Drink Pepsi wrote:
Jahron wrote:
Viktoriya wrote:
This is a no win situation, regardless of what he does, someone will hate it.
This argument could be said about literally anything. That doesn't change the point that something should still be changed
That's purely a matter of opinion. You're the person who happens to dislike it. I personally like it, as do a lot of people I talk to and have partied with. It's exactly as Vik says, you can't please everyone all of the time. If your suggestion is taken, someone else will dislike it. Who's to say you're right and they're wrong, or they're right and you're wrong?
It's not about opinions or being right or wrong.
Its about the simple fact that it makes building parties harder, and that it DOES NOT stop veteran players from monopolizing camps. It does not solve the problem(s) it is allegedly there to solve, we still get 70 people in dunes with all the camps filled and you still have 75 PLs pulling multiple mobs, they can and do still easily monopolize camps.
Sorry, I'm just not buying the "We don't want people leveling to 75 in the dunes!" and "This stops 75s from mass-pulling!" or "SOMEONE will be unhappy, so why do anything?" arguments, because even if it does combat those things (it really doesn't) the trade-off is that building parties is harder for everyone that isn't trying to do that stuff. If you're going to make someone unhappy, start with the people that made these restrictions necessary in the first place, EG shells that go pull entire zones, not those who are simply trying to play normally around them.
Its not a good solution. I had parties two days in a row have to either disband or dump people to find new members because the population went up 50 people in the time the party took to build and gather, and several over the course of the last week that disbanded because we had to resync but couldn't because, again, the population went up while we were partying. The dynamic sync range is counter productive, does not prevent camp clumping and is in general just frustrating to have to play around. The number of players seeking a party does not necessarily go up proportionately with the number of characters online, it doesn't take dual-boxers, mules, bazaars, etc. into account either. 600 characters online =/= 600 actual, individual people playing at that moment. The fact that its being suggested that you should build parties around the idea that you'll get screwed by the population later just proves the point that its a problem in need of addressing.
Again, sorry, but I just can't fathom how one can make the argument that nothing should change because "Someone will be unhappy, so why do anything?" If its a "no win" situation, then it is so because it was made to be that way with these restrictions in the first place. Jail/punish characters who pull whole exp camps if that's the primary reason this was done, don't make building parties harder for the entire server when there's only a few hundred people on at any given time. If there HAS to be a limit, 20-25 is the absolute lowest it should ever go, anything lower just makes it more difficult to build a party, it does not encourage players to find new 8k/hr camps.