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PostPosted: Tue Dec 26, 2017 9:04 pm 
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Nabutso wrote:
Tororu wrote:
Nabutso wrote:
Nana + Zanshin = 100% accuracy

Zanshin activates on every miss, including Zanshin misses. This means you will swing until you hit.



100% accuracy... activates on every miss... you dont know the definition of 100% sir lol


...

With nana + zanshin you have 100% zanshin activation rate on a miss.

Which means you attack again.

And will continue to do so until you hit.

Which means you have 100% accuracy.



This feels like that message board argument where people argued about how many days in a week there were, but no... That is'nt 100% accuracy. 100% Accuracy would be defined as never missing... Not continuing to attack until you hit.

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PostPosted: Tue Dec 26, 2017 9:08 pm 
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Wolffhardt wrote:
Nabutso wrote:
Tororu wrote:


100% accuracy... activates on every miss... you dont know the definition of 100% sir lol


...

With nana + zanshin you have 100% zanshin activation rate on a miss.

Which means you attack again.

And will continue to do so until you hit.

Which means you have 100% accuracy.



This feels like that message board argument where people argued about how many days in a week there were, but no... That is'nt 100% accuracy. 100% Accuracy would be defined as never missing... Not continuing to attack until you hit.

this


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PostPosted: Tue Dec 26, 2017 9:30 pm 
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For the record the correct amount (for 2h weapons) is 25%. The merit used to give 5% per merit in era and they later changed it (way out of era, 2013) so that it gave 15% as a native trait to last resort and then you could ADD 10% (2% per merit) to that for the same 25% total. Fid posted the actual SE post detailing this on the first page of this thread.


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PostPosted: Thu Dec 28, 2017 5:17 am 
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Posts: 96
Deadwing wrote:
Viktoriya wrote:
I wish Nasomi could delegate things like broken merits/bugged items to someone else while he focuses on the larger fish, like server and zone stability etc.


HAHAhahaha


I thought you quit? At least you went out quietly this time rather than in some dramatic, narcissistic forum post like before. Although, I am looking forward to your comeback. When's it happening? I'm sure you have some grand plan since you've made an appearance to buy a Novio (not your girlfriend's, of course) and are bidding on our members AV items behind closed doors. Why don't you come back and kill AV for yourself? You are the mastermind after all.

Regarding OP's topic: Interesting find which may likely need some further testing/fine-tuning to make more era appropriate. I'm sure it will be addressed at some point if brought up enough to nasomi. I imagine there are more pressing things on nasomi's plate these days, however. Also, I would disagree with anyone who claims that this potential flaw in the code to be any justification for kills accomplished via DRK-zerging (AV, DL, Vrtra, etc.). Roughly half of our DRKs are without those merit points, many of whom are continuously at the top of the damage charts for those kills. To that point, there would be no outrage from the TopShelf endgame LS for any change in this code nor would I think any large endgame LS would have much opposition.

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PostPosted: Thu Dec 28, 2017 4:07 pm 
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Governor wrote:
Roughly half of our DRKs are without those merit points, many of whom are continuously at the top of the damage charts for those kills


As Fid pointed out earlier, merits wouldn't really matter. Last Resort is functioning as it does out of era, meaning it always grants roughly 15% Job Ability haste and each merit grants another 2%~, so you reach 25% at 5/5.

The reason your unmerited drks are able to keep up with merited drks is because the delay cap (delay -80% from all sources) would kick in just from decent gear haste, magic haste, & the base JA haste from Last Resort.

e.g.: Capped amount of haste a decently geared drk wielding 1h with buffs should get is roughly 21~% +43.75~% = 64%

What an unmerited drk using kclub & last resort gets now: 21~% + 43.75%~ + 15%~ = 79~80%
Already hitting delay cap, extra merits wouldn't make you attack any faster. That also lines up with what Vik said about it increasing attack speed somewhat but not the whole 25%.


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PostPosted: Thu Dec 28, 2017 5:01 pm 
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Wolffhardt wrote:
Nabutso wrote:
Tororu wrote:


100% accuracy... activates on every miss... you dont know the definition of 100% sir lol


...

With nana + zanshin you have 100% zanshin activation rate on a miss.

Which means you attack again.

And will continue to do so until you hit.

Which means you have 100% accuracy.



This feels like that message board argument where people argued about how many days in a week there were, but no... That is'nt 100% accuracy. 100% Accuracy would be defined as never missing... Not continuing to attack until you hit.

lol.

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PostPosted: Thu Dec 28, 2017 5:23 pm 
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Posts: 2629
Nabutso wrote:
Wolffhardt wrote:
Nabutso wrote:

...

With nana + zanshin you have 100% zanshin activation rate on a miss.

Which means you attack again.

And will continue to do so until you hit.

Which means you have 100% accuracy.



This feels like that message board argument where people argued about how many days in a week there were, but no... That is'nt 100% accuracy. 100% Accuracy would be defined as never missing... Not continuing to attack until you hit.

lol.


I'm genuinely glad that we can let that part of this conversation die here.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Fri Dec 29, 2017 6:03 am 
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Myupih wrote:
Last Resort is functioning as it does out of era, meaning it always grants roughly 15% Job Ability haste and each merit grants another 2%~, so you reach 25% at 5/5.


In addition to that, Last Resort lasts 3 minutes here when it's supposed to be 30 seconds. The duration was increased to 3 minutes during the 99 Era. This is an unfortunate oversight that makes DRK way more OP than they should be. This is painfully obvious in any merit party or long fight with a parse running. On the bright side they usually get themselves killed but it still needs to be fixed.

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PostPosted: Fri Dec 29, 2017 6:39 am 
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Posts: 127
Arx wrote:

In addition to that, Last Resort lasts 3 minutes here when it's supposed to be 30 seconds. The duration was increased to 3 minutes during the 99 Era. This is an unfortunate oversight that makes DRK way more OP than they should be. This is painfully obvious in any merit party or long fight with a parse running. On the bright side they usually get themselves killed but it still needs to be fixed.


Yeah, the duration is also a big issue, combined with the free haste even without merits makes DRK very OP starting at level 15. A merited DRK basically gets Berserk (backed up by the highest attack stat) with 2.5 Hasso's worth of delay reduction, and it translates to zerging here too :lol:


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PostPosted: Fri Dec 29, 2017 8:59 am 
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Joined: Mon Jun 26, 2017 5:48 pm
Posts: 32
Totally forgot about this thread, nice derail job to hell and back.
My methodology for testing this? I went out and smacked something and used my eyes. It couldn't be more obvious that the merit trait is affecting one handed weapons.
https://youtu.be/GArBKJrJDq8

Looks like it's not giving flat delay like I thought at first. Turns out there's no check value to tell what weapon is currently equipped (single vs two handed) when you pop LR. It just straight gives you haste. Look at this:

Code:
:^)

To the dude who said something about the -80% delay cap, what makes you think any cap is active here? I mean Apocalypse aftermath doesn't give equipment haste like it should, so you can set yourself up with 35% self haste rather than cap at 25%. :lol:


Last edited by rocl on Fri Dec 29, 2017 7:44 pm, edited 1 time in total.

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