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PostPosted: Mon Dec 23, 2019 6:03 am 
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Joined: Sun Mar 10, 2019 7:31 am
Posts: 3
Earlier in the mission line, where you were supposed to climb a mountain in Attohwa Chasm, instead the point warps you to the top of the mountain (after defeating the nm). With how broken Tenzen path is and basically need someone experienced with the glitch to guide you through as it is, I put forth that there should just be a warp that takes you to the cutscene door. It's ridiculous that every player has to do this to access sea content, which also has it's glitches but Tenzen Path being the worst that I've seen.


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PostPosted: Mon Dec 23, 2019 10:18 am 
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Easiest fix that would take almost no effort at all would be to remove the level cap for that one single area. Then you could just steamroll through it.

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PostPosted: Mon Dec 23, 2019 1:00 pm 
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if you can find a few bsts and a brd and healer, you can do it fairly easily

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PostPosted: Mon Dec 23, 2019 1:51 pm 
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Joined: Wed Oct 10, 2018 2:23 am
Posts: 179
Miku wrote:
Easiest fix that would take almost no effort at all would be to remove the level cap for that one single area. Then you could just steamroll through it.


^^That.

Bc low-manning this absolutely blows and aggro through the walls + invisible mobs = deathga.

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PostPosted: Tue Dec 24, 2019 3:38 pm 
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Joined: Wed Jan 24, 2018 6:33 am
Posts: 190
I actually like how that mission goes. It's glitchy in that you can't see some of the mobs until you are basically on top of them, but my group of 4 people (2 dual boxers) managed to get through it ok. (None of us had ever attempted before on Nasomi).

It took coordination, communication, and level appropriate gear, but it's one of the few CoP missions on Nasomi that I felt any accomplishment in completing. The rest are toned down/nerfed due to complexities. (Eg no animas for the prompt bosses).

I get the frustration but it's one of the only mildly difficult things left (IMHO)

But obviously I've already done it, and I've helped 3 +groups do it. So if it changes oh well.

Tl;Dr - it's harder than the normal steam roll that is CoP but it's not change/priority worthy imho

Edit: our group had 2 rdms and a brd with a pld, thf, and a pre-nerf rng. I recommend most bring 2 CC classes (rdm, brd, blm) and know how to handle adds/call priority targets


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PostPosted: Tue Dec 24, 2019 3:42 pm 
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Joined: Mon Jan 28, 2019 6:00 am
Posts: 91
Tiberon wrote:
I actually like how that mission goes. It's glitchy in that you can't see some of the mobs until you are basically on top of them, but my group of 4 people (2 dual boxers) managed to get through it ok. (None of us had ever attempted before on Nasomi).

It took coordination, communication, and level appropriate gear, but it's one of the few CoP missions on Nasomi that I felt any accomplishment in completing. The rest are toned down/nerfed due to complexities. (Eg no animas for the prompt bosses).

I get the frustration but it's one of the only mildly difficult things left (IMHO)

But obviously I've already done it, and I've helped 3 +groups do it. So if it changes oh well.

Tl;Dr - it's harder than the normal steam roll that is CoP but it's not change/priority worthy imho

Edit: our group had 2 rdms and a brd with a pld, thf, and a pre-nerf rng. I recommend most bring 2 CC classes (rdm, brd, blm) and know how to handle adds/call priority targets



Difficulty is great, but invisible, untargetable mobs is a completely different thing.


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PostPosted: Wed Dec 25, 2019 4:54 am 
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Joined: Fri Aug 30, 2019 1:43 am
Posts: 39
Tiberon wrote:
I actually like how that mission goes. It's glitchy in that you can't see some of the mobs until you are basically on top of them, but my group of 4 people (2 dual boxers) managed to get through it ok. (None of us had ever attempted before on Nasomi).

It took coordination, communication, and level appropriate gear, but it's one of the few CoP missions on Nasomi that I felt any accomplishment in completing. The rest are toned down/nerfed due to complexities. (Eg no animas for the prompt bosses).

I get the frustration but it's one of the only mildly difficult things left (IMHO)

But obviously I've already done it, and I've helped 3 +groups do it. So if it changes oh well.

Tl;Dr - it's harder than the normal steam roll that is CoP but it's not change/priority worthy imho

Edit: our group had 2 rdms and a brd with a pld, thf, and a pre-nerf rng. I recommend most bring 2 CC classes (rdm, brd, blm) and know how to handle adds/call priority targets


As a BRD who can CC...it does absolutely nothing if i can't see the mob...I was in the group with Mildew and people were dying out of nowhere. Nothing in chat logs...nothing...just death. We were almost to the very end and not a single person could target any mobs...


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PostPosted: Wed Dec 25, 2019 1:31 pm 
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Joined: Wed Apr 10, 2019 6:30 pm
Posts: 226
They are only invisible I think 3 times when you enter from the inner circle.
Usually they appear when entering room all together and stand really close to each other.
I sucks yes (even we cleared 1st time) but as mentioned it makes up for all the easy going before and after. Tbh I rather see ZNMs or Ouryu 75 battle instead of this being fixed.

PS: Communicate and gather in same corner of the room. Wipe sucks though ;-(.

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