* FAQ    * Search
It is currently Tue Jun 24, 2025 8:27 am

All times are UTC




Post new topic  Reply to topic  [ 45 posts ]  Go to page Previous 1 2 3 4 5 Next
Author Message
PostPosted: Tue May 01, 2018 7:52 pm 
Offline

Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Benzula wrote:
I wouldn't mind crafting if I could use /lastsync :P But honestly it never really was that bad. There is ALWAYS a place you can farm EPs while waiting for another party, which should also be making you gil at the same time. Granted it isn't going to be the 10-15k xp an hour. Most likely 5k an hour but still 4-5k an hour is better than doing nothing. Even WHM can hammer it up on some EPs are kill them quick since monsters on Nasomi stay EP longer than on retail.



That's cool, more power to players like you. I only played retail for a couple years on and off, but my experience was exping in parties. I have never enjoyed playing that way, and would not have played here if I had to do that to make it. Im sure I am not the only one. If the goal is to increase new players while maintaining a quality of play that keeps them playing, then I dont agree with this and just view it as a band-aid.


Top
   
PostPosted: Tue May 01, 2018 8:00 pm 
Offline

Joined: Sun Jun 19, 2016 3:03 pm
Posts: 223
exelyon wrote:
Benzula wrote:
I wouldn't mind crafting if I could use /lastsync :P But honestly it never really was that bad. There is ALWAYS a place you can farm EPs while waiting for another party, which should also be making you gil at the same time. Granted it isn't going to be the 10-15k xp an hour. Most likely 5k an hour but still 4-5k an hour is better than doing nothing. Even WHM can hammer it up on some EPs are kill them quick since monsters on Nasomi stay EP longer than on retail.



That's cool, more power to players like you. I only played retail for a couple years on and off, but my experience was exping in parties. I have never enjoyed playing that way, and would not have played here if I had to do that to make it. Im sure I am not the only one. If the goal is to increase new players while maintaining a quality of play that keeps them playing, then I dont agree with this and just view it as a band-aid.

Last synth is too easily exploited.


I get that, you make a valid point. For me personally, I just do not want to waste time waiting, I do not always have 4-5 hours at a time to play. Sometimes it is 1hr or 2hrs so I need/want to start that XP rolling as soon as possible. So typically I'll log on, get any supplies I need, pop my flag up and go start killing Mobs. If I have more than 2hrs to play, I'll actively search to make a party. Especially to help out others I'll go to Pso'Xja because it is a forced level 40 sync so anyone can go regardless of the number of people on the server. I've had those days where I've logged on and felt like I've gotten nothing done, or even gone backwards and those suck haha. But you are right as far as the party experiencing being the most fun and preferred way of doing it. But if I can get an extra couple thousand experience while I'm waiting for a that party I'm fine with that.

It reminds me of farming in SSG for vender items, you aren't doing it for the 40-60 xp but for the gil.


Top
   
PostPosted: Tue May 01, 2018 8:17 pm 
Offline

Joined: Fri Mar 11, 2016 5:38 pm
Posts: 466
exelyon wrote:
Drink Pepsi wrote:
That way there will be room for all the parties. The sync range limitation helps immensely with this. Imagine what the dunes would look like without sync restriction. Even if the exp was penalized for every level beyond 10 levels, the dunes population wouldn't be 100, it would be 200+.


This is right. It sucks for the 55+ crowd, like really sucks. But a smaller sync range makes people who'd stay in the "hot spots" spread out due to the inability to party there. But most people quit before they get to 50-55 anyways, so things will only get worse for the later levels.

Drink Pepsi wrote:
I disagree, we need a constant influx of hundreds of people. That way they outnumber the PL alts. The trick is for people to move out of the dunes and on to qufim, kazham, CN, etc. I think more people setting their HP in jeuno would go a long way for that. People seem to make large jumps, like dunes 12-28, then kazham 28-40. It's easier to make a more natural progression. I've done 3 jobs 1-60 in the past 6 months going strict 12-20 dunes, 20-24 qufim, 24-32 kazham, 32-46 CN. It is much more comfortable that way, and there's honestly never been a problem finding parties.


Maybe, but even more important right now is that more of these new players progress into the 40-65 range. This server has always been extraordinarily bottom heavy and still is. Nas has has been working hard and the early game he's built is working great, but something has been causing most players to quit before or around reaching later levels. BCNMs back in will def help, but the nostalgia wears off and the hard grind kicks in, and perhaps once there are more players in that range, the complaints might reveal the balance issues, lack of camp issues, or bugs that have been keeping people from staying. Demand on many low level items is currently sky rocketing too. Without more established newer players to craft and supply this new influx, the economy is going to discourage new players too.

I need to get back into crafting starter items again, it's been something i've been meaning to do. The nostalgia wearing off and grind kicking in it kind of unavoidable, but for me that pain was eased by my slower pace, as well. But we had to take breaks back then. I remember i had to stop and level LC to make a warrior's belt because the AH was all but empty, there was no LC on the server at all. We'd level a bit, then the zone would crash because dynamis. These guys have it super easy compared to the beginning, they can just level and nothing will get in their way.

_________________
Pepsi - 75SMN - 88 cooking 12 fishing and rising
Sprite - 75PLD - 99.6ww 60alch 60gs 55bs 25cc 22bc
Coke - Best mule ever


Top
   
PostPosted: Tue May 01, 2018 9:20 pm 
Offline

Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Drink Pepsi wrote:
I need to get back into crafting starter items again, it's been something i've been meaning to do. The nostalgia wearing off and grind kicking in it kind of unavoidable, but for me that pain was eased by my slower pace, as well. But we had to take breaks back then. I remember i had to stop and level LC to make a warrior's belt because the AH was all but empty, there was no LC on the server at all. We'd level a bit, then the zone would crash because dynamis. These guys have it super easy compared to the beginning, they can just level and nothing will get in their way.


Sure, my opinion of the mid game right now is just not great. It's either players like you and Benzula who take it slow, duo, etc that make it through, or a small number of hyper players that power through. The xp to level itself is enough that a very large number of players would be in those ranges if they just kept playing. From 30-60 there are just a very small number of fun camps, and after that finding people to party becomes very hard. There are so many zones in this game no one uses. If the server is going to have 2k-3k people on it someday, Id rather they be in groups all over the world, than duos and trios spreading out just trying to find an ounce of xp somewhere.

Ill agree that we could use an even larger influx of new players just to have the smaller percentage that makes it through in the mid game. The more players in mid game, one of the two will happen. More fun camps will be discovered that yield solid xp that make people want to play the game or the lack of said camps will be even more evident and a change will come in.


Last edited by exelyon on Tue May 01, 2018 9:24 pm, edited 1 time in total.

Top
   
PostPosted: Tue May 01, 2018 9:24 pm 
Offline
User avatar

Joined: Wed Feb 07, 2018 1:37 am
Posts: 416
There are generally about 2-3 places any party could go to at each level, but people are stubborn and try to camp on top of others at the optimal camp.

I'm surprised there's not more people coming into Naschat whining about KRT competition.


Top
   
PostPosted: Tue May 01, 2018 9:34 pm 
Offline

Joined: Fri Mar 11, 2016 5:38 pm
Posts: 466
exelyon wrote:
Drink Pepsi wrote:
I need to get back into crafting starter items again, it's been something i've been meaning to do. The nostalgia wearing off and grind kicking in it kind of unavoidable, but for me that pain was eased by my slower pace, as well. But we had to take breaks back then. I remember i had to stop and level LC to make a warrior's belt because the AH was all but empty, there was no LC on the server at all. We'd level a bit, then the zone would crash because dynamis. These guys have it super easy compared to the beginning, they can just level and nothing will get in their way.


