Myupih wrote:
I would encourage people to only look at these retail era guides as very, very rough ideas of camps here on Nasomi. A lot of retail camps start and end earlier on Nasomi, e.g. from Campsitarus, 34-38 The Sanctuary of Zi'Tah (Lesser Gaylas/Ogrefly), 60-63 Labyrinth of Onzozo (Torama), 61-64 Bibiki Bay (Tragopan), 62-65 Boyahda Tree (Processionaire (aka Mourning Crawler)).
Beyond mob level/exp yield questions, there are a whole slew of other problems that render a lot of retail camps pointless here on Nasomi. Less pops is a real problem in a lot of places, and this is made worse by a one two punch of many camps being dungeons (16~ minute repops) and camps having a narrower level range, leading to faster kills sooner.
In addition, there's the issue of mob TP usage. I'll admit I haven't had as much time to play since the update due to lack of time, but from what I've heard the frequency of mob ws has not seen a big reduction. This greatly hurts the viability of most pre-ToAU camps, as the weapon skills the mobs use in many places are quite annoying/chain killing. Crabs can spam their annoying buffs quickly, Magic weapons spam whirl/smite of rage (and the ability comes out much faster after being "readied" than retail), etc. Adding to this, a lot of mob weapon skills, especially breath attacks, are more annoying here than retail. Everything from bubble shower, bomb toss, heat breath to foul breath are all annoying, bypass shadows, and will be drain on healer's MP as mobs spam them more than usual.
I expect to see the handful of half decent (KRT is really the only *decent* 6 man melee camp post-virus) camps that have been used pre-patch to continue to dominate the post 50+ exp scene, as there's a good reason that people stuck to LoO, KRT, Bibiki, and crawlers at Tree, rather than fighting manticores, steelshells, goobs, weapons etc. pre-level sync change.
Take the info from these sites and scout some of your own, and don't be surprised if it doesn't work quite as well as the guide's imply.
I have mentioned this to Nas but I'll post it here as well. Mob TP useage is WAY to high, not ANYWHERE near retail era values. They TP on average (with a 6 man party), once every 8-10 seconds. That is just insane, especially for mobs that have AoE damage. It's bad enough we can't do ToAU leveling, but post-50 is even harder because a lot of the mobs you're supposed to level on have some sort of AoE or -na required ability (Looking at you, LoO.... heck being a healer there...)