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PostPosted: Mon Aug 06, 2018 4:11 pm 
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Posts: 59
Dancer wrote:
The reason people are stuck on direction/day/moon is because it was coded on dsp to work that way. Nas says he changed it to have no effect. Nas has done a lot of things only to have his code accidentally revert. Maybe he needs to reconfirm his code.


Nas has never explicitly said he took out direction/day/moon effects. All that was said is that the formula was adjusted for synthing.


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PostPosted: Mon Aug 06, 2018 4:26 pm 
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Tenshu wrote:
Dancer wrote:
The reason people are stuck on direction/day/moon is because it was coded on dsp to work that way. Nas says he changed it to have no effect. Nas has done a lot of things only to have his code accidentally revert. Maybe he needs to reconfirm his code.


Nas has never explicitly said he took out direction/day/moon effects. All that was said is that the formula was adjusted for synthing.


Problem is Nas doesn't explicitly say ANYTHING.

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PostPosted: Mon Aug 06, 2018 4:31 pm 
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Aeroo wrote:
Tenshu wrote:
Dancer wrote:
The reason people are stuck on direction/day/moon is because it was coded on dsp to work that way. Nas says he changed it to have no effect. Nas has done a lot of things only to have his code accidentally revert. Maybe he needs to reconfirm his code.


Nas has never explicitly said he took out direction/day/moon effects. All that was said is that the formula was adjusted for synthing.


Problem is Nas doesn't explicitly say ANYTHING.

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PostPosted: Mon Aug 06, 2018 4:51 pm 
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Joined: Mon May 09, 2016 5:18 pm
Posts: 264
Aeroo wrote:
Tenshu wrote:
Dancer wrote:
The reason people are stuck on direction/day/moon is because it was coded on dsp to work that way. Nas says he changed it to have no effect. Nas has done a lot of things only to have his code accidentally revert. Maybe he needs to reconfirm his code.


Nas has never explicitly said he took out direction/day/moon effects. All that was said is that the formula was adjusted for synthing.


Problem is Nas doesn't explicitly say ANYTHING.


Get those questions ready! :lol:

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PostPosted: Mon Aug 06, 2018 5:21 pm 
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Joined: Sat Jun 25, 2016 5:30 pm
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You know he's just gonna ignore questions about game mechanics so don't bother.


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PostPosted: Mon Aug 06, 2018 7:50 pm 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
Teapot wrote:
Question for the more experienced crafters out there - on retail I could swear I still got skill-ups if I was below the recipe cap on base skill, but over on support (advanced or normal). So for a 20 cap recipe, I'm level 17 and have advanced support. For the purpose of the skill-up calculation, I'd be 17 and get good skill-ups, but for the success rate I'd be at the recipe level to minimise breaks. On Nasomi, I've never been able to get a skill-up if I'm above the cap using support. Is this your experience and does this hold true for skill-up gear as well?


I have the same recollection from retail. That said, it felt like the chances of skilling up went down dramatically.

The way the system here was explained to me when I joined Nasomi was that you needed to be at least a full effective skill point below a craft to gain skillups. While partial real skill points were disregarded, direction and moon bonuses could provide these partial skill points. So being one below cap on a neutral day and direction, but with a full moon, you would get no skill. Is this understanding correct (for the pre-change system)?

If so, one way to test the efficacy of day, moon, and direction would be by using these effects to put you into that zero-skill zone. It might also explain why posters above have gotten 0 skill when within 1 of a synth. Note that this isn't about whether day/direction/moon mattered on retail, but about if it matters here.

A bit more on topic, on retail I had 100 bone and 60 of the rest. Add me to the pile of anecdotes saying that, while distance from cap did matter for skill, rates overall were much higher on retail than reported here. Of course, Nabutso's found data has already confirmed that.


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PostPosted: Mon Aug 06, 2018 8:11 pm 
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I agree with Teapot and HarleyM - while looking for data, using synth support was mentioned many times. It may be the key to understanding why people say they failed less in retail while skilling up, as they skilled up with support (but don't remember doing so).

