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PostPosted: Sun Oct 07, 2018 12:49 am 
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Posts: 14
Nabutso wrote:
1. They come that way when they're crafted. Depending on crafting skill for that particular item, there is a chance for the item to come out as +1, +2, or even +3 if it exists for that item. Most gear is NQ (+0) or HQ1 (+1) only.

2. It's perfectly fine to spend conquest points on updated gear for whichever job you like. Once you're out of the very early levels, conquest points become a bit meaningless. Buying a lv 10 weapon for a new job is not a bad idea at all. Some of these are actually really good.

3. Get your healing magic even higher! 8 is really low. 8 is what you could have if you were like lv 2. To get healing magic up, cure more often. Also, MND stat improves curing too, but, you should focus much more on getting healing magic skill up. Each skill has a 'cap' which it can't exceed depending on your level and job. For a lv 10 RDM, I think you could have over 30 healing magic by now, or close to it.

4. You won't 'see' fame incrase - you may have fame mixed up with Rank. Rank is increased through completing Missions, which you can start by talking to one of the guards near any town exit, next to a Signet guy.

5. Yes. You want to complete all the supply quests at some point. Completing a supply quest lets you warp to that region's outpost by speaking to the outpost warp NPC in your hometown. In Bastok, I think the NPC's name is Conrad, and he's outside the Bastok Mines mog house. Some supply missions, like for Zulkheim, are really important to get you into popular EXP zones quickly.

6. Dia, Cure, and Protect are good - but consider also things like Slow and Paralyze soon, and also Cure II. Also, you shouldn't neglect your offensive elemental magic, like Stone, Water, Aero, Fire, Blizzard, Thunder etc. Red Mage has a high Enfeebling Magic cap, which means stuff like Slow and Paralyze are more accurate and last longer than a similarly equipped and skilled Black or White mage.

7. You can play all the jobs on one character, but you may run into issues storing all their gear. Take note that you can take any job to 75, including the starter ones - and those starter ones aren't necessarily bad in any way.


Oh cool i have 1 more question im quite confused what armor RDM suppose to wear cloth or that leather armor/heavy armor? Was looking through the higher lvl gears and rdm can still wear what warrior and paladin can.


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PostPosted: Sun Oct 07, 2018 12:51 am 
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Don't worry too much about armor itself. Instead, aim for gear that gives you stats you want (like INT, MND, etc).

But, RDM can wear a variety of gear, being a RDM and all.

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PostPosted: Mon Oct 08, 2018 4:22 pm 
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Noop wrote:
2.What's important for me to spend conquest points on? I'm only lvl10 RDM and currently lvling all basic jobs to lvl10 before i continue to level my RDM.


In addition to Nabutso's great answer - you should always have a Scroll of Instant Warp and Scroll of Instant Reraise on you.

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PostPosted: Tue Oct 09, 2018 12:40 am 
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Nabutso wrote:
Don't worry too much about armor itself. Instead, aim for gear that gives you stats you want (like INT, MND, etc).

But, RDM can wear a variety of gear, being a RDM and all.


Alright i kinda wasted some gil on stuff i did regret buying early on since i was going for DEF mostly and wasnt even sure about INT because i thought i wouldnt be using much black magic at all.


Kharlan wrote:
Noop wrote:
2.What's important for me to spend conquest points on? I'm only lvl10 RDM and currently lvling all basic jobs to lvl10 before i continue to level my RDM.


In addition to Nabutso's great answer - you should always have a Scroll of Instant Warp and Scroll of Instant Reraise on you.


Yeah i actually should of bought the reraise scroll I was stressing out trying to get my BLM to lvl10 (currently lvl8)I died over 5-6 times got deleveled twice and end up logging out i must say I never thought BLM would be so hard to level I didn't expect early spells take alot of mp and the dmg isn't that great.

All i need is BLM and WHM to lvl 10 and i can imagine how much worst WHM gonna start out compared to BLM I been using that ash pole at lvl5 it helps alot just they class atm kills so slow i think i been grinding over 2-4 hrs and barely hit lvl8.

I been trying to dual client to lvl the mage but i couldnt party with a lvl1 character i assume making a party (not sure how) you have to be at lvl10+ in order to make took me 30mins of time wasted trying to figure how to even form one but it wasnt working at all. I try to invite having both seeking party keep saying "Your not the party leader" so i gaved up and try to solo again.

Can't wait to finish these 2 mage classes so i can have fun again this is pure torture atm.
:lol:


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PostPosted: Sat Oct 13, 2018 2:59 pm 
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Posts: 216
Noop wrote:
Nabutso wrote:
Don't worry too much about armor itself. Instead, aim for gear that gives you stats you want (like INT, MND, etc).

But, RDM can wear a variety of gear, being a RDM and all.


Alright i kinda wasted some gil on stuff i did regret buying early on since i was going for DEF mostly and wasnt even sure about INT because i thought i wouldnt be using much black magic at all.


Kharlan wrote:
Noop wrote:
2.What's important for me to spend conquest points on? I'm only lvl10 RDM and currently lvling all basic jobs to lvl10 before i continue to level my RDM.


In addition to Nabutso's great answer - you should always have a Scroll of Instant Warp and Scroll of Instant Reraise on you.


Yeah i actually should of bought the reraise scroll I was stressing out trying to get my BLM to lvl10 (currently lvl8)I died over 5-6 times got deleveled twice and end up logging out i must say I never thought BLM would be so hard to level I didn't expect early spells take alot of mp and the dmg isn't that great.

All i need is BLM and WHM to lvl 10 and i can imagine how much worst WHM gonna start out compared to BLM I been using that ash pole at lvl5 it helps alot just they class atm kills so slow i think i been grinding over 2-4 hrs and barely hit lvl8.

I been trying to dual client to lvl the mage but i couldnt party with a lvl1 character i assume making a party (not sure how) you have to be at lvl10+ in order to make took me 30mins of time wasted trying to figure how to even form one but it wasnt working at all. I try to invite having both seeking party keep saying "Your not the party leader" so i gaved up and try to solo again.

Can't wait to finish these 2 mage classes so i can have fun again this is pure torture atm.
:lol:

Don't level all jobs to 10 immediately. Take one job (RDM is more than fine) and level it to 18, at which point you'll be able to choose a subjob (you'll have to do a quest for that but there will be enough people at the dunes more than willing to help you), then when you go back to your starting city and start leveling a new job, set your old job as your sub, it'll make things way easier. For instance, yeah, leveling BLM to 10 can be a pain but if you can still cast basic cures (because you sub WHM) it makes things way easier.

Regarding your other questions -
Question 5 (regarding mp for low level healers) - First of all I hope you did notice that your max mp increases with each level. I wouldn't start partying until levels 12 or 13 at very least. Level 10 is too low and it will be very difficult to get party invites. Your mp will be a little bigger by then. Grab a bunch of ginger cookies before heading for the dunes, they'll make you recover mp much quicker. Also - people partying at the dunes are all the same level range and know that healers will sometimes need to rest. In many cases if the party does not have a PL it may have two healers for that reason. Warn the party if your mp is about to run out (better even set a macro for that) so they know to stop pulling.

Question 6 (regarding the controller) - I usually use a controller but keyboard is necessary in some cases, mostly for chats and macros. That's critical for partying because in a party that's what you'll mostly be doing. A mage behaves very differently in a party than solo, you'll usually stand in one spot and cast. You'll only move if the mob is dangerously close to you or if it goes out of range.

Second page 1 -

Question 1 (regarding the +1) - You don't, an item cannot become "+1", it's already +1 when it's made. When you craft items there's a chance that the crafted item will be high quality (or +1) if the crafter's level is high enough. +1 items are considered separate items on the AH, however since +1 items are rare they can cost as much as 10x times the normal quality counterpart.

Question 2 (regarding the conquest points) - The only critical things are a scroll of instant warp and scroll or instant reraise, so always make sure you have enough conquest points to afford a bunch of them (you'll be using instant warp a lot).

Question 4 (fame) - The quickest way to raise your fame in Bastok is to go to Selbina and do the (easy) quest "Only the Best" over and over. It will take a couple of hours and will cost some gil but eventually you'll max out the Bastok fame as well as the Sandy fame and the Jeuno fame (that quest raises all of them). The only way to know the precise fame value is on your account page on the Nasomi website.

