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 Post subject: Windurst Rank 10
PostPosted: Tue Oct 09, 2018 9:00 pm 
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Joined: Sat Jul 21, 2018 6:44 pm
Posts: 49
Will we ever see it fixed? I believe 9-1 is functioning, just not 9-2. Can anyone provide clarity here?

I know on another private server they had fixed rank 10 for Windurst. Could we look into this?


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 Post subject: Re: Windurst Rank 10
PostPosted: Tue Oct 09, 2018 9:04 pm 
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Joined: Wed May 10, 2017 8:26 pm
Posts: 3780
No one knows when this will be fixed. When nas feels like it, basically. Sorry, that's just how it is. Nasomi's codebase is so much different than other private servers' that it isn't just a simple copypaste with change of variables to get it working.

9-2 stops at the first cutscene in Heaven's Tower. That's as far as you can go right now.

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 Post subject: Re: Windurst Rank 10
PostPosted: Tue Oct 09, 2018 9:32 pm 
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Joined: Sat Jul 21, 2018 6:44 pm
Posts: 49
Thanks for the info Nabutso. Yea that was the same issue with the other private server I used to play on. Then, one of the players helped fix it to where all 3 cutscenes would work following Heavens Tower, and even got the cardian fight to work with the subsequent mobs to spawn after their death. Not saying it will transfer over - but just that another server that had the exact same issue at the same time was fixed.

I know it's probably not priority - just seems unfinished for us Windurstians.


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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 2:44 am 
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Joined: Sat Sep 09, 2017 1:57 am
Posts: 73
Yeah. The man likes keeping Windurst down.


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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 5:17 am 
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Joined: Tue Aug 14, 2018 4:39 pm
Posts: 596
Busy working on other quality of life features like making death times of NM public knowledge >_>

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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 10:53 am 
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Miku wrote:
Busy working on other quality of life features like making death times of NM public knowledge >_>

That's not the point of the 'scoreboard' and nas was fully aware that he would need to place some sort of delay to make the page not useful for scraping ToDs, he just hasn't done that yet. Why he would bother 'releasing' it without making it work properly, I have no idea.

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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 11:32 am 
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Joined: Thu Jul 12, 2018 4:20 am
Posts: 276
What is the point of it then, if you don't mind me asking?

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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 3:50 pm 
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AraY wrote:
What is the point of it then, if you don't mind me asking?

The simplest answer is often the correct one.

Just for people to see who kills NMs. Not necessarily the most recent or most often over time. Use it for bragging, etc

While unintentional, it will also provide, eventually, a list of all implemented NMs (as only implemented ones can be killed). This assumes nas has all NMs as possible to show up on the board.

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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 4:33 pm 
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Joined: Sun Jul 15, 2018 1:10 pm
Posts: 556
I killed Dune Widow about 7 hours ago and I didn’t get my snaps!

Also, is there any word about what the status is for Bastok 9-2? I have been told both that it works fine and that it’s currently broken. Unsure what is true.


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 Post subject: Re: Windurst Rank 10
PostPosted: Wed Oct 10, 2018 4:36 pm 
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Joined: Thu Jul 12, 2018 4:20 am
Posts: 276
The problem is this... a delay is not going to make a difference. If you can see the persons name next to an NM you want you can just sit there all day doing /sea and head to the zone when they do (if it's lottery chances are they go at the start of the window). So in essence why camp NMs when you can just wait for someone to kill it and the /sea them to see when they go back?

It seems like a poorly thought-out feature that other servers have done in the past and quickly changed.

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