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Do you Agree level sync cap should be removed?
1. Yes 20%  20%  [ 17 ]
2. No 80%  80%  [ 67 ]
Total votes: 84
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PostPosted: Sun Jul 29, 2018 5:35 am 
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Aeroo wrote:
The base exp of Tragopans(birds) in the higher level area of bibiki bay is giving 140 to a group of 6 on an IT mob. It is supposed to be 200. This camp is not bad, but the base exp is not correct, which makes it bad.

Aren't the dhalmels supposed to yield more exp than they do as well? They'll also give sub-200 to a party of 6 while still IT while taking 2-3 times longer to kill than, say crawlers or flies in the tree or the birds next to them. I know on retail they had some amount of bonus exp attached to them to compensate but I can't remember if that was there initially or adjusted later, so correct me if I am wrong about this being in-era.


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PostPosted: Sun Jul 29, 2018 5:41 am 
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Huh? The Dhalmels DO give more EXP. I was there recently.

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PostPosted: Sun Jul 29, 2018 5:51 am 
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Nabutso wrote:
Huh? The Dhalmels DO give more EXP. I was there recently.

I've been parting there a lot recently in the mid-high 60's, they're still IT and would frequently yield around or even below 200 even with a chain, with base being 200 max if I'm remembering correctly. They don't seem to give any more exp than any other mob would of the same level. I remember on retail they'd yield a lot more than that, but I can't remember if it was like that when they were first introduced or if it was adjusted later, possibly out of era. I seem to remember here on Nasomi the lower level dhalmels gave about what I remember the high level ones giving on retail but they were adjusted awhile ago.


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PostPosted: Sun Jul 29, 2018 5:53 am 
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I was seeing like 350 base in early 60s.

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PostPosted: Sun Jul 29, 2018 6:27 am 
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The dhalmels give the correct amount of exp but as scaggles said they can take a lot longer to kill. I was there recently and we hit a point where they were probably a little better than birds but only slightly and only because we had 3 very powerhouse dds and my outside healer sustaining us. That camp is absolute trash for a party trying to make it on their own. Please nabutso I encourage you to go check out the exp on those birds because it should be a decent camp but that nerfed exp makes it bad.

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PostPosted: Sun Jul 29, 2018 8:35 am 
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Scaggles wrote:
Aewyn wrote:
Do you even play this game? I don't even know why I'm asking, I know the answer. You can't read either. I never said the camp was the problem. I said the player's behavior was the problem. And guess what? Those players are still here, and will still behave the same way if given an inch of slack. I can still go to Valkurm dunes with my 75 Red Mage, round up 30 lizards, and let my alt & it's XP party nuke them down. There is literally nothing stopping me from doing so, aside from the fact that I never liked that playstyle and avoided it as much as I could. Expanding the synch range would just mean instead of having to Leave Valkurm dunes once one gets a job to 30, they could take it all the way to 40.

That is why your idea to expand the synch range is a hairbrained idea. Expanding the range to 20 will literally bring us back to where we were a year ago, and I don't particularly care to be getting invites to Valkurm Dunes at 35, or Qufim Island at 40. If anything my desire for the synch range is that it narrow to +/- 5 levels of your current range. These days I have more problems finding a camp that isn't already overburdened with players than I do a viable party within my synch range anyway. Nas's time is better spent making more camps viable than it is fiddling with a synch system that works well enough.

Wow, condescending dickbag much? Great argument, start in with the personal attacks. I was polite enough to you, don't start with this shit.

No, widening the range to 20 instead of 10 isn't magically going to fling us back to the days of no sync cap in which 75s mass-pull the whole zone and cycle in syncs til they're 75. Punish the behavior, that is the problem, not the sync range. You don't have to take dunes or qufim invites if you don't want to go there.

Having a 20 level range will open up more camps at any given level and will help camp overcrowding, not make it worse, because players will have more places they can go. Your whole argument seems to revolve around this false narrative that virtually every player will want to actively stay in the dunes for as long as possible.


When it comes to dealing with people that refuse to accept a basic concept written in simple English founded on the objective reality that was trying to group up and party on this server at lower levels when the population was expanding at a rapid rate, and getting pushed out of lower level camps when I had no viable alternatives? Yes, I am a condescending dickbag.

