Eekfish wrote:
So, the /check text describes what level the mob is, which is obvious.
Assuming the mob is a Mad Sheep (lets say it's level 14), and you're lv18 and it checks as Easy Prey; you should easily be able to defeat it with the amount of skill your character can gain at that level, through capping your combat skills (Evasion, Parry, Guard, Sword, Elemental Magic, whatever it is your character is using).
Capping evasion helps a lot at lower levels and so does capping your combat skills like your melee skill or magic skill. These improve your accuracy and attack (melee combat skills) and accuracy (magic combat skills). This allows you to hit the mob more often, evade/block/parry more attacks and land unresisted magic that will deal more damage or land debuffs that will stick more easily.
You don't need the best gear at these levels but this helps a lot with the combat in FFXI. You should be able to kill up to Even Match or even Tough depending on your job, whether your skills are capped, whether you have all the magic you need and have decent enough gear. Getting a subjob helps a lot as it boosts your stats straight up from the other job, so getting that is a good step to becoming more powerful.
Later on, it becomes more difficult to solo higher level mobs, but it works out the same as what other people have put in this thread, you will probably have to use all of your abilities/spells per fight unless you find a particularly exploitable mob type; lets say skeletons and you bop them with your MNK super easily, or maybe a mob family that dies super quickly to your magic because of its lack of HP. Generally solo you want to kill Tough and maybe Very Tough mobs if you can chain them easily with minimal downtime, otherwise breezing through easy prey with capped skills is doable at any level. I'd say it gets easier to kill Tough, Very Tough or Incredibly Tough mobs solo at 75 depending on what job you are using.
This was unnecessarily long but you get the point; what job/race combination were you playing as to nearly die?
I was RDM/hume. I think only evasion was capped, probably because mages don't get to melee a lot when partying. I was equipped with Scale Mail and Spatha. Had Cure II, which turned out to be the difference between victory and defeat and always used Dia & Blind, sometimes also Paralyze, Poison.
Maybe I was just not being careful - I took on some other mobs as well and they were much easier, though I had to use Cure at least once in every fight.