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 Post subject: Cure enmity
PostPosted: Mon Oct 30, 2017 12:33 pm 
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Joined: Sat Oct 14, 2017 1:33 am
Posts: 21
Cure enmity generation is off the charts. It is very scary to even cure a party mate due to the fact that it is almost certain death x.x


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 Post subject: Re: Cure enmity
PostPosted: Mon Oct 30, 2017 7:19 pm 
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Joined: Wed May 10, 2017 8:26 pm
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I didn't play WHM in retail but I seem to deal with it OK here.

The key is to not use too big of a cure too early. Which is tough if your tank needs big cures early. You can't do your job properly if the tank takes too much damage, so don't feel too bad about it, it's not just your job to make sure you don't take hate.

What level are you? What was your tank like?

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 Post subject: Re: Cure enmity
PostPosted: Mon Oct 30, 2017 8:28 pm 
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Joined: Sat Oct 14, 2017 1:33 am
Posts: 21
I was always a mage and to me it feels like cures are generating way too much enmity. I have played for a long time and have experience healing. I just wanted to pass the information along in case it is something a mod wants to look into. Thanks.


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 Post subject: Re: Cure enmity
PostPosted: Mon Oct 30, 2017 9:10 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
It is fine and you are remembering wrong. You would just make PLD unable to tank if you were to touch it.


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 Post subject: Re: Cure enmity
PostPosted: Tue Oct 31, 2017 11:32 pm 
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Joined: Sun Apr 10, 2016 7:24 am
Posts: 36
Something isn't right, but I can't confirm its cures. It seems likely to me that it is lingering changes that retail made to enmity in the post 75 space. So I have to disagree with you on that naimah. I do think that changing cure enmity alone would probably hurt paladin though, I think a more comprehensive look at enmity is needed to find where it can be balanced better.


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 Post subject: Re: Cure enmity
PostPosted: Wed Nov 01, 2017 12:24 am 
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Joined: Sat Jun 25, 2016 5:30 pm
Posts: 230
I agree there is something slightly off with enmity in general but it's really not cure enmity. You shouldn't really used those new tiers of cures as you get them unless for real emergencies, you can keep a tank going with cure1 spam for most of dunes.

We had a rule in my retail hnmls : Cure4 should only be used by PLD


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 Post subject: Re: Cure enmity
PostPosted: Wed Nov 01, 2017 2:40 pm 
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Joined: Thu Feb 02, 2017 8:38 pm
Posts: 613
It seems to be working fine to me.


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 Post subject: Re: Cure enmity
PostPosted: Wed Nov 01, 2017 9:06 pm 
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Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
Turns out mobs dont like it when you heal their targets.

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 Post subject: Re: Cure enmity
PostPosted: Mon Nov 06, 2017 1:12 am 
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Joined: Fri Mar 04, 2016 9:37 am
Posts: 356
Viktoriya wrote:
RDM tanking should probably be nerfed, it was never this absurd on retail. Dispel is probably generating way more hate than it should be.


It was this good on retail you just never saw pros in action.
Dispel enmity is precisely correct.


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 Post subject: Re: Cure enmity
PostPosted: Mon Nov 06, 2017 2:47 am 
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Joined: Fri Mar 25, 2016 10:10 am
Posts: 118
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Viktoriya wrote:
RDM tanking should probably be nerfed, it was never this absurd on retail. Dispel is probably generating way more hate than it should be.


What is there to nerf?
it works as intended, heck, I wonder if you couldn't similarly tank on blue mage since the emnity on their spells is relatively the same.

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