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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Tue Jun 26, 2018 8:56 pm 
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Posts: 92
Only one way to find out.

Why don't you build a full int set and see if it resolves your issue?


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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Tue Jun 26, 2018 8:59 pm 
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Joined: Fri Sep 23, 2016 3:00 pm
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Just because my signature promotes my enjoyment of being a Melee Red Mage does not denote my abilities to play other jobs in equally non-meta concepts.

(Edit)If the Elemental Wheel actually caused their respective Elemental Resistance Down Effect, this wouldn't be anywhere near a problem to begin with.

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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Tue Jun 26, 2018 9:06 pm 
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My ninja is level 60 and the last 2 parties i had with it (post patch) i was a nuking ninja. the first couple casts on a mob are iffy, but typically by the 3rd i'm getting resisted maybe 1 in 5. All int gear as nin/blm doing great dps, trying not to pull hate off the tank. Start with bio2 and burn, then hit the wheel, while waiting on recast burn again. I'm fairly certain the elemental resistance down effect is taking place, since my first cast is pretty much 100% resisted, while following casts the resistance rate is significantly lower.

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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Tue Jun 26, 2018 9:14 pm 
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Drink Pepsi wrote:
My ninja is level 60 and the last 2 parties i had with it (post patch) i was a nuking ninja. the first couple casts on a mob are iffy, but typically by the 3rd i'm getting resisted maybe 1 in 5. All int gear as nin/blm doing great dps, trying not to pull hate off the tank. Start with bio2 and burn, then hit the wheel, while waiting on recast burn again. I'm fairly certain the elemental resistance down effect is taking place, since my first cast is pretty much 100% resisted, while following casts the resistance rate is significantly lower.


Nin/Drg and Nin/Blm, aside from MAB, is what, a +3 int difference? Last party I had was post-patch, and aside from forgetting 4 int worth of gear, I have the better end of the spectrum for nuking gear based on that level. Unless I macro'd in Chat Staff, which would cause it to be significantly more effective but I use Haste from /drg's Sub Earring for recasts for speed. I was seeing back-to-back 5/22/44s. The most that Int would've done was push my Max Damage, 89/90 to ~96. And again, having issues with landing consistent unresisted nukes @72 vs VT Goldfish, intentionally avoiding ITs due to level gap causes higher resist rates naturally, and seeing my damage butchered ever since. It was nicer pre-patch, but this could all just boil down to my piss poor luck as a whole and it just a single issue. Albeit that same party the entire party was seeing well below normal damage outputs from all members so that alone could've just been an isolated incident. I'm setting up currently to go mess around with Goldfish again to re-cap for lv73 Skill. I'll be taking notes on how often and which ninjutsus get resisted and what I open with for the fights.

But spending 6hours in a party and seeing mostly 5/22 damage Ni spells is disheartening in of itself.

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Dashie the Baa-shiest of Spellblades.
Waemtrach the Enraged Monk.
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Why nuke stuff down, when stabbing something is so much more pleasing?
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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Wed Jun 27, 2018 1:23 pm 
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Posts: 2629
I don't know.. It seems like a lot of other people are loading up on INT and not really having the same concern as you, and you're not doing that because you don't think it should matter.

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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Wed Jun 27, 2018 2:31 pm 
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Posts: 767
Luthigosa wrote:
Only one way to find out.

Why don't you build a full int set and see if it resolves your issue?


Could also look at the DSP code and see how ninjutsu resist rates are coded, unless we believe Nasomi has deviated from the DSP codebase on this.

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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Wed Jun 27, 2018 3:26 pm 
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Wolffhardt wrote:
I don't know.. It seems like a lot of other people are loading up on INT and not really having the same concern as you, and you're not doing that because you don't think it should matter.



Well, Skill > Raw INT, and Ninja doesn't get an assload of INT gear. But you haven't seen my Red Mage, which is decked out, so it's normal for folks like you to just assume that sort of thing. But I went out with +20Int, which is 4 less for Rings and 2 less for belt. But I'm using Koga Belt, and instead of the Int+ Yasha Headpiece, I'm using the AF Head for the SKILL because SKILL affects it significantly more.

cthalupa wrote:
Luthigosa wrote:
Only one way to find out.

Why don't you build a full int set and see if it resolves your issue?


Could also look at the DSP code and see how ninjutsu resist rates are coded, unless we believe Nasomi has deviated from the DSP codebase on this.


He has, it's how the Ninjutsu stuff and Blue Mage stuff is very different as is.

And as I said, I went to test. With the gear I can use, 70+20 Int vs T-VT Goldfish. I landed 1, maybe 2 unresisted Casts per Ele Wheel Rotation. Again with the mostly Full and 3/4 Resists. I don't got crazy high Int+, but +5 Skill > +7 Int for M.Acc purposes regardless on that. And with "how little" Ninjutsu Skill available, you maximize at +50 out of +53 on this server since we don't have access to ENMs at the moment.

_________________
Dashie the Baa-shiest of Spellblades.
Waemtrach the Enraged Monk.
Image
Why nuke stuff down, when stabbing something is so much more pleasing?
Sling Swords not Spells™


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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Wed Jun 27, 2018 3:29 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Warren wrote:
Wolffhardt wrote:
I don't know.. It seems like a lot of other people are loading up on INT and not really having the same concern as you, and you're not doing that because you don't think it should matter.



Well, Skill > Raw INT, and Ninja doesn't get an assload of INT gear. But you haven't seen my Red Mage, which is decked out, so it's normal for folks like you to just assume that sort of thing. But I went out with +20Int, which is 4 less for Rings and 2 less for belt. But I'm using Koga Belt, and instead of the Int+ Yasha Headpiece, I'm using the AF Head for the SKILL because SKILL affects it significantly more.

cthalupa wrote:
Luthigosa wrote:
Only one way to find out.

Why don't you build a full int set and see if it resolves your issue?


Could also look at the DSP code and see how ninjutsu resist rates are coded, unless we believe Nasomi has deviated from the DSP codebase on this.


He has, it's how the Ninjutsu stuff and Blue Mage stuff is very different as is.

And as I said, I went to test. With the gear I can use, 70+20 Int vs T-VT Goldfish. I landed 1, maybe 2 unresisted Casts per Ele Wheel Rotation. Again with the mostly Full and 3/4 Resists. I don't got crazy high Int+, but +5 Skill > +7 Int for M.Acc purposes regardless on that. And with "how little" Ninjutsu Skill available, you maximize at +50 out of +53 on this server since we don't have access to ENMs at the moment.



huh? Yes. I've seen your RDM. I don't care.. you can continue having issues.. it doesn't impact me at all, I was just pointing out that it seems like we're on page 3 of people telling you that they don't have the same issue as you, and x is why.. and then you respond with x doesn't matter, but that you don't see why you're having the issue.

Could be related. That's all. Good luck with it.

_________________
Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Wed Jun 27, 2018 8:21 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
It looks like everyone else is using staves and you are using katana. That could be the difference?


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 Post subject: Re: Ninjutsu Resist Rate
PostPosted: Sat Nov 17, 2018 12:35 am 
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Joined: Tue Nov 22, 2016 1:10 pm
Posts: 41
Warren wrote:
Wolffhardt wrote:
I don't know.. It seems like a lot of other people are loading up on INT and not really having the same concern as you, and you're not doing that because you don't think it should matter.



Well, Skill > Raw INT, and Ninja doesn't get an assload of INT gear. But you haven't seen my Red Mage, which is decked out, so it's normal for folks like you to just assume that sort of thing. But I went out with +20Int, which is 4 less for Rings and 2 less for belt. But I'm using Koga Belt, and instead of the Int+ Yasha Headpiece, I'm using the AF Head for the SKILL because SKILL affects it significantly more.

cthalupa wrote:
Luthigosa wrote:
Only one way to find out.

Why don't you build a full int set and see if it resolves your issue?


Could also look at the DSP code and see how ninjutsu resist rates are coded, unless we believe Nasomi has deviated from the DSP codebase on this.


He has, it's how the Ninjutsu stuff and Blue Mage stuff is very different as is.

And as I said, I went to test. With the gear I can use, 70+20 Int vs T-VT Goldfish. I landed 1, maybe 2 unresisted Casts per Ele Wheel Rotation. Again with the mostly Full and 3/4 Resists. I don't got crazy high Int+, but +5 Skill > +7 Int for M.Acc purposes regardless on that. And with "how little" Ninjutsu Skill available, you maximize at +50 out of +53 on this server since we don't have access to ENMs at the moment.


I only recently started playing on Nas again and I feel your pain. Before I took a break from Nas my NIN nukes were not being resisted this frequently. I also have capped skill and from partying also saw mostly half resists or less from a wheel spam. Also T1 nin nukes do much less damage now and so they seem worthless beyond the dunes.


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