Epyon wrote:
I preface this by saying that I know absolutely nothing about coding, so chances are this isn't even possible. But if it is, why not just retool level sync in the dunes and qufim to only be 10 levels and enable it without restrictions everywhere else? That would free up plenty of camps in other zones for all higher levels, while still preserving early leveling zones for newer players and ensuring that higher level players don't monopolize camps to the degree they are/have been. Doesn't that solve everyone's problems if its feasible?
10 is too low for people who play in the middle of the night.
The problem is that it need to be large enough for people in the dead of night and small enough to keep people going somewhere other than the dunes. The changing with pop is meant to do that. But the problem seems to be that it's not apparent enough how it works or simply too detrimental when you barely get your party together and it's too late to sync.
So the system needs to fit the criteria nas is going for, and needs to fit the criteria the players need which is a consistent system that doesn't require any extra work. I sent a PM to nas with a suggestion that makes sense, I think.
My suggestion is to limit the minimum level that someone can sync to to be equal to their max sub job level. The absolute minimum for sync of course still being 10, a lv 22 player would only be able to sync down to 11 minimum. A lv 37 could sync down to 18 minimum. A 75 can sync all the way to 37.
A lv 22 can sync quite well in the dunes but could also be a sync target for players as high as lv 44. By the time someone is level 30, they won't be able to sync to the lowest dunes parties, being limited to a min of 15. But they'll have players as high as 60 to get them into parties. You could still hit 37 in the dunes somewhat, but the system makes it more difficult as you hit the max level range for an area, making you want to move on to a higher one, and the gap widening as your level increases means you can get more invites from higher levels, not less like it works now.
This system uses easy information that can be viewed in game and is easy to understand as well. It still helps players in the dead of night because it's higher levels that are harder to find parties for, not lower, and this makes it easier to do that. It still keeps people out of the dunes after very long, and gets them more invites by people partying outside the dunes.
It's a win/win. Please keep in mind that there is just no way nas would have unrestricted level sync. This is a really good compromise, I think. Please try to convince him, and speak your voice to him about it.