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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 3:18 pm 
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Joined: Fri Mar 02, 2018 1:12 am
Posts: 107
Tl;DR should be "Invite BLM, NIN and PLDs 50-75, you want them later"


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 6:23 pm 
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kabibi18 wrote:
Tl;DR should be "Invite BLM, NIN and PLDs 50-75, you want them later"



I don't think NIN have much issue. BLM and PLD though? Yeeeesh.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:00 pm 
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Posts: 107
Wolffhardt wrote:
I don't think NIN have much issue. BLM and PLD though? Yeeeesh.

I lumped them in on a guess as I wasn't positive. Although I do not see why anyone would take them in that same range over a DD/NIN unless they are chucking $hurikens. Lovely katana tp feed for minimal damage comparatively and as i understood it the only time PLD get picked up again preEG was from tree mobs that would eat NIN /NIN. I'll be the first to say I have no clue though. Either way...invite my pld ; ;


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:10 pm 
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Haha. It depends on the camp. A well geared NIN can still deal decent damage once they have Jin, and offer a tank until someone else gets hate. It depends on the setup. Either way, it doesn't even begin to approach the problems PLD and BLM have.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:14 pm 
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Joined: Wed Jul 13, 2016 5:43 am
Posts: 338
The solution is clear: everyone level PUP! Then we can all be useless together! :lol:


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:29 pm 
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Joined: Wed Dec 06, 2017 5:38 am
Posts: 20
I'm not saying make nas like retail or even change the meta. I'm saying make small changes so that certain jobs are excluded less. RDM isn't going to stop being the best healer for exp parties if you let people carry more juice. Reducing Chain Affinity timer or giving utility spells to WHM and PLD isn't going change the dominate strats.


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:34 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Nope - It just modifies the game from it's intended function. "That's all"

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


Image


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 7:36 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
I never felt excluded from EXP parties on WHM.

Perhaps the jobs themselves aren't the problem, OP

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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 8:13 pm 
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Posts: 107
Nabutso wrote:
I never felt excluded from EXP parties on WHM.

Perhaps the jobs themselves aren't the problem, OP

Devils advocate Nab but I’ve read numerous posts of yours and chat in game of having at least half a static your entire leveling time on whm. Helps quite a bit.


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 Post subject: Re: Game Balance
PostPosted: Tue May 22, 2018 8:14 pm 
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kabibi18 wrote:
Nabutso wrote:
I never felt excluded from EXP parties on WHM.

Perhaps the jobs themselves aren't the problem, OP

Devils advocate Nab but I’ve read numerous posts of yours and chat in game of having at least half a static your entire leveling time on whm. Helps quite a bit.

I static'd with 1 guy mainly. He was a SAM who tanked almost every party. Also, this was during the last period of pop dips, where we barely broke 300 peak a day. And only had 20 level sync at such low pop.

Refresh was plentiful. We always looked for RDMs and Tanks, but it was whatever.

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