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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 2:14 pm 
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Joined: Mon Jul 16, 2018 6:52 pm
Posts: 57
FFXI is so easy and yet we can still enjoy watching "random" people die to Raptors in VoS during Ada/Aspid windows.

This is why I love ffxi.


Don't forget we are all getting older and rusty day by day, reaction times go down :lol:

Happy gaming duh, whereever that is.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 2:20 pm 
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Joined: Sun Jun 25, 2017 6:46 am
Posts: 53
PasqualeOmega wrote:
Arieus wrote:
All in all, Nasomi is far easier than retail ever was when it comes to tuning on the high end shit (and missions). The greater difficulty is finding people who are able to drop everything to get to a spawn before a linkshell who has literally been killing it for fucking YEARS. If you're response is "git gud" you need to plug that gaping maw in your face with your own dick that you've been sucking since that first kill. If any other linkshell had more than 30 seconds to get there, and not be rushed and able to sculpt there first kill un-rushed there might be more people at your level, they don't really get the chance when you're up every wyrms ass to fund the AV's your killing. But not everyone is Organizer savvy, so preparing takes time. TS was around when the server had ~150-200 people on it, you had plenty of uncontested time to wipe on your own and correct your mistakes. And this point just brings us full circle to everything that was easy mode in the beginning (crafting, no competition, different loot tables, etc.). This circular argument will forever continue.
.

Looks like you got some type of Eden syndrome here where endgame shell use to rotate endgame mobs because there is not enough competition/low population.... but wait a sec wasn't eden the true retail feeling???? i remember retail being a war for endgame where you didn't even have time to breath.... are you sure the true retail feeling is on Eden xD?
P.s i heard you are already pretty well geared on Eden , how is the oxblood duping going over there , got in already in touch with bemont and Sov? you guys make a nice cheater Trio over there you are a legend when it comes to talk about cheat on Nasomi.


Nah, things actually work there. If you can do any of that shit there we don't know about it. GG tho.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 2:36 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
Deadwing wrote:
(...)


Thank you. All this perceived difficulty of "ye olde retail days" all comes down to player being noobs back then. Same shit that made people think classic WoW was hard when it was only a bit more grindy than it is now.

I think we all agree 90% of CoP battlefields missions are in a sad state and could use a rework (only moblins and promathia seem accurate). Even then it wouldn't be much harder for experienced players. Missions that don't include a "battlefield fight" are pretty much accurate if not harder for a reason or another : Pso'Xja Tenzen path invisible mobs (was that fixed?) and Sacrarium Fomors I feel are a bit too high level.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 3:31 pm 
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Joined: Thu Mar 29, 2018 1:51 pm
Posts: 510
Deadwing wrote:
Entry wrote:
    * Easy mode KB (400 damage meteor?)
    * Easy mode Faf/Nid (joke wings)
    * Easy mode Tiamat (elementals are a joke)
    * Easy mode Vrtra (straight tanking without kiting)
    * Easy mode Jorm (see above re: elementals)
    * Extremely low enmity cap makes tanking just being the last to hit something
    * Non-lethal Fulmination
    * Ez moad PW/ZNM gear bloating gear supplies
    * Ez moad relics

You get the idea.


Meteor is true to era retail; the Allah screenshot isn't exactly fake news though, meteor will drop everyone in the red on nasomi and retail if the group is small and unprepared.
Wings are true to era retail
You're right about the wyrm adds, though that's not a problem with the wyrm's coding directly.
Vrtra is accurate, and was straight tank-able in retail to a good group.
Enmity cap is accurate, both in values and overall cap of 10k.
Fulmination is accurate in damage and paralyze proc rate.
Znm gear is mostly sidegrades

The easy-mode relics you mentioned are the source of most of the perceived ease of this game. Nas has flagged all NMs to have an extra 50% HP (including AV), but the fights still go faster and feel easier than retail. If you took away the aegis plds, ghorn brds, and kraken drks, a lot of the servers endgame would start getting a lot more challenging.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 3:59 pm 
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Joined: Thu May 10, 2018 6:01 pm
Posts: 798
Entry wrote:
Edit:
Julia wrote:
i would be embarrassed to be using those examples to describe this server's easy mode. in era most of that content was bottlenecked by player competition rather than player skill/gear

how about why ownms don't use trample anymore? that shit was fun!


I'd be embarrassed if I had to crutch on my own professional qualifications to support any argument I make. Leave your communications PhD out of this or let the real doctors talk.

I'm mostly memeing with that. Just seemed funny.

Yeah, I would be embarrassed if I had to crutch on it. Except that I don't. And I didn't. I've actually done most of the mission content and most of the end-game content on this server. Almost everything on your list. The exception being relic grinding. Never used my PhD to argue that the easy mode on this server is mostly clustered in mid-game and not end-game. It is such an obvious disparity of Nasomi's time investment between end-game and everything else that it is a characteristic "feature" of the Nasomi experience and I am genuinely sorry that you seemed to disengage from the content right at the point when you need to... uh, get good. I'm not trying to keep circling back to that unpleasant response, but holy shit dude. If you're not ready to be empirical, then you will continue to have no real answers once we get you off-script.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 5:16 pm 
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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 5:40 pm 
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Joined: Tue Jan 24, 2017 8:45 pm
Posts: 28
Deadwing wrote:
Entry wrote:
<snip complaints about it being too easy>
You get the idea.


<snip DW giving an accurate reply to those complaints>

The easy-mode relics you mentioned are the source of most of the perceived ease of this game. Nas has flagged all NMs to have an extra 50% HP (including AV), but the fights still go faster and feel easier than retail. If you took away the aegis plds, ghorn brds, and kraken drks, a lot of the servers endgame would start getting a lot more challenging.


But as other people have pointed out, those were all in the game in retail. People had them... not in the quantity of some End-game Ls's on Nasomi. But people did have access to aegis, ghorn and kraken clubs. Retail progression was held back by competition for claim (or more correctly who had the better bot). That is just how it was.

Entry seems to base his ideas on decades old forum posts from Alakazam. Or he could just ask/listen to the people that actually did this content in retail.

Don't you have screenshots showing you killing KB in jan-2005. Do you know what happens when 9 people get hit by Meteor... for example...

Image

Other than Katnap nobody is dead and most people are over 50%. I am not even the only person who is playing on Nasomi today who is included in this screenshot from 2005.

Retail FFXI was only difficult because of competition between ls's, lack of gear and lack of experience. On Nasomi there is much less competition(it was common for 7-10 LS's to camp kings on siren). Even ignoring Relics; most LS's have epic gear compared to Ls's in retail. And we have had decades to become better players. FFXI on Nasomi can still be punishing of mistakes. So it's similar to how it was in retail but I wouldn't say it's "easier" because of the game or the Nasomi implementation. The game is largely the same; but everything else is different.


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 5:53 pm 
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Joined: Sun Jun 25, 2017 6:46 am
Posts: 53
Aeroo wrote:
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Good one. :lol:


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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 7:37 pm 
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 Post subject: Re: Content
PostPosted: Tue Oct 22, 2019 7:46 pm 
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