locodoco wrote:
Like I said, it wouldn't work with the current population. I was just bringing up the point that level sync has negative consequences. Recently going from 60 to 70, I was in one of two camps doing a melee tp burn in every pt. That wouldn't have been possible without level sync. Whether that's a good or bad thing is a matter of opinion.
Ok, but we're not talking about level sync here. I'm pointing it out as an example of an out-of-era change that has been implemented because the condition of the game calls for it in order to be playable; something with which you agree. Let's not move goal posts and speculate what should be done to level sync in anticipation of a 5,000 player online presence.
Let's be specific about Sneak/Invis - Even if it were totally random in '05 retail era, that's not how it should have been. It should be given to cast a reliable duration based on level, based on enhancing magic skill, based on mind, etc. My experience so far is that it's totally random. It's been my experience so far that I'm getting less than 1 minute casts off of level 60+ RDMs. I'm sorry, that's not acceptable. A degree of randomness and a degree of nerf does not bother me and I'm sure it wouldn't bother anyone else, but it needs a degree of reliability to balance it.
This change doesn't make the game more challenging, it doesn't enhance the experience in any way, shape or form, it just makes it more frustrating.
People who are already in the endgame, telling folks to stop whining or dropping references to New England Patriots coaches is particularly grating.