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 Post subject: So many questions....
PostPosted: Mon Aug 28, 2017 12:51 pm 
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Joined: Fri Jul 14, 2017 5:32 pm
Posts: 24
Ok, this may be a list but I'd be spamming if I listed them seperately so apologies and here goes.....

BCNM's: Are they coming back? OWNM's are a unique way of getting around whatever the issue with BCNM's is, but you could spam BCNM's for as long as you have Seals. OWNM's spawn max twice per day, making scrolls like Ni & Refresh unaffordable for so many people. If we can't ix BCNM's can we increase the spawn rate of OWNM's?

AH limit: I get that for a small server, the retail limit of 7 items on the AH would hurt the economy here, but the current unlimited number is broken. Prices only ever seem to go down (not helped by crafters deliberately undercutting, slashing prices and making it difficult/impossible to level crafts & break even in doing so).
Prime example: Beehive Chips. several weeks ago 5k per stack, then we had the TH nerf, which should effectively make them more difficult to attain (yes I know not everyone farms these with TH), and yet they have dropped over 25% in price, with 246 stacks currently on AH.
I'll happily conseed this point if someone can point me to items that sell regularly moving up in price as well as down, but allowing people to put unlimited items on the AH only leads to market saturation & undercutting, forcing prices down. The poor people who need to farm remain poor, and the richer people remain rich.

Gardening: Is this coming back? It's been disabled since I arrived, I believe because some people were abusing it, not sure how, but this is frustrating that because people abused a system we all lose out. Ban/jail the abusers so the rest of us can enjoy it? :D

I'm sure I could add to this list but my mind is drawing a blank, I had to get this rank/questions off my chest ^.^


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PostPosted: Mon Aug 28, 2017 2:13 pm 
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Joined: Sun Jun 19, 2016 3:03 pm
Posts: 223
Kurenka wrote:
Ok, this may be a list but I'd be spamming if I listed them seperately so apologies and here goes.....

BCNM's: Are they coming back? OWNM's are a unique way of getting around whatever the issue with BCNM's is, but you could spam BCNM's for as long as you have Seals. OWNM's spawn max twice per day, making scrolls like Ni & Refresh unaffordable for so many people. If we can't ix BCNM's can we increase the spawn rate of OWNM's?

AH limit: I get that for a small server, the retail limit of 7 items on the AH would hurt the economy here, but the current unlimited number is broken. Prices only ever seem to go down (not helped by crafters deliberately undercutting, slashing prices and making it difficult/impossible to level crafts & break even in doing so).
Prime example: Beehive Chips. several weeks ago 5k per stack, then we had the TH nerf, which should effectively make them more difficult to attain (yes I know not everyone farms these with TH), and yet they have dropped over 25% in price, with 246 stacks currently on AH.
I'll happily conseed this point if someone can point me to items that sell regularly moving up in price as well as down, but allowing people to put unlimited items on the AH only leads to market saturation & undercutting, forcing prices down. The poor people who need to farm remain poor, and the richer people remain rich.

Gardening: Is this coming back? It's been disabled since I arrived, I believe because some people were abusing it, not sure how, but this is frustrating that because people abused a system we all lose out. Ban/jail the abusers so the rest of us can enjoy it? :D

I'm sure I could add to this list but my mind is drawing a blank, I had to get this rank/questions off my chest ^.^


Nas has stated that he will be fixing BCNM "Soon" from his most recent trip overseas. OWNMs were never a replacement for BCNMs but an alternative, the reason BCNMs were shut down was due to exploits from a few players. (Thanks whomever those guys were...)

I think AH limit is fine, there are plenty of ways to earn gil that do not rely on selling what is crafted. The "Poor" people can focus on gil vendoring items and come out well ahead. Like Leaches that vendor for 250 gil and have 100% drop rate for at least 1. Leveling a craft is supposed to be expensive so that for example, you can sell the Leather needed for Gobbiebag for 200k....whomever has leather working cornered I hate and respect you at the same time.

If you want to make money and just starting, target monsters that drop Fire/Dark crystals as they will always sell quickly. If you are at least level 25 farm Leaches in Burubuimu Peninsula. It really should not be that hard to get money.

