Lyle wrote:
The problem with blu is with it's magic accuracy.
I don't know if this issue is coding that affects just blu or is somehow tied to the way the server handles magic resists and somehow blu got the short end of the stick.
it's absolutely in the coding, a quick look through bluemagic.lua and magic.lua shows quite a few differences
for starters magic.lua is much more robust, but as far as acc goes the blue magic formula is pretty simple
the part that sticks out is that blue mages eat a -4 acc penalty per level below their target... needless to say this makes IT++ mobs practically unhittable
i'm not sure why there's a level corrected acc value that is further modified by the difference between your penalized acc and the targets evasion... but that's the way it's coded
also needless to say... every other type of spell's hitrate is calculated differently(I did find a level correction in magic.lua as well, that one is 3 per level, and also looks to be weighted much differently than blue magic hitrates)
tl;dr - absolutely in the code, absolutely only affects blue mages