Tiberon wrote:
I actually like how that mission goes. It's glitchy in that you can't see some of the mobs until you are basically on top of them, but my group of 4 people (2 dual boxers) managed to get through it ok. (None of us had ever attempted before on Nasomi).
It took coordination, communication, and level appropriate gear, but it's one of the few CoP missions on Nasomi that I felt any accomplishment in completing. The rest are toned down/nerfed due to complexities. (Eg no animas for the prompt bosses).
I get the frustration but it's one of the only mildly difficult things left (IMHO)
But obviously I've already done it, and I've helped 3 +groups do it. So if it changes oh well.
Tl;Dr - it's harder than the normal steam roll that is CoP but it's not change/priority worthy imho
Edit: our group had 2 rdms and a brd with a pld, thf, and a pre-nerf rng. I recommend most bring 2 CC classes (rdm, brd, blm) and know how to handle adds/call priority targets
Difficulty is great, but invisible, untargetable mobs is a completely different thing.