Question 5 (supply quests) - Do supply quests whenever possible. Outpost teleportation is pretty much the only viable two-way transportation method in classic FFXI. At level 10 the only outpost you can safely reach is the Gustaberg outpost so can't really take missions anywhere else but eventually you will need to run supply missions wherever you can safely get. After you get the Gustaberg outpost, the next will be the Zulkheim outpost, which is conveniently located at the dunes, where you'll be heading anyway. Best to head for the dunes when your nation has control over it and use the opportunity to run the supply mission. For Bastok it's even more important because the way from Bastok to the Valkurm OP runs through a tunnel guarded by two goblins which are very difficult to dodge (you may have to wait for a level 25+ WHM/RDM to sneak/invisible you past them or a level 35+ WAR/PLD/RDM/NIN/BLU to solo them) so you do not want to have to go through there more than once. When you reach level 25 get the sneak and invisible spells, which will allow you to travel in most areas without attracting aggro (as long as you keep an eye for a safe place to re-cast the spells when they wear out). At that point you can take supply quests more easily.

Question 6 (spells) - The skill that RDM really excels at is enfeebling (i.e. debuffing the mob). Right now you only have one enfeebling spell (Dia). Get some other basic enfeebling spells as well, e.g. Paralyze, Blind, Bind, Slow.

Your last question (equipment) - It's not an exact answer but note that RDM behaves very differently when in a party vs when solo. When solo you'll want to boost your melee stats, like STR, DEX, AGI, DEF, so you equip heavy armor (as heavy as RDM allows) and a good sword. When in a party you won't do melee because you're a mage after all, so you need to focus on INT and MND, therefore you equip a wand, hairpins etc. You'll usually carry at least some of the replacement gear on you so you can switch as needed. RDM is an expensive job gear-wise (and spell-wise) but the good thing is most of the low-level gear can be shared with other jobs, e.g. the mage gear can be shared with WHM and BLM while the solo gear can be shared with WAR/PLD and sometimes THF.
Unlike WHM, that focuses on MND and BLM, that focuses on INT, you need both. As I said, RDM excels at enfeebling, and there are both black and white enfeebling spells, i.e. Dia and Paralyze are white while Blind is black. At later levels, there are two "ace" spells that only RDM get - Dispel (level 32) and Refresh (level 41). The former is black, the latter is white, so you really need to increase the stats of both.

Last thing - I've compiled a huge collection of common new player mistakes that you should really read. It's available in the wiki.


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PostPosted: Sun Oct 14, 2018 1:59 am 
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Joined: Thu Oct 04, 2018 9:41 pm
Posts: 14
Nightcoder wrote:
Noop wrote:
Nabutso wrote:
Don't worry too much about armor itself. Instead, aim for gear that gives you stats you want (like INT, MND, etc).

But, RDM can wear a variety of gear, being a RDM and all.


Alright i kinda wasted some gil on stuff i did regret buying early on since i was going for DEF mostly and wasnt even sure about INT because i thought i wouldnt be using much black magic at all.


Kharlan wrote:

In addition to Nabutso's great answer - you should always have a Scroll of Instant Warp and Scroll of Instant Reraise on you.


Yeah i actually should of bought the reraise scroll I was stressing out trying to get my BLM to lvl10 (currently lvl8)I died over 5-6 times got deleveled twice and end up logging out i must say I never thought BLM would be so hard to level I didn't expect early spells take alot of mp and the dmg isn't that great.

All i need is BLM and WHM to lvl 10 and i can imagine how much worst WHM gonna start out compared to BLM I been using that ash pole at lvl5 it helps alot just they class atm kills so slow i think i been grinding over 2-4 hrs and barely hit lvl8.

I been trying to dual client to lvl the mage but i couldnt party with a lvl1 character i assume making a party (not sure how) you have to be at lvl10+ in order to make took me 30mins of time wasted trying to figure how to even form one but it wasnt working at all. I try to invite having both seeking party keep saying "Your not the party leader" so i gaved up and try to solo again.

Can't wait to finish these 2 mage classes so i can have fun again this is pure torture atm.
:lol:

Don't level all jobs to 10 immediately. Take one job (RDM is more than fine) and level it to 18, at which point you'll be able to choose a subjob (you'll have to do a quest for that but there will be enough people at the dunes more than willing to help you), then when you go back to your starting city and start leveling a new job, set your old job as your sub, it'll make things way easier. For instance, yeah, leveling BLM to 10 can be a pain but if you can still cast basic cures (because you sub WHM) it makes things way easier.

Regarding your other questions -
Question 5 (regarding mp for low level healers) - First of all I hope you did notice that your max mp increases with each level. I wouldn't start partying until levels 12 or 13 at very least. Level 10 is too low and it will be very difficult to get party invites. Your mp will be a little bigger by then. Grab a bunch of ginger cookies before heading for the dunes, they'll make you recover mp much quicker. Also - people partying at the dunes are all the same level range and know that healers will sometimes need to rest. In many cases if the party does not have a PL it may have two healers for that reason. Warn the party if your mp is about to run out (better even set a macro for that) so they know to stop pulling.

Question 6 (regarding the controller) - I usually use a controller but keyboard is necessary in some cases, mostly for chats and macros. That's critical for partying because in a party that's what you'll mostly be doing. A mage behaves very differently in a party than solo, you'll usually stand in one spot and cast. You'll only move if the mob is dangerously close to you or if it goes out of range.

Second page 1 -

Question 1 (regarding the +1) - You don't, an item cannot become "+1", it's already +1 when it's made. When you craft items there's a chance that the crafted item will be high quality (or +1) if the crafter's level is high enough. +1 items are considered separate items on the AH, however since +1 items are rare they can cost as much as 10x times the normal quality counterpart.

Question 2 (regarding the conquest points) - The only critical things are a scroll of instant warp and scroll or instant reraise, so always make sure you have enough conquest points to afford a bunch of them (you'll be using instant warp a lot).

Question 4 (fame) - The quickest way to raise your fame in Bastok is to go to Selbina and do the (easy) quest "Only the Best" over and over. It will take a couple of hours and will cost some gil but eventually you'll max out the Bastok fame as well as the Sandy fame and the Jeuno fame (that quest raises all of them). The only way to know the precise fame value is on your account page on the Nasomi website.

Question 5 (supply quests) - Do supply quests whenever possible. Outpost teleportation is pretty much the only viable two-way transportation method in classic FFXI. At level 10 the only outpost you can safely reach is the Gustaberg outpost so can't really take missions anywhere else but eventually you will need to run supply missions wherever you can safely get. After you get the Gustaberg outpost, the next will be the Zulkheim outpost, which is conveniently located at the dunes, where you'll be heading anyway. Best to head for the dunes when your nation has control over it and use the opportunity to run the supply mission. For Bastok it's even more important because the way from Bastok to the Valkurm OP runs through a tunnel guarded by two goblins which are very difficult to dodge (you may have to wait for a level 25+ WHM/RDM to sneak/invisible you past them or a level 35+ WAR/PLD/RDM/NIN/BLU to solo them) so you do not want to have to go through there more than once. When you reach level 25 get the sneak and invisible spells, which will allow you to travel in most areas without attracting aggro (as long as you keep an eye for a safe place to re-cast the spells when they wear out). At that point you can take supply quests more easily.

Question 6 (spells) - The skill that RDM really excels at is enfeebling (i.e. debuffing the mob). Right now you only have one enfeebling spell (Dia). Get some other basic enfeebling spells as well, e.g. Paralyze, Blind, Bind, Slow.

Your last question (equipment) - It's not an exact answer but note that RDM behaves very differently when in a party vs when solo. When solo you'll want to boost your melee stats, like STR, DEX, AGI, DEF, so you equip heavy armor (as heavy as RDM allows) and a good sword. When in a party you won't do melee because you're a mage after all, so you need to focus on INT and MND, therefore you equip a wand, hairpins etc. You'll usually carry at least some of the replacement gear on you so you can switch as needed. RDM is an expensive job gear-wise (and spell-wise) but the good thing is most of the low-level gear can be shared with other jobs, e.g. the mage gear can be shared with WHM and BLM while the solo gear can be shared with WAR/PLD and sometimes THF.
Unlike WHM, that focuses on MND and BLM, that focuses on INT, you need both. As I said, RDM excels at enfeebling, and there are both black and white enfeebling spells, i.e. Dia and Paralyze are white while Blind is black. At later levels, there are two "ace" spells that only RDM get - Dispel (level 32) and Refresh (level 41). The former is black, the latter is white, so you really need to increase the stats of both.

Last thing - I've compiled a huge collection of common new player mistakes that you should really read. It's available in the wiki.


Thanks for taking time to type this by this time i already level all basic jobs to 10 at this point.

I put RDM to the side for now I been doing something i really did not what to do which is dual client but for the time being just to get WHM to lvl18 or 20 (sneak spell drop) then i go back to RDM soloing and taking my sweet time.

Currently lvl14 WAR/WHM it been alot easier for now I was having a rough time earlier I'm abit nervous when i actually get into a party for once i still struggle trying to target someone and heal or buff them before i leave I have macros setup for it for p0-p5 but as for now I wont have the chance to get familiar with it as of now. I just hope when the time comes I can perform well and wont be a burden and the ginger cookies gave me hope with the whole mp problem I eventually will buy it and check it out.

Everything so far is going well I learned alot here in this thread I read the new player mistakes guide I made alot of those mistakes but end up correcting myself and researching along the way.

I actually have a few questions btw

1.What should i focusing my crafting on as a new player? I seriously don't know where to start so many crafts also have alot of earth,fire,water crystals killing my inventory now. :(

2.Is missions important at all? I seriously forgot about these I only just grind out levels i usually forget quests exist.

3.Easier way to skill up enfeebling magic? Healing,Enhancing magic was easy to rank up i constantly spam cure(full hp works) or protect near the moogle house in bastok mines and when i ran out of mp i go to the mog house to get full mp and exit and repeat just in case any new player see this just a little tip.


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PostPosted: Sun Oct 14, 2018 2:37 am 
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I wouldn't craft unless you knew exactly what you were doing with it. It's a big time and gil sink otherwise.

Missions are important, but you can play basically through level 50 without worrying about doing them. You'll want to do them eventually though.

You'll have to cast your enfeebling magic spells on hostile targets to skill it up.

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PostPosted: Sun Oct 14, 2018 3:02 am 
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Leveling cooking to around 30 can be useful if you find yourself playing mage classes often. Being able to make Pineapple Juicein the field is really helpful, especially in the lower levels.

Completing the nation missions will give access to more items available through conquest points as well as a longer duration signet effect. Not super important to focus on them early, but doesn't hurt to compete them as soon as you're able to.

For Enfeebling Magic (as well as any other offensive magic really), one of the best methods is to target mobs in the worm family. Make sure to keep up Shell and Barstone, and spam Dia over and over on them from a distance. Keep them silenced as well, when you get access to it.

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PostPosted: Sun Oct 14, 2018 7:02 am 
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Posts: 216
Noop wrote:
Thanks for taking time to type this by this time i already level all basic jobs to 10 at this point.

I put RDM to the side for now I been doing something i really did not what to do which is dual client but for the time being just to get WHM to lvl18 or 20 (sneak spell drop) then i go back to RDM soloing and taking my sweet time.

Currently lvl14 WAR/WHM it been alot easier for now I was having a rough time earlier I'm abit nervous when i actually get into a party for once i still struggle trying to target someone and heal or buff them before i leave I have macros setup for it for p0-p5 but as for now I wont have the chance to get familiar with it as of now. I just hope when the time comes I can perform well and wont be a burden and the ginger cookies gave me hope with the whole mp problem I eventually will buy it and check it out.

Everything so far is going well I learned alot here in this thread I read the new player mistakes guide I made alot of those mistakes but end up correcting myself and researching along the way.

I actually have a few questions btw

1.What should i focusing my crafting on as a new player? I seriously don't know where to start so many crafts also have alot of earth,fire,water crystals killing my inventory now. :(

2.Is missions important at all? I seriously forgot about these I only just grind out levels i usually forget quests exist.

3.Easier way to skill up enfeebling magic? Healing,Enhancing magic was easy to rank up i constantly spam cure(full hp works) or protect near the moogle house in bastok mines and when i ran out of mp i go to the mog house to get full mp and exit and repeat just in case any new player see this just a little tip.

OK. I usually advise not to take all jobs to level 10 immediately because there are a lot of items, gil and most important beastmen seals that can be easily obtained at lower levels but way more difficult in higher levels, so better keep some at level 1 so you can do them once you're more experienced. Well having said that, it's not terrible if you already leveled as long as you didn't blow all the gil on unnecessary things and/or dropped all or most of the beastmen seals you got (if you did then you should really consider starting over from scratch).
Sneak drops from some Quadav if I remember correctly. Both WHM and RDM can learn it at level 20 but you'll probably want to take them to 25 as quickly as possible so you can also learn Invisible (only the combination of both allows you to roam dangerous areas undetected).
WAR and WHM (and to a certain extent RDM) are indeed the jobs that get the most party invitations at the dunes - WAR because it's a natural tank, WHM because it's a natural healer and RDM because at lower level it's almost as good a healer as WHM (that will not be the case later on).

Regarding your questions -

1. You should probably start with fishing, like virtually everyone does. It's not fun, more of a long and tedious process but eventually it becomes good gil and once you max out your fishing skill you can make around 100kgil an hour. It's also the only "craft" that does not require a huge investment just to get started (the only real investment is 25kgil for a composite rod, needed around skill level 15) and by skill level 6 you can already fish moat carp, which usually sell really well on AH (though prices seem to have dropped recently). The only drawback is that the fishing guild is located in Windurst, which is a pain to get to (until you get sneak+invisible, at which point it becomes a really long and boring, but not dangerous, walk, which will remain that way until Bastok happens to get the Sarutabaruta outpost, then you can use that opportunity and take the supply quest for easy transportation). Basically when you start a new craft you're capped at level 10 at which point (and every 10 levels after) you need to present a test item to the guild to uncap (this is true for all crafts).

2. They're nice to have but not extremely important. At your level you should already be able to do 1-1 and 1-2 and for 1-3 you can just buy the items off the AH so basically you can do rank 1 if you want. The only reward you'll get at that point is 1000gil though. The only real reward is the airship pass once you get to rank 5 but outpost teleportation is faster if you have the right outposts anyway and you can also just buy the pass for 500kgil (which, if you start fishing now, you will have already earned many times by the time you're able to get to rank 5).

3. When soloing as RDM always pull the target with an enfeebling spell rather than directly attacking it (Paralyze is a good choice because its cast time is longer than most other enfeebling spells therefore more difficult to cast mid-combat), after which, depending on your defensive gear and ability to take a few hits, you can just spam it with all other enfeebling spells you got (while keeping some mp for healing) before engaging it with the sword. When in a party you'll want to cast 2-3 such spells on the mob as soon as the battle begins, which will also increase your skill level.


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PostPosted: Sun Oct 14, 2018 1:56 pm 
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Posts: 219
Nabutso wrote:
Don't worry too much about armor itself. Instead, aim for gear that gives you stats you want (like INT, MND, etc).

But, RDM can wear a variety of gear, being a RDM and all.


I'd like to point out this is good advice for XP party play, but DEF gear does have value to rdm.

We have to farm too, and EP/DC mobs don't require a large chunk of MND/INT to be effective against, but DEF really helps curb incoming damage. So it's something to consider when out and about soloing.

INT = nukes (rarely used), and Gravity/Bind/Sleeps etc. MND = heals and blind/paralyze/slow plus a few others.

I'd suggest not worrying about enfeebling until you have sleep and bind. Sleep creature. Cast Blind/Paralyze/Slow and other non-damaging enfeebles. Save bind for when sleep wears prematurely. Rinse/repeat as necessary. I wouldn't worry about elemental too much unless you enjoy binding things, casting a nuke, then sleeping them. It's slow and kinda boring to me, not heavily used in XP party play, and with C grade elemental skill I'd say rarer still in endgame. That isn't to say it's completely worthless, it actually is surprisingly powerful once you build a half decent nuking gear set. But until you can stack enough elemental skill to make up somewhat for having C grade skill it's resist city anyway. I capped elemental by tossing out low tier nukes during sky farming and similar low intensity events that have a lot of windows that allow for it.

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