I already brought this up to nasomi, but have no response yet:
Quote:
<Nabutso> i have anecdotal evidence of a crafting phenomenon in retail
<Nabutso> supposedly, using synth support, or gear, etc, did not determine your skillup rate. so, say, skill 15 with adv support didn't make you skill up as if you were 18, if doing a 19 synth, but simply reduced the fail rate etc only
<Nabutso> i dont know if you want to bother to continue adjusting crafting, but that may explain why players are complaining so much about item loss during crafting

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PostPosted: Mon Aug 06, 2018 8:29 pm 
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HarleyM wrote:
The way the system here was explained to me when I joined Nasomi was that you needed to be at least a full effective skill point below a craft to gain skillups. While partial real skill points were disregarded, direction and moon bonuses could provide these partial skill points. So being one below cap on a neutral day and direction, but with a full moon, you would get no skill. Is this understanding correct (for the pre-change system)?



Nah, this is wrong. You could always get a skillup even at .1 real skill away from cap, it was just very rare compared to 5 away from cap.

Real skill = gear+synth support+actual skill
Effective skill = real skill+moon(linear 1 to -1)+direction(.5, 0, or -.5)+day(1, 0, or -1)

If your real skill is .1 below cap, you will get a skill up even if your effective skill was the max of 2.4 over. Real skill mattered for the 15 level requirement to synth, 5 level gap for skill on breaks, and for capping. Effective skill mattered for hq teirs and skill ups.

So for a 96 level earth crystal synth, you could line up the craft on 76% earthday and gain slightly more 1.5 effective skill, face se for another .5 and youre at 107 for t1.

Or if you were 10 away from a synth you wanted to skill up on. So you throw on your 2 pieces of gear and grab adv synth support to be 5 real skill away for skill up chance on breaks. Then you line up the craft on new moon, opposite day, facing hq direction and your effective skill level would be 7.5 away. For the sake of skill ups, that's a huge bonus to rates over being much closer, but your real skill would still be within 5, so youd get skill ups on breaks.


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PostPosted: Tue Aug 07, 2018 11:16 pm 
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Joined: Mon Jun 05, 2017 10:04 pm
Posts: 35
So here's my data from crafting today - it coincided with full moon and so I noted day/moon/direction just because...

Skill Cap Support? Diff Success HQ Fail Loss Skill up? Success% HQ% Fail% Loss% Skill up % Day Moon Direction
15 17 No -2 0 0 1 0.75 0.2 0 0 100% 75% Ice Full (95%) East
16 17 No -1 1 0 0 0 0 100% 0 0 0 0 Ice Full (95%) East
16 20 Yes (+1) -3 13 0 4 2.5 1.2 76% 0 24% 14% 65% Ice Full (95%) South
17 20 No -3 2 0 4 3.25 0.5 33% 0 67% 54% 50% Ice Full (95%) South
17 20 No -3 0 0 1 0.5 0.3 0% 0 100% 50% Ice Full (95%) South
18 20 No -2 9 1 5 3 1.1 60% 7% 33% 20% 73% Lightening Full (98%) West
19 20 No -1 19 0 2 0.75 1 90% 0 10% 3% 48% Lightening Full (98%) East
19 20 Yes (+1) 0 2 0 0 0 0 100% 0 0% 0 0% Lightening Full (98%) East
20 22 Yes (+1) -1 4 0 0 0 0.1 100% 0 0% 0 25% Light Full 100% South
20 22 No -2 15 0 1 0 0.6 94% 0 6% 0 37% Light Full 100% East
20 22 No -2 4 0 1 0 0.3 80% 0 20% 0 75% Darks Full 98% East
21 22 No -1 5 0 3 3 0 60% 0 38% 38% 0% Darks Full 98% East

Apologies for the formatting, if someone can tell me how to get an image in here instead I'll edit!

From 97 synths I went 6 levels from 15 to 21 in Smithing. Which by my (granted piss poor) maths, is a 62% skill up rate. Which doesn't feel bad. Had to quit because I've run out of gil to continue until some stuff sells or I am willing to farm again.

I noted the moon and day, well just because, but I'll be interested to see if the skill up rate drops outside of this... I'll also test darks day with a cheaper synth as the fail rate was brutal and quite an anomoly given the success on light and lightenings day.

Also, this might be a well known glitch but I was buying ore from the Guild as it was listed at 675g, when in fact I was been charged more like 1500. Didn't notice till I'd bought 6 or 7 stacks so be warned and maybe someone put a note on the wiki so people know not to believe nas's lies! lol


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PostPosted: Tue Aug 07, 2018 11:21 pm 
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Your formatting is fine, i'll add it to my data. I'll keep track of day/moon/direction if you'd like in my own data from now on too.

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