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It will not open up more camps, for the reasons I've already stated. Every goblin camp in Dunes, yuhtunga, Yhoator, and beyond will remain broken. Crabs will still not be viable in comparison to Lizards. The Oasis camp (and others) from Valkurm dunes won't magically come back. The list of mobs with manageable TP moves won't suddenly increase. It will change NOTHING with the camps themselves, specifically the number of viable XP spots that are available to players, thus it will do nothing to alleviate the problem at hand.

The only thing it will do is increase the the number of players vying for camps in a given level range. Thus increasing the competition and pressure the small handful of functional XP camps that we DO have available. Especially now that we are carrying 3 times the population we were before the dynamic synch range was instituted. Do you really want twice as many parties fighting over Lizard Alley in Valkurm? Two times as many in Pugil Alley in Qufim, or camping over top of each other in Bibiki? Double the synch range will literally have the opposite effect that you think it will.

If you reject that fact, there is nothing I can do for you. And I don't feel particularly sorry for pointing it out or being abrasive about it. It really is a simple concept. Basic math, 4 camps in Valkurm dunes each one capable of supporting 6 players of mediocre skill in their respective level ranges. 12-14, 14-16, 16-18, and 18-20. Current synch range, 10 levels, results in 2 parties at any given camp - sometimes more. Expand that to 20 levels, you've doubled the pool of players that can vie for those camps which will inevitably increase the pressure on them. 4 parties for any given camp in Valkurm.

But what have you done to increase the number of viable XP camps available? Nothing. Not a thing is what. All you've done is double the number of potential players that can inhabit camps that are already under too much pressure. I couldn't think of a better way to make players think I was doing them a favor while I was actually stalling their progress and reducing the competition I'd have for merit camps if I were paid to do it.

Honestly, I already have all my sub jobs 37-40, one job at 75, and another closing in on 75 fast. If you want to shoot yourself (and everyone else that hasn't reached that point) in the foot, by all means. Keep petitioning for an increase in synch range. Doubling the pressure on low, mid, and even high (60+) level XP camps literally won't hurt me in the least. The best thing I could do for my personal character growth is support your bad idea, because it would stall the competition and buy me time to squeeze as many merits as I can from the 3 viable camps that exist for standard merit parties.

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Nabutso wrote:
I was seeing like 350 base in early 60s.


I was just there today, IT bird XP at 66 was all over the place. Some as low as 140, others were a base of 200-250. They died fairly rapidly though. Something did seem off, I can't recall an IT mob from retail ever rewarding below 200 XP a kill. But it isn't like it was bad XP/hr.

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PostPosted: Sun Jul 29, 2018 1:17 pm 
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whats with the random quotes? this some tumblr shit?

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PostPosted: Sun Jul 29, 2018 2:55 pm 
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As a relatively new person to this server, I feel like the level sync is balanced well enough. the only issue i am running into is the job spread of the people within the range. 12-30 at almost any given prime EXP time, there are probably 6-8 WHMs 2-4 RDMs but very minimal DD/Tank/Support. Still hasn't stopped me from gaining EXP though


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PostPosted: Sun Jul 29, 2018 8:18 pm 
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Aewyn wrote:
Yes, I am a condescending dickbag

Good, you agree, so kindly keep your personal attacks and less-than-constructive bullshit to yourself. Its not helpful, and it'll just get the thread locked.

More camps available at any level will help camp overcrowding. Pretty simple concept. You'll typically see a grand total of three camps 60+, LoO, Bibiki and the Tree. I'm just not buying this whole "b-b-but the DUNES" nonsense, being able to stay there for 10 more levels (as if many people want to actually do this, have you been to the dunes lately?) will not break anything, it will not magically fling us back to to the days of cycling in syncs until 75 while a PL mass-pulls the entire camp. The number of people trying to party there will not double. It can only hold so many parties. Every camp can only hold so many parties, sometimes only a single party. Give players more camps to use and they'll use them if they're not god-awful.


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PostPosted: Sun Jul 29, 2018 9:35 pm 
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What we really need is a support group for leveling and call it ExpFam and set up channel just for the reporting of traffic jams and congestion!


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