* FAQ    * Search
It is currently Sat Jun 21, 2025 8:15 pm

All times are UTC




Post new topic  Reply to topic  [ 100 posts ]  Go to page Previous 1 2 3 4 510 Next
Author Message
 Post subject: Re: Crafting Currently
PostPosted: Thu May 17, 2018 11:41 pm 
Offline

Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
So with these new discoveries, when is the best chance for HQ on wind synths?


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Fri May 18, 2018 1:01 am 
Offline
User avatar

Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
inaringo wrote:
The best way to make money now is selling fish to the npc...


gl

_________________
Image
Image
Image
Image
Image


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Fri May 18, 2018 2:28 pm 
Offline

Joined: Sun May 15, 2016 2:45 pm
Posts: 65
inaringo wrote:
Ok to summarize changes:

-Subcrafts must now also be leveled to HQ.
-Moon phase, day, direction no longer give extra HQ above retail rates.
-Instead, they are now NECESSARY to reach retail rates.
-You now crit fail more on top of all this.

This is a massive nerf.


I think the bolded part is causing the most grief. New moons only come around roughly every 3.5 days. Then factor in real life and it's more like once every 10 days that it falls into your playtime. Especially if you're waiting for Darksday or the strong day for your synth.

If we want the rates to be like retail let's just scrap the moon/day/direction completely and stick to the simple HQ tiers based solely on your crafting skill level.


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Fri May 18, 2018 2:52 pm 
Offline

Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Drexl wrote:
inaringo wrote:
Ok to summarize changes:

-Subcrafts must now also be leveled to HQ.
-Moon phase, day, direction no longer give extra HQ above retail rates.
-Instead, they are now NECESSARY to reach retail rates.
-You now crit fail more on top of all this.

This is a massive nerf.


I think the bolded part is causing the most grief. New moons only come around roughly every 3.5 days. Then factor in real life and it's more like once every 10 days that it falls into your playtime. Especially if you're waiting for Darksday or the strong day for your synth.

If we want the rates to be like retail let's just scrap the moon/day/direction completely and stick to the simple HQ tiers based solely on your crafting skill level.


From your mouth to god's ears.

I skipped taking up crafting, after reading all of it. Not because it's broken or anything, it just doesn't seem worth it now.

Hopefully he fixes that.

_________________
Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Fri May 18, 2018 4:02 pm 
Offline

Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
Wolffhardt wrote:
Drexl wrote:
inaringo wrote:
Ok to summarize changes:

-Subcrafts must now also be leveled to HQ.
-Moon phase, day, direction no longer give extra HQ above retail rates.
-Instead, they are now NECESSARY to reach retail rates.
-You now crit fail more on top of all this.

This is a massive nerf.


I think the bolded part is causing the most grief. New moons only come around roughly every 3.5 days. Then factor in real life and it's more like once every 10 days that it falls into your playtime. Especially if you're waiting for Darksday or the strong day for your synth.

If we want the rates to be like retail let's just scrap the moon/day/direction completely and stick to the simple HQ tiers based solely on your crafting skill level.


From your mouth to god's ears.

I skipped taking up crafting, after reading all of it. Not because it's broken or anything, it just doesn't seem worth it now.

Hopefully he fixes that.


Could be a crafter's conspiracy to discourage new entrants.

_________________
Image


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Fri May 18, 2018 4:10 pm 
Offline

Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
If crafters losing tons of money is their idea of a way to discourage new crafters, I say best of luck. :D

_________________
Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Sat May 19, 2018 6:47 am 
Offline

Joined: Fri Jun 30, 2017 5:39 am
Posts: 194
Drexl wrote:
inaringo wrote:
Ok to summarize changes:

-Subcrafts must now also be leveled to HQ.
-Moon phase, day, direction no longer give extra HQ above retail rates.
-Instead, they are now NECESSARY to reach retail rates.
-You now crit fail more on top of all this.

This is a massive nerf.


I think the bolded part is causing the most grief. New moons only come around roughly every 3.5 days. Then factor in real life and it's more like once every 10 days that it falls into your playtime. Especially if you're waiting for Darksday or the strong day for your synth.

If we want the rates to be like retail let's just scrap the moon/day/direction completely and stick to the simple HQ tiers based solely on your crafting skill level.


Could you explain why the bolded part is true? How are those variables necessary?


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Sat May 19, 2018 2:37 pm 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Tibby wrote:
Drexl wrote:
inaringo wrote:
Ok to summarize changes:

-Subcrafts must now also be leveled to HQ.
-Moon phase, day, direction no longer give extra HQ above retail rates.
-Instead, they are now NECESSARY to reach retail rates.
-You now crit fail more on top of all this.

This is a massive nerf.


I think the bolded part is causing the most grief. New moons only come around roughly every 3.5 days. Then factor in real life and it's more like once every 10 days that it falls into your playtime. Especially if you're waiting for Darksday or the strong day for your synth.

If we want the rates to be like retail let's just scrap the moon/day/direction completely and stick to the simple HQ tiers based solely on your crafting skill level.


Could you explain why the bolded part is true? How are those variables necessary?

You reach 10% HQ rate on tier 1 HQ synths on 0% new moon darksday now.

Previously, 10% HQ was reached at 50% moon neutral day.

Previously, you could reach 16% on 0% new moon darksday.

In retail, crafting direction, day, moon did not exist.

In retail, 10% HQ for tier 1 HQ synths was was was recorded.

So here, you now need to craft on 0% new moon darksday to reach retail rates.

Previously, you could craft on 0% new moon darksday to get better than retail rates.

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Sat May 19, 2018 4:10 pm 
Offline
User avatar

Joined: Sat Dec 03, 2016 2:23 am
Posts: 1143
There's no such thing as 0% darksday.

_________________
Image
Image
Image
Image
Image


Top
   
 Post subject: Re: Crafting Currently
PostPosted: Sat May 19, 2018 4:28 pm 
Offline
User avatar

Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
Aeroo wrote:
There's no such thing as 0% darksday.

Meant for comparison purposes. You want me to say 2% each time and have everyone be confused?

_________________
Returning/Existing Player? Trouble logging in? Click here |~| New player Gil guide |~| More Troubleshooting


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 100 posts ]  Go to page Previous 1 2 3 4 510 Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 36 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited