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PostPosted: Wed Oct 31, 2018 7:38 am 
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Joined: Fri Oct 05, 2018 12:26 am
Posts: 133
Ran to Zi Tah for the first time tonight, and it was hammering framerates on my laptop with the 2x background resolution (2160p to 1080p). Main reason I set it so strong was to stop the distant shimmering in places like Bastok and such. Then remembered I used to set mip map a little higher in retail to offset some of that, so figured I'd poke around a bit. Found a writeup on the reg keys still out there at BG:

https://www.bg-wiki.com/bg/Graphics

So... figured, what the heck... let's see if it still works. And sure enough, it does!

Just be mindful, if you go too high with it, it can REALLY muddy things up. But just a slight bump to 2 or 3 might mitigate enough of the distracting flickering to notch back background res if your laptops are struggling in the more complex situations. Tried to grabbing some screen shots from the mog exit to Bastok Markets. Hopefully the still shots demonstrate the range well enough. It is much more noticeable when moving around though.

NOTE: These pics were taken at 1:1 resolutions, the screen's native 1080p, with AA/AF disabled on the GPU--basically raw and unfiltered and not over/undersampled 1080p grabs.

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PostPosted: Wed Oct 31, 2018 12:27 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
those pictures all look the same

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PostPosted: Wed Oct 31, 2018 12:43 pm 
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Wolffhardt wrote:
those pictures all look the same

The flickering at a distance of textures is significantly reduced or completely removed, depending on the resolution.

Image
Image

Sometimes this introduces flicker for stuff like nameplates though.

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PostPosted: Wed Oct 31, 2018 12:58 pm 
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Joined: Sat May 26, 2018 1:24 am
Posts: 242
Location: Québec
Oh wow, I get it, your top pic looks exactly like moving around in an old Might & Magic game. :O

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PostPosted: Wed Oct 31, 2018 1:29 pm 
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Joined: Fri Oct 05, 2018 12:26 am
Posts: 133
Wolffhardt wrote:
those pictures all look the same

May need to click them to view them as larger pictures to catch it.

Look just past the second pillar on the right. As the mipmap setting increases, the texturing of the stones on the ground start to blur more and more. At level 9, it starts to do heavy banding/tiling... can see the dark edge of the first cut off right near that second pillar on the right.


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PostPosted: Wed Oct 31, 2018 3:15 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Nabutso wrote:
Wolffhardt wrote:
those pictures all look the same

The flickering at a distance of textures is significantly reduced or completely removed, depending on the resolution.

Image
Image

Sometimes this introduces flicker for stuff like nameplates though.



yeah, it's just not easily detectable by still shots.. was my point.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Wed Oct 31, 2018 4:40 pm 
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Joined: Wed Oct 17, 2018 1:46 am
Posts: 12
I would also like to add, for people who have a similar issue to mine, but although I have a powerful pc, turning on bump mapping absolutely wrecks my FPS for some reason. No matter what the drawdistance is set to, turning on bump mapping reduces my FPS to between 15-20 depending on the zone. Turning it off, no problem, and even 60fps works. This is at 1440p (2k) resolution.


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