Chameleon wrote:
These are pretty nitpicky and might clash with people opinions but anyway;
Use your correct equipment:
If you've started off as a Warrior you'll have a free sword in your inventory, ignore this and please please please obtain a Great Axe ASAP instead as it's their best weapon type for a good while and it'll make you shine as a player (Even if you can't afford one please just ask!).
I've come across so many Sword/Shield warriors which simply don't contribute much to parties as they think they do because they deal terrible damage. Yes you'll be expected to tank, you can still do a great job with the axe!
If you've started off as a Thief or decided to play one, please leave the dagger at home and take up either a Sword or Hand-to-Hand weapons until about level 33. Daggers deal absolutely dreadful damage all around and waste of a party slot, whereas Swords (Sneak attack Fast Blade) and H2H (Sneak attack Combo) deal amazing damage and will make you the party MVP!
If you're playing any kind of front line fighter job, please bring any kind of ranged weapon be it a Boomerang or a Bow/Crossbow with ammo no matter how crappy it is. Anyone and everyone should be expected to pull monsters back to camp, and it makes things harder if no ones packing.
Know your role:
If you're playing Red Mage you'll probably think it's really cool that you can fight and cast spells at the same time, hold that thought and put the sword away when you join a party and pull out a wand because you're going to be healing your party and debuffing the monsters instead.
If you're sword fighting in a party you'll be dealing terrible damage and not contributing much, plus while fighting it means you aren't resting to recover your MP which means slowing the party down. If you want to fight and cast spells unlock Blue Mage later on and have more fun!
While it may be true, you cannot do that right away since you only start with 10 gil. You will have to do the first battles with whatever you started with. It shouldn't be too much of a problem though, if the hornets were too difficult for default gear no one would be able to reach level 2 at all. The default gear was fine for me until level 4-5, after that yeah, must be replaced.
I actually started as RDM and what you've said is absolutely true. I'll even generalize that a little bit -
- Assuming that battles solo vs. party are similar - This is just not the case, especially if you're a mage. When you battle the very first hornet, even if you began as WHM (that's the job least suitable for solo play) you will have to do some melee. When you join a party for the first time your role will change significantly. Mages will never draw their clubs / staves / swords (RDM) when in a party, it's not their job. Each member of the party has a specific role (e.g. tank, DD, nuke, support, heal) and must stick to it, otherwise the party is likely to get wiped.
And also some other things that just came to mind -
- Level sync too low - Level sync means that a party is restricted to the level of a certain member; any party member whose level exceeds that is temporarily reduced to that level. All stats are downgraded to that respective level however the exp gained from defeating mobs is also according to that level, which means more exp from lower level mobs, so most mobs will sync to the lowest member, however sometimes this may be a fatal mistakes. A level 20 party can easily take on a fly or even a goblin but if it's synced to level 15 that would not be the case. It's better to get less exp and not get killed.
- Selling lower level gear - When the party is level-synced any gear that requires a higher level has its stats downgraded - and usually will perform worse than native lower level gear. Keep that level 12 gear for a while. Only think about selling gear that is suitable for at least 10 levels below, since that is the maximum gap allowed for level sync. Even then it may be a good idea to keep it (if you're not short on gil or storage) for when you change jobs.
- Hitting wrong keyboard buttons - Watch out those macro keys. Casting "Cure II" on the wrong person, who already has nearly full HP, instead of the tank, who just got a critical hit and by doing that wasting a lot of precious MP and cast time can mean death. If your keyboard is not comfortable enough, get a better one.
- Heading to difficult zone too early - Sometimes you may join a high-level party and members will want to migrate to a more challenging zone (e.g. leave the dunes and go to Quiffin). Don't go before you're ready. The worst thing that can happen at that point is if the party disbands for any reason (sometimes people have their own lives outside FFXI) and you're stuck in a zone way more difficult than what's suitable for your level and no safe way of getting back. If you really want to go then my two cents are that you intentionally don't change your home point. That way if the party disbands, worst can you get killed and lose some exp but then you can warp back to safety, however if you changed your home point to the same dangerous area and really have no way of traveling back you'll be stuck where you are and will have to shout until someone helps you.
Jobs:[*] Assuming your job is for life - Your job is not your race and you will not be locked to your initial job forever, in fact you can change your job at any point simply by talking to your moogle (you'll find him in your mog house). There is no limit on how many times you can change jobs or any consequences, except that each job has to be leveled separately, e.g. when you switch to a brand new job (that you've never played before) you'll have to restart from level 1, however when you switch back your old level is retained. Sometimes it may actually be a good idea not to start as the job you eventually want to be. A good example - a WHM is one of the most needed jobs for a party (every party must have a good healer) but it's a terrible job to play solo, so the initial leveling is going to be difficult. Starting as another job (one that solos better) then switching to WHM and setting your old job as subjob (see later about that) makes things way easier.
[*] Not getting a subjob as quickly as possible - A subjob (aka support job) is a secondary job that you can benefit from while having another main job, though it has some restrictions (mainly the subjob level cannot exceed half of your main job's level). Note that there is no cons whatsoever for having a subjob so you will want to get that as soon as possible (that's when your main job reaches level 18). Of course you will have to level your subjob from scratch so it's back to your hometown and the hornets for a while, which may be really boring (though it will be easier than before) but this is required because you won't be invited to many high-level parties if you don't have a subjob. Level 21-22 parties generally expect most members to be already past that hurdle.