BLM:
- Group 1: Elemental Seal Recast - does lower recast timer; no extensive testing on this though.
- Group 2: Ancient Magic 2 - You can use 3 merits per spell to learn it, but I can't confirm if dumping any further merits into any spell has the desired effects (magic burst damage +3 / macc +5)
**Edit: don't think potency merits work for BLM after all. ;;**RNG:
- Group 1: Rapid Shot Rate - works to increase rate by 1% per point, I have 2 points. I barely notice, tbh.
- Group 2: See what Exelyon said.
DRG:
- Group 1: JA Recast timers: Seem to work, but no extensive testing.
- Group 2: See what Roxxaramu said
PLD:
- Group 2: Chivalry & Fealty work, but I haven't spent any further merits into them aside from 'buying' them.
-**Note: Don't bother with Cover recast, since Cover doesn't work here.**
THF:
- Group 1: See what Kiritoo said and, I can confirm that Triple Attack Rate
*does* work, and works very well.

- Group 2: Assassin's Charge works, Feint does not. Have not tested Aura Steal or Ambush though.
-
Extras-
-
Max HP/MP:
does work.
-
Max Merit Points: does
not work.
-
Attributes:
does work.
-
Combat Skills:
does work, max of 8 per weapon.
-
Magic skill:
does work
-
Enmity Increase:
does work, but doesn't really seem to level sync. (
I have 4, and the 3 that should have applied didn't do shit for my WAR in a party under level 40 rofl.)
-
Critical hit Rate:
does work.