Sure, my opinion of the mid game right now is just not great. It's either players like you and Benzula who take it slow, duo, etc that make it through, or a small number of hyper players that power through. The xp to level itself is enough that a very large number of players would be in those ranges if they just kept playing. From 30-60 there are just a very small number of fun camps, and after that finding people to party becomes very hard. There are so many zones in this game no one uses. If the server is going to have 2k-3k people on it someday, Id rather they be in groups all over the world, than duos and trios spreading out just trying to find an ounce of xp somewhere.

Ill agree that we could use an even larger influx of new players just to have the smaller percentage that makes it through in the mid game. The more players in mid game, one of the two will happen. More fun camps will be discovered that yield solid xp that make people want to play the game or the lack of said camps will be even more evident and a change will come in.

For the record, I duo'd or trio'd a sum total of 1-2 times as bst, and hated every second of it. GC is a blast from 32-35, same with CN at 35-48. There's a small dead spot between 48-51 in KRT that i synced down to 40's for to make it to 50, then KRT to 55, then btree to 60. I absolutely hate soloing and duoing, it's just not for me. 6 man party consisting of tank, healer, and a bunch of dps is my ideal party. Sometimes it's tough to find, but I've never had a problem making my own, especially in the past 6 months with the recent population boom.

_________________
Pepsi - 75SMN - 88 cooking 12 fishing and rising
Sprite - 75PLD - 99.6ww 60alch 60gs 55bs 25cc 22bc
Coke - Best mule ever


Top
   
PostPosted: Tue May 01, 2018 9:37 pm 
Offline

Joined: Fri Mar 11, 2016 5:38 pm
Posts: 466
Also I will note that I don't love KRT, but it's quick to get to 55, so I tolerate it. It's not terrible, just something about it rubs me wrong. btree is a lot of fun, I've had some great parties there, but you need the right setup.

_________________
Pepsi - 75SMN - 88 cooking 12 fishing and rising
Sprite - 75PLD - 99.6ww 60alch 60gs 55bs 25cc 22bc
Coke - Best mule ever


Top
   
PostPosted: Tue May 01, 2018 9:55 pm 
Offline
User avatar

Joined: Sat Jun 11, 2016 1:07 am
Posts: 293
I keep seeing people say /lastsynth is too easily exploited, but what about synthesis history? (Via the menu?) Has been a pretty useful tool to me on retail.

_________________
Gweivyth - Skyward.
Gilgamesh 2002-2008.

Let's do the Time Warp again!

New to Nasomi and have a question? PM me, I'd be glad to help!


Top
   
PostPosted: Tue May 01, 2018 10:33 pm 
Offline

Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Drink Pepsi wrote:
For the record, I duo'd or trio'd a sum total of 1-2 times as bst, and hated every second of it. GC is a blast from 32-35, same with CN at 35-48. There's a small dead spot between 48-51 in KRT that i synced down to 40's for to make it to 50, then KRT to 55, then btree to 60. I absolutely hate soloing and duoing, it's just not for me. 6 man party consisting of tank, healer, and a bunch of dps is my ideal party. Sometimes it's tough to find, but I've never had a problem making my own, especially in the past 6 months with the recent population boom.


Yeah, I really can not do the whole duo or trio exp thing. Id rather be doing so many other things. There is a group path to 75 through various camps. 1 zone for all those levels 35-48, maybe 4-8 camp in that zone, that's pretty boring. I hope going forward people find new camps or nas smooths out the TP moves, mob levels, or mob stats to open up more of the world. Either way, an influx of people will help determine how much of each is needed going forward. Im just worried people will try it out and quit, but a lot of people have been coming back, so that fear is probably a bit unfounded.


Top
   
PostPosted: Tue May 01, 2018 11:28 pm 
Offline
User avatar

Joined: Thu Feb 23, 2017 3:37 pm
Posts: 60
You guys need to work on keeping the population you got already, these new guys/girls are going to need LB quests, BCNM, Missions. leveling parties, AF gear + more and you guys need to help them and not keep them waiting in town /sh'ing for days for help. So stop sitting in cities with your lv75's and help new people with MORE then just the brand new newbie things.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 45 posts ]  Go to page Previous 1 2 3 4 5 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 45 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited