following prizes have been awarded to the following players!
Dagobah - 50/50
Njor - Rabbit Charm
Doomsday - Track Pants +1
Chexmix - Mercurial Kris
Elincia - Kraken Club
I feel I must reinforce the player harassment rule. Harassment will not be tolerated.
You will now find a new feature under the maintenance tab of the account page. There, you can submit your questions for the Q&A. You will have approximately one week to submit your questions. You can only submit one question, so use it wisely.
|2018 Nasomi Census|
On July 28th, 2018 we had our 5th anniversary! We'd like to take some time to release updated statistics about the server!
In total, there have been 48,091 accounts created!
Across all those accounts, there have been 60,478 characters!
Of those characters...
20,212 are Hume.
10,845 are Elvaan.
13,886 are Tarutaru.
10,652 are Mithra.
4,910 are Galka.
Not to mention...
36320 are Male, or 61%.
24185 are Female, or 38%.
30,081 have over 1 hour playtime
8,290 have over 100 hours playtime.
3,543 have over 500 hours playtime.
1,908 have over 1,000 hours playtime.
1,151 have over 1,500 hours playtime.
456 have over 3,000 hours of playtime.
Top 5 players by playtime:
Viktoriya 817 days 22:14:04
Tatheria 720 days 08:31:54
Consortium 625 days 19:32:30
Pepsi 574 days 06:43:25
Csut 562 days 00:17:13
Congratulations! Now go outside.
There are 24,843 characters from San d'Oria.
There are 20,301 characters from Bastok.
There are 15,333 characters from Windurst.
In total there is 4,966,984,398 gil in circulation!
There are a total of 6,844 active characters that have played in the past 30 days.
There are 3,618 linkshells.
There are an average of 205,664 chat lines per day.
Of those, 51,936 are /tell's, S-E-C-R-E-T!
|2018 Anniversary & Adventurer Appreciation Event!|
We here at the Adventurer Appreciation Committy (AAC) have put together some special treats to celebrate our FIVE (5) YEAR ANNIVERSARY!!! We would like to sincerely thank each and every adventurer who has made this possible.
Now, to the good stuff!
***Snow bunny or "that" bunny? Pt 2...***
Since the slaughter of millions thanks to Moogle Bob for releasing this monster upon us last time, we haven't let him really touch anything. And with good reason! You can read about it here: viewtopic.php?f=16&t=817
Well, we figured Moogle Bob had learned his lesson. He's been itching to get back into the action, so we decided to let him feed the caged monsters we keep out of sight for the protection of Vana'diel. Well, wouldn't you know it, Moogle Bob has done it again.
The very monster that Moogle Bob had let out the first time, and we managed to re-capture, has escaped again! This time he took some of our Giant Strength sauce with him, as well. So beware, if you value your life...
In ADDITION to Moogle Bob letting this fiendish monster escape, he managed to let 3 additional bull's escape as well! They aren't particularly dangerous, however are impervious to all forms of damage. For that reason, we have fashioned special katana's on sale from the Festive Moogles. Pick up one of the katana's and wack away.
You'll find the bull's in South Gustaberg, East Sarutabaruta, and East Ronfarure, but only during the daylight hours. Everyone know's bulls are afraid of the dark.
We've made it so anyone can attack them, however ONLY the killer and his companions will get credit. Once the deed is done, visit the festive moogle for your reward!
Ever dreamed of being a millionaire? Having tons of top cool prizes unavailable anywhere else? Then you're dream has come true! Available prizes include:
50/50 - You could win 50% of all procedes from the moogle bonanza!
Track Pants +1
Tickets will cost 1000gil, and will be available for purchase from now until August 12th, 2018. Drawings will be held the following days, and the winners will be announced! Tickets will only be sold to Nasomi account holders and are non-transferable.
***LIVE ON-SCREEN Q&A***
Over the next 2 weeks there will be an option on the website to submit your questions. Only one question per account. Nasomi will appear via a live feed regarding future plans and will answer the top questions asked! Make sure you think it through, you only get one!
The following has been adjusted:
BLU AF NPC fixed
BLU TP adjusted
Certain crash scenarios fixed
Flying Wyrm EVA adjusted
Mob WS animation fixed
Charm message fixed
Chat/Iridal Charm added
SMN rebuilt from the ground up
• Avatar stats/traits/resistances
• Avatar melee damage calculations
• BP revamped
• BP Skillchains added
Synth bug fixed
Atropos Orb KSNM's have been added
|2018-07-03 Independence Day Celebration!|
Thought we would get a head start on the celebration. Enjoy your rings* from now through midnight tomorrow!
*Emperor and Empress only. No refunds. Buyer is responsible for any taxes/fee's. Not applicable where prohibited by law.
