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PostPosted: Tue May 08, 2018 3:55 am 
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Hey gang, one of the resident toxic trolls here. /snicker

I just recently plowed through CoP for the first time here on Nasomi and noticed a good number of differences to what I recalled and saw noted on oldwiki. So below is a new WikiNas article with a collection of differences that I was able to perceive and remember.

If you happen to know of any more, feel free to add them in as well.

http://nasomi.com/wiki/index.php?title= ... ifferences


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PostPosted: Tue May 08, 2018 6:47 am 
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I'm not your intended audience I think (long time retail player and I'm already at 8-1) but this is a nice list that should be pretty helpful for those just getting started. Certainly would have liked to know all of the quirks while I was still running through missions myself, lol. Thanks for this.


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PostPosted: Tue May 08, 2018 10:13 am 
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Quite disappointing on how poorly coded the AI seems to be for CoP. :?


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PostPosted: Tue May 08, 2018 1:48 pm 
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Thanks for posting this! I'm currently going through CoP myself. Would it be worth mentioning that you no longer have to climb Parradomo Tor after defeating Lioumere for 3-3B2?


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PostPosted: Tue May 08, 2018 1:50 pm 
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shinbi wrote:
Thanks for posting this! I'm currently going through CoP myself. Would it be worth mentioning that you no longer have to climb Parradomo Tor after defeating Lioumere for 3-3B2?


I knew I'd forget some stuff. Good catch!

Siushaga wrote:
Quite disappointing on how poorly coded the AI seems to be for CoP.


Secondary motivation for posting this, beyond helping others, is to help give Nas a checklist if he were to ever want to re-examine the missions.


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PostPosted: Tue May 08, 2018 1:57 pm 
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Chakan wrote:
shinbi wrote:
Thanks for posting this! I'm currently going through CoP myself. Would it be worth mentioning that you no longer have to climb Parradomo Tor after defeating Lioumere for 3-3B2?


I knew I'd forget some stuff. Good catch!

Siushaga wrote:
Quite disappointing on how poorly coded the AI seems to be for CoP.


Secondary motivation for posting this, beyond helping others, is to help give Nas a checklist if he were to ever want to re-examine the missions.



I definitely appreciate it! We have a group who is moving through CoP now. We definitely ran into the problem of:

Quote:
Word of advice: double and triple check every NPC or interactive object involved in these missions. If you are suddenly not getting an expected cutscene, then retrace your steps and try to get a previous cutscene, even if you are certain you obtained it before. It takes much less time to retrace your steps than to wait on Nasomi to take a look at your character's data.


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PostPosted: Tue May 08, 2018 2:30 pm 
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Chakan wrote:
Hey gang, one of the resident toxic trolls here. /snicker


I just recently plowed through CoP for the first time here on Nasomi and noticed a good number of differences to what I recalled and saw noted on oldwiki. So below is a new WikiNas article with a collection of differences that I was able to perceive and remember.

If you happen to know of any more, feel free to add them in as well.

http://nasomi.com/wiki/index.php?title= ... ifferences


1/11

Thank you for the great information! /bow


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PostPosted: Tue May 08, 2018 11:22 pm 
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Awesome, thanks for the info. I haven't started CoP yet, as I've been focussing on getting my first 75 and rank 6 first.

_________________
Kuuyo - 75 SAM, 75 THF
Kooyu - 75 RDM, 75 BRD

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PostPosted: Wed May 09, 2018 12:02 am 
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Lyrisse seems to have picked through and made numerous contributions as well. Good stuff.


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PostPosted: Fri May 11, 2018 4:44 pm 
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Chakan wrote:
Lyrisse seems to have picked through and made numerous contributions as well. Good stuff.


Chakan, just did Diabolos fight last night this was a HUGE help so thanks again. The tiles not dropping was a bit confusing! We ended up having all melee stand on the same middle tile Diabolos spawns in on and the mages stand on the back 2nd tile from the right.


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