As far as I know Gardening is not coming back. However too hard to ban/jail abusers, Nas shouldn't be spending his time policing abusers instead he should be fixing/updating new features, so disabling something until he can fix it properly is much better than having something broken in place because then nothing would be fixed.


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PostPosted: Mon Aug 28, 2017 2:18 pm 
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Joined: Sun Jun 19, 2016 3:03 pm
Posts: 223
Kurenka wrote:
Ok, this may be a list but I'd be spamming if I listed them seperately so apologies and here goes.....

BCNM's: Are they coming back? OWNM's are a unique way of getting around whatever the issue with BCNM's is, but you could spam BCNM's for as long as you have Seals. OWNM's spawn max twice per day, making scrolls like Ni & Refresh unaffordable for so many people. If we can't ix BCNM's can we increase the spawn rate of OWNM's?

AH limit: I get that for a small server, the retail limit of 7 items on the AH would hurt the economy here, but the current unlimited number is broken. Prices only ever seem to go down (not helped by crafters deliberately undercutting, slashing prices and making it difficult/impossible to level crafts & break even in doing so).
Prime example: Beehive Chips. several weeks ago 5k per stack, then we had the TH nerf, which should effectively make them more difficult to attain (yes I know not everyone farms these with TH), and yet they have dropped over 25% in price, with 246 stacks currently on AH.
I'll happily conseed this point if someone can point me to items that sell regularly moving up in price as well as down, but allowing people to put unlimited items on the AH only leads to market saturation & undercutting, forcing prices down. The poor people who need to farm remain poor, and the richer people remain rich.

Gardening: Is this coming back? It's been disabled since I arrived, I believe because some people were abusing it, not sure how, but this is frustrating that because people abused a system we all lose out. Ban/jail the abusers so the rest of us can enjoy it? :D

I'm sure I could add to this list but my mind is drawing a blank, I had to get this rank/questions off my chest ^.^


I do understand your pain though. Having Yag drinks drop from 2k to 1k because of a couple of people spamming it (Since all ingredients except dark crystals come from a vendor) sucks. But I'd much rather the price go down to 1k so that more of my future XP parties have plenty of Yag drinks or OWNMs have them.

My best advice is to diversify. Have at least 3 sources of gil income so that if one goes down you can focus on another.

Mine are Lightning crystals, yag drinks, NPCable items


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PostPosted: Mon Aug 28, 2017 5:07 pm 
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Re: beehive chips specifically. When I started a few months ago, stacks were 3k each. Someone worked hard to make sure the price increased (not me).

Re: Yag drinks;
I used to make Yag drinks every day and listed some. I worked hard myself to try to have no effect on the price (I see them sell for 2k? I list for 1999.. etc). But some people decided they'd list for 2k when they were 2.2k, and then again for 1.8k when 2k, and then 1.6k when 1.8k.. and then 1.4k when 1.6... some people just don't care. I contacted one of the big proponents of undercutting Yag drinks (I won't say any names), and they told me they don't care. They're using the AH to try to make a quick buck, and nothing else. They didn't care about other sellers. So, I told them that I'm gonna implement a plan I've had for a while where, if Yag drinks ever got too low, I'd just bring them down to no-profit levels and craft them for the good of the server, rather than for profit.

When I did that, this same guy then bought all the Yag drinks I had made and listed for no profit, then relisted them himself higher, but still extremely low (1k!).

Some people just don't care about the market changes. They have no foresight and are OK with prices plummeting and putting their name on it. This guy in particular is aware that he will not make any friends doing this. He is in it for the money.

It is what it is.

Edit: also, on a side note, anything you farm will tend to go down. Why? Because you are the additional factor; the price has 'stabilized' at either one value or one continuous dropping/increasing value. Farming an item yourself will now add more supply. Ever feel like the line that you're in is the longest? It's like that. It's because you're an extra person yourself!

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PostPosted: Mon Aug 28, 2017 5:35 pm 
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Joined: Sun Jun 19, 2016 3:03 pm
Posts: 223
Nabutso wrote:
Re: beehive chips specifically. When I started a few months ago, stacks were 3k each. Someone worked hard to make sure the price increased (not me).

Re: Yag drinks;
I used to make Yag drinks every day and listed some. I worked hard myself to try to have no effect on the price (I see them sell for 2k? I list for 1999.. etc). But some people decided they'd list for 2k when they were 2.2k, and then again for 1.8k when 2k, and then 1.6k when 1.8k.. and then 1.4k when 1.6... some people just don't care. I contacted one of the big proponents of undercutting Yag drinks (I won't say any names), and they told me they don't care. They're using the AH to try to make a quick buck, and nothing else. They didn't care about other sellers. So, I told them that I'm gonna implement a plan I've had for a while where, if Yag drinks ever got too low, I'd just bring them down to no-profit levels and craft them for the good of the server, rather than for profit.

When I did that, this same guy then bought all the Yag drinks I had made and listed for no profit, then relisted them himself higher, but still extremely low (1k!).

Some people just don't care about the market changes. They have no foresight and are OK with prices plummeting and putting their name on it. This guy in particular is aware that he will not make any friends doing this. He is in it for the money.

It is what it is.

Edit: also, on a side note, anything you farm will tend to go down. Why? Because you are the additional factor; the price has 'stabilized' at either one value or one continuous dropping/increasing value. Farming an item yourself will now add more supply. Ever feel like the line that you're in is the longest? It's like that. It's because you're an extra person yourself!


That is what I figured happened is that one guy was just a greedy butt munch and is now actually making less money because of it. They were selling about 20-30 yag drinks a day, and if he was making 1.2k gil profit instead of 200 gil profit per one, but only selling 5-10 he would be making 10k- ish a day, instead of selling 30 at 200 gil making 6k a day. But the other way, 2 other people would also be making 10k.

So he gave up 4k gil a day doing this.


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PostPosted: Mon Aug 28, 2017 5:54 pm 
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Joined: Thu Feb 09, 2017 1:22 am
Posts: 48
OWNM were originally replacements for non functioning BCNMs, the issue now is they are all disabled. Maybe one day we will get them back but I'm not holding my breath.

If you have issues selling things on AH, do what a lot of people have done and continue to do and focus on NPC drops, ie bird blood, tiger fangs, beastmen gear drops. No one can undercut you there. As for crafting you can always farm most of the mats and afford to sell low and make a profit from the craft as well as the other drops. Been working well for me.


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PostPosted: Tue Aug 29, 2017 12:10 am 
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Joined: Tue Mar 01, 2016 9:35 pm
Posts: 173
Gardening has never worked, and probably never will since there is so much that is unknown about it even on retail, so would have to be a brand new custom thing since theres so much unknown data from retail.


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PostPosted: Tue Aug 29, 2017 5:00 am 
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Joined: Fri Jul 08, 2016 2:38 pm
Posts: 517
Location: Port Windurst
The AH limit never stopped anything, you could always create infinite mules to put more up on the AH. What actually hurts the economy in a real way, is crafting mules. If SEs original idea of only 1x 100 craft per real person actually happened, the markets would be different.

Everyone has the same ability to farm stuff and npc to vendors. You may or may not know this, but this is how the vast majority of gil gets created. I even wrote an npc farming guide, it's in the main chat somewhere in caps, you can't miss it.

You were also never supposed to break even skilling up a craft. If that were the case everyone would do it. It's called an investment for a reason.

There's gil everywhere in this game, you just have to look.

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PostPosted: Tue Aug 29, 2017 2:49 pm 
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Joined: Thu Mar 10, 2016 6:31 pm
Posts: 75
Kurenka wrote:
Ok, this may be a list but I'd be spamming if I listed them seperately so apologies and here goes.....

BCNM's: Are they coming back? OWNM's are a unique way of getting around whatever the issue with BCNM's is, but you could spam BCNM's for as long as you have Seals. OWNM's spawn max twice per day, making scrolls like Ni & Refresh unaffordable for so many people. If we can't ix BCNM's can we increase the spawn rate of OWNM's?

AH limit: I get that for a small server, the retail limit of 7 items on the AH would hurt the economy here, but the current unlimited number is broken. Prices only ever seem to go down (not helped by crafters deliberately undercutting, slashing prices and making it difficult/impossible to level crafts & break even in doing so).
Prime example: Beehive Chips. several weeks ago 5k per stack, then we had the TH nerf, which should effectively make them more difficult to attain (yes I know not everyone farms these with TH), and yet they have dropped over 25% in price, with 246 stacks currently on AH.
I'll happily conseed this point if someone can point me to items that sell regularly moving up in price as well as down, but allowing people to put unlimited items on the AH only leads to market saturation & undercutting, forcing prices down. The poor people who need to farm remain poor, and the richer people remain rich.

Gardening: Is this coming back? It's been disabled since I arrived, I believe because some people were abusing it, not sure how, but this is frustrating that because people abused a system we all lose out. Ban/jail the abusers so the rest of us can enjoy it? :D

I'm sure I could add to this list but my mind is drawing a blank, I had to get this rank/questions off my chest ^.^


Gardening was never implemented on this server as it isn't coded and the amount of time and resources it would take to properly code it to be near retail standards just isn't worth it. You'd be better off looking for Chocobo Digging to make its way to the server than hope for Gardening (though the Gardening only items like kitrons should be added somehow).

As for your AH listings point, I point to crystals as an example of an item that fluctuates with supply. They're a high supply and high demand item and as such, the prices stay fairly consistent. We have a supply/demand issue where supply is usually far too high and the demand is far too low. When that happens, people start undercutting to sell their supply as quickly as possible. All you need to do is look at popular HQ items and then look at their NQ counterparts. Usually, you'll find the NQs in mass quantities and very, very cheap.


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PostPosted: Tue Aug 29, 2017 8:32 pm 
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Joined: Fri Jul 14, 2017 5:32 pm
Posts: 24
Wow didn't expect so many replies, thanks all who did :D

I get the whole price fluctuation & supply vs demand, but the AH limit I think could stem supply and aide prices to rise somewhat. But I guess my biggest issue at the moment with the unlimited AH slots is, if I put some items up for sale at the start of the week, then over the next few days add more items, when I check the prices to see why the original items aren't selling and see price has dropped way way below what I listed them for, right now I cannot get those items back easily, especially if I have been using the unlimited slots, because I can't see everything under my "Sale Status". I'd either have to leave them on there perhaps forever, or take EVERYTHING off the AH til it lets me remove those few items.
I'm assuming that the reason items don't time out on the AH right now (I've had an item remain for sale for over 30 days before finally selling) is something to do with the delivery box issue.

Oddin wrote:
(though the Gardening only items like kitrons should be added somehow).


I feel this pain. I only found out there was no Gardening when I wanted to level up my Alchemy on Poison Dust using Deathballs :D

Cilarnen wrote:
I even wrote an npc farming guide, it's in the main chat somewhere in caps, you can't miss it.

You were also never supposed to break even skilling up a craft. If that were the case everyone would do it. It's called an investment for a reason.

There's gil everywhere in this game, you just have to look.


I'll look up that guide cheers for working on it. Though I do take issue with your comment about crafting :D Back on Retail (different economy I know) I wrote a guide for getting every craft 0-60 with profit. Not every synth was a profit but by purely levelling up (not spamming for HQ's when you are able to on lower items) you could follow them and hit 60 on each craft and be in a better financial position. Sometimes only just (Smithing & Goldsmithing come to mind) but also sometimes by a multiple of the money you put into levelling up. Granted a lot of items had to be farmed but also you can always shop around to find things cheap from NPC's :D
I looked at those old guides and while they did need tweeking for Nas server, it's still doable on the ones I've checked so far (or was til high(er) level crafters started spamming low level items for a loss and killing any profit. :evil: )

I hope as the first reply mentioned, BCNM's come back. Don't get me wrong I love the concept of OWNM's, it's a great & ingenious work around of something that's broken. But with such a long respawn time it's making vital spells like Refresh & Ni extremely hard to attain for your average player. If they were cut to 4-6 hour respawn time I think would help a little.

Thanks again for spending time not only reading but also replying to my little rant ^.^


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