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 Post subject: Re: Current sync system
PostPosted: Sat Feb 24, 2018 7:57 pm 
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Posts: 1465
So you guys want to jail/ban people claiming yellow mobs. Seems fair.

Level Sync wasn't a thing in 2004 era so I'd honestly just be happy we have any sync whatsoever.

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 Post subject: Re: Current sync system
PostPosted: Sat Feb 24, 2018 8:07 pm 
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It just needs to be a consistent system. That's all.

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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 3:08 pm 
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Joined: Wed May 04, 2016 1:30 am
Posts: 44
I don't know why the sync system has to be so convoluted. If Nas' only goal is to force higher level players out of the dunes, but also allow for ppl to form parties easier, just pick a static sync range.

Make all syncs a 30 lvl gap, regardless of population. Both problems solved right there, it forces anyone 48+ out of the dunes, and players can get a team together knowing exactly what range to look for at any given time.

No veteran player wants to hang out in the dunes longer than they have to, only the semi-new players who aren't familiar with other camps will stay there.


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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 9:35 pm 
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Joined: Tue May 17, 2016 12:05 pm
Posts: 44
Viktoriya wrote:
Eldy wrote:
I don't know why the sync system has to be so convoluted. If Nas' only goal is to force higher level players out of the dunes, but also allow for ppl to form parties easier, just pick a static sync range.

Make all syncs a 30 lvl gap, regardless of population. Both problems solved right there, it forces anyone 48+ out of the dunes, and players can get a team together knowing exactly what range to look for at any given time.

No veteran player wants to hang out in the dunes longer than they have to, only the semi-new players who aren't familiar with other camps will stay there.


Part of the original reasoning to make it 20 levels(before making it dynamic) was to kick out 75's from endless KRT parties. I don't think he's going to budge on that one. I think the exp for those Tragopans need to be looked at though, it seems low.


But krt isn't better than misaraux coast, so that points to factors outside of simply exp yielded pr hour.


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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 10:37 pm 
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Joined: Wed May 04, 2016 1:30 am
Posts: 44
If you're 75 and rely on KRT to merit, you're doing it wrong. ^^

As a side note, there was a party of new players who just got to dunes this evening and they had to disband because their sync was 12, and their healer was 24 and with 600+ people on they couldn't sync, saw the conversation on naschat.

This system doesn't work for people playing on the weekend. You know there's something wrong with the system when it's harder to get a party going on the weekend with 600+ people on, than it is on a weekday morning with 250 people on.


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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 10:43 pm 
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Joined: Sat Jul 22, 2017 6:39 pm
Posts: 126
A few things I'd like to hear people's feedback on:

1) High level Bibiki Bay would be a great camp, but does anyone feel like the EXP should be raised? Seems low to me.

2) People who actively level over 50 - What camps other than KRT do you have a great party exp wise? I find the new 55/56 Boyahda Tree camp is meh, Att. Chasm is meh, LoO is ok with the perfect setup, Bibiki and the Tree camps again are just OK. Curious to hear what other people think.

I'd love more viable camps 50+.

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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 11:28 pm 
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Joined: Wed Jul 20, 2016 8:39 pm
Posts: 137
ChaseandFreeze wrote:
I'd love more viable camps 50+.


Someone just the other day was asking what camps i like after krt , and not a single camp really came to mind.
LoO , bibiki bay can usually get a decent pt but never a good one, (exp def seems low for the effort/time in bibki bay generally hate this place)

Ive had a couple really good tree pts in the 61 or 62 area (crawlers and flys) , crabs continue to suck no matter what adjustments are made on them idk why people would ever decide to level on them(im talking about you 54 camp).

lizards in Cape t are pretty decent at 55 i believe , but then you move over and do CRABS AGAIN , raptors would be a sweet option and open up some camps if breath attacks wernt bugged.

Lvls 60+ suck the worst and not cause of more xp per lvl needed , camp options are all trash and may as well try making a krt pt or a riverne pt , even after the nerf still puts the other 60+ camps to shame.

guess i could have just quoted your whole post


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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 11:45 pm 
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I never understand this "60+ sucks" thing.

LoO is great.

Bibiki is great.

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 Post subject: Re: Current sync system
PostPosted: Sun Feb 25, 2018 11:49 pm 
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Joined: Sat Jul 22, 2017 6:39 pm
Posts: 126
Nabutso wrote:
I never understand this "60+ sucks" thing.

LoO is great.

Bibiki is great.


How many 50+ jobs do you have?

Great is a stretch. Good would be the correct word. I'd say average at best.

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 Post subject: Re: Current sync system
PostPosted: Mon Feb 26, 2018 12:18 am 
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Joined: Wed May 10, 2017 8:26 pm
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1 job was enough having daily 10k exp/h parties in LoO and Bibiki with a SAM tank, THF, randoms, and no PL - me on WHM. No one dual boxing.

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Last edited by Nabutso on Mon Feb 26, 2018 12:20 am, edited 1 time in total.

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