The following was updated:
Some BLU spells/abilities were revised
Some NIN spells were revised
The following was added:
BLU AF quests
Ability notifications for party members
Packet handling system tuned/tweaked
Various stability fixes
|2018-05-20 Behemoth Dominion Stress Test|
Behemoth's Dominion Testing is complete. Thanks to this test we've identified many key areas where performance could be improved, and have taken steps to improve it. Noticeable differences have been observed.
The new code has been incorporated to Valkurm Dunes, and exp rings have been enabled world-wide until end of day 5/21 EST.
The rest of the zones will receive the new code following the next maintenance.
Today's maintenance fixed some packet prioritization bugs, minor stability issues, and some zone lag issues.
Also crafting tiers were fixed, a bug with difficulty fixed, and a bug with losing certain items that shouldn't have been lost, and crafting furniture is now taken into effect.
|2018-05-04 Database bug|
This morning the server went down around 5am and again at 12pm EST. This was due to the new replication servers that mirror the database and the old log files not being cleared. The system should automatically clear all logs after 5 days, however that wasn't happening, so sql server's hdd's filled up. At 5am I assumed it was a one time thing and just bounced everything and went back to bed. However at 12pm I realized the real issue. This has been fixed going forward and should not happen again.
However, in the off chance any server goes down, please everyone tweet me or fb message me that the server is down. These notifications go strait to my phone. I'm working on a system that will automatically do this, however you should never feel like you're sending to many messages when the servers are down for any reason until you see my acknowledgement that the servers are down.
For reference, you can see the real time status of all servers here: https://na.nasomi.com/world/
P.S. Version 20 of the installer is now available for download, fixing a bug in v19 that caused the game not to launch if you installed in anything other than the default directory.
|2018-05-03 New Installer Version|
Installing Nasomi just got easier.
Introducing the totally revamped NasomiXI.v19 Installer!
This installer will:
- Install in 5-15 minutes on average
- Download is down to 5.2gb from 7.3gb
- Includes tweaks to improve stability
- Can co-exist with a retail installation
- Can migrate your legacy install automatically
- Has been tested on win7/8/10 both x64 and x86 platforms
- Torrent and ftp links are now live on the website
***Although it is not necessary, everyone is encouraged to download and install this version***
You can see a video of the installation process here: https://youtu.be/7vLDmCWmNyk
Today's maintenance includes...
Wyrms with improper stats have been fixed.
Adjustments to Absolute Virtue and Jailer of Temperence.
Mob AI has been adjusted in certain scenario's.
Norg has researched Monomi: Ichi for Ninja's.
BCNM40's have been introduced.
Various crash scenario's have been resolved.
Worms have lost their track shoes. As we all know, a worm refuses to run without it's track shoe.
For TODAY only!
Four-leaf mandragora buds have special consumption stats!
|2018-04-15 A letter from Nasomi|
I am Nasomi, and this is my server. It's not only my server, though. It's the server that, as of the writing of this letter, is the server of over 2600 active and dedicated players. We reached a new milestone this past weekend, over 800 consecutive players online. Over 7,500 auction house transactions totaling over 56 million gil and 100k monsters slain in a 24 hour period. When I started this project 4 years and 9 months ago, I couldn't have imagined we'd reach this level.
This project launched on July 28th, 2013 as a result of heavy nostalgia. I wanted to play a game that was challenging, required group play, and had longevity. Something I could play and enjoy with others that wasn't so fast paced, something I had to work towards for weeks, months, or even years. Flashy graphics wasn't so much as important as a world which had well thought out groundwork, extensive back stories, involved quests, characters that were memorable. Hack and slash your way to level cap and grind for endgame for gear wasn't for me, and at the time, there wasn't any other options. So I set out and got to work in an attempt to create those former glory days of when the game was most important to me.
The beginning was a bit rocky. I was pretty new to this sort of thing, but I was determined. Over the years I've honed my skills as a developer and admin. I've learned an unimaginable amount in the time I've spent working on this project. There have been countless monumental changes over the years as a result. And, at times, I've had to make some really hard decisions. Some may not have been popular, either. Countless players have attacked my character and integrety, as well as me personally. It's very discouraging sometimes, and even leaving me second guessing myself on occasion. However, days like today, seeing so many people having fun and working together, I know that the decisions I've made have ultimately contributed to our success, and makes it all worth while.
On occasion tensions will run high, Vana'diel is at times very competitive. During these times please remember that you are not only representing yourself and your linkshell, but the entire Nasomi server. We ask that you conduct yourself in a civilized matter at all times. And remember, cheating is strictly prohibited on Nasomi. The rules exist to create equal opportunity among all players, based on the amount of effort you're willing to put in. Please play fair.
While it's not possible to do so in person, I want to personally thank each and every one of you for your hard work and dedication to the Nasomi Server. As we welcome all the new players, I encourage the more senior players to make an effort to make them feel welcome. After all, we're all in this together.
Thank you, and good luck on your adventure!
P.S. Stay tuned for new and exciting content!