Entry wrote:
* Easy mode KB (400 damage meteor?)
* Easy mode Faf/Nid (joke wings)
* Easy mode Tiamat (elementals are a joke)
* Easy mode Vrtra (straight tanking without kiting)
* Easy mode Jorm (see above re: elementals)
* Extremely low enmity cap makes tanking just being the last to hit something
* Non-lethal Fulmination
* Ez moad PW/ZNM gear bloating gear supplies
* Ez moad relics
You get the idea.
Meteor is true to era retail; the Allah screenshot isn't exactly fake news though, meteor will drop everyone in the red on nasomi and retail if the group is small and unprepared.
Wings are true to era retail
You're right about the wyrm adds, though that's not a problem with the wyrm's coding directly.
Vrtra is accurate, and was straight tank-able in retail to a good group.
Enmity cap is accurate, both in values and overall cap of 10k.
Fulmination is accurate in damage and paralyze proc rate.
Znm gear is mostly sidegrades
The easy-mode relics you mentioned are the source of most of the perceived ease of this game. Nas has flagged all NMs to have an extra 50% HP (including AV), but the fights still go faster and feel easier than retail. If you took away the aegis plds, ghorn brds, and kraken drks, a lot of the servers endgame would start getting a lot more challenging.