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PostPosted: Fri Nov 09, 2018 4:46 pm 
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Steena wrote:
lockecole777 wrote:
Steena wrote:

BS. I played during that time, I never had to do much trial and error, and the only thing lost when failing was time and a little xp. The fact of the matter is it was only a very few people that took on the "skill" required task of trial and error and recording things in a wiki.

I don't think this is an out of context thing, I think our definition of skill is just completely different.

Edit: Just for clarification, I played thru out of nostalgia too. I'm not shitting on the game, I'm just able to compartmentalize my feelings and objectively look at the game for what it is after the experience. It was by and large a dopamine feedback loop that only required the ability to spend lots of time playing.


I mean you're comparing PvP type aspects in UO that involve player skill vs player skill to a game that is hugely PvE content with static difficulty levels. I don't even see how you can compare the two. To say that a strictly PvE game is less skill based than a game that was largely PvP orientated in almost all of its content is like comparing apples to oranges. No one's expecting FFXI's content to stand the test of time even after all these years and decades of min-maxing, but don't look back with rose tinted glasses and say it didnt take skill and knowledge to get where we're at as a community.



Knowledge yes, skill no.

You can't make a claim, get rekt by my response, and then say I can't compare apples to oranges when you instigated it.

You are the one that made the claim that the aforementioned games didn't take more skill than FFXI. Keep back peddling and re-using my rose-tinted glasses comment tho.


I'll ignore the fact that you used rekt without a huge amount of irony and move on. My point is, you're comparing aspects of FFXI with UO that dont exist. Try comparing UO's shit aggro system or easy ass AI that could be abused to the point where you could kill just about anything with pets. Suddenly that games a joke now when you compare it to FFXI and doesnt take any skill. So it simply has to do with what aspects of a game you try and compare.

Just because you came in here with a shitty comparison and "won" the argument doesnt mean anything. I could come in here and shit on everyone's favorite PvE game by saying Street Fighter V has a way higher skill cap, but no one would give a shit, because its a pointless comparison. Just like no one here gives a shit about what you have to say. :)


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PostPosted: Fri Nov 09, 2018 4:47 pm 
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Steena wrote:
Knowledge yes, skill no.

You can't make a claim, get rekt by my response, and then say I can't compare apples to oranges when you instigated it.

You are the one that made the claim that the aforementioned games didn't take more skill than FFXI. Keep back peddling and re-using my rose-tinted glasses comment tho.

Having the right information is a skill itself. "Good" crafters were ones that "knew" the moon/day/direction system.

What dodi says about the information being figured out and all that really takes away from that, and yes, makes the game easier - requiring less skill because getting that information is so much easier.

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PostPosted: Fri Nov 09, 2018 4:47 pm 
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I, too, think hitting a baseball with a bat is harder than gardening Steena.

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PostPosted: Fri Nov 09, 2018 4:56 pm 
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Wolffhardt wrote:
I don't think I've ever seen an MMO that actually took "skill", in the truest sense of the word... I guess WoW some with the massive amount of actions, though UIs have dumbed that down, but none of it really compares to an FPS or MOBA. That being said - I think it's probably just semantics. All of those little reasons that people get "weeded" out, or never really catch on? You say it just takes time. Others? They'd say they found the best ways to make it not be a waste of time. You can call it whatever you want.

The min/max aspects of endgame are basically perfected now, and pretending that times weren't different at NA release is just embarrassingly narrow-minded. If you played after NA had been playing for a while, and everyone had figured out how to do stuff then fine.. but the fact is that it took a lot of hardwork and days wasted getting to the point that you could post on a forum in 2018 that everything was so easy.


True strike on FPS and MOBA.

I played during zilart launch. All I can do is compare my personal experience with the older games OP posted. I chime in my opinion that perhaps OP isn't crazy and it makes sense why he has this initial impression of the game. I never said times weren't different, but I did say my personal experience with skill required were pretty easy.

Then again it's a final fantasy game, we don't exactly play it for the difficulty. We like the job system and party based play. For me, it was a fancy chatroom where I could grow my character with friends. From the release of zilart all it took was knowledge from the wiki, time, and tenacity. Maybe stunning took skill? Healing perhaps? That's about it. As long as you listened to the party/alliance leader things usually went fine.

You could play the game and type in chat and have conversations. That was the appeal for me, personally. Other games that took more skill obviously required more attention to the mechanics and there was less conversation to be had.


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PostPosted: Fri Nov 09, 2018 5:09 pm 
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Nabutso wrote:
Having the right information is a skill itself. "Good" crafters were ones that "knew" the moon/day/direction system.

What dodi says about the information being figured out and all that really takes away from that, and yes, makes the game easier - requiring less skill because getting that information is so much easier.


Nabutso graces us with his presence.

All you are trying to do is redefine what skill is. Is Wisdom the same as Intelligence? Is Agility the same as Dexterity? Come on now...The only claim people can come up with is the skill of archiving, organizing, and retaining knowledge.

I can come up with a better argument myself. Let's take a BCNM. You have all the knowledge, you know what to do, but it is still hard because you have to execute things perfectly. Sure, when the hectaeyes bcnm came out with magic resist and people had trouble with it. I did it with RNG,BLU,RDM before i heard of anyone else doing it and destroyed it. I suppose that took some skill pull off in figuring it out? It's not that I don't see where yall are trying to come from....but

By and large, the majority of the game does not take much in the way of skill-based play. Which is all I was saying and people got their panties in a bunch. What's sad is I can come up with something better than y'all have; against my own argument.


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PostPosted: Fri Nov 09, 2018 5:13 pm 
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Things like "skill" are just not as black and white as you seem to say it is, but at the same time you're clearly noticing that. No one is redefining anything - we just know that there is more to it than going through the menus and hitting macros.

Mechanical skill, your ability to properly hit the right keys at the right time to get the result you're aiming for, which seems to be what you're referring to, yeah, does not have a very high skillcap in FFXI.

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PostPosted: Fri Nov 09, 2018 5:16 pm 
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Steena wrote:
Nabutso wrote:
Having the right information is a skill itself. "Good" crafters were ones that "knew" the moon/day/direction system.

What dodi says about the information being figured out and all that really takes away from that, and yes, makes the game easier - requiring less skill because getting that information is so much easier.


Nabutso graces us with his presence.

All you are trying to do is redefine what skill is. Is Wisdom the same as Intelligence? Is Agility the same as Dexterity? Come on now...The only claim people can come up with is the skill of archiving, organizing, and retaining knowledge.

I can come up with a better argument myself. Let's take a BCNM. You have all the knowledge, you know what to do, but it is still hard because you have to execute things perfectly. Sure, when the hectaeyes bcnm came out with magic resist and people had trouble with it. I did it with RNG,BLU,RDM before i heard of anyone else doing it and destroyed it. I suppose that took some skill pull off in figuring it out? It's not that I don't see where yall are trying to come from....but

By and large, the majority of the game does not take much in the way of skill-based play. Which is all I was saying and people got their panties in a bunch. What's sad is I can come up with something better than y'all have; against my own argument.


You say a game has no skill, and then go and pat yourself on the back for something you claim to have figured the strategy out to (that BCNM doesnt have magic resist btw, as BLMs do it easily, and so does NIN/RDM).

No one is redefining skill, we're redefining what your opinion of skill is. By your definition a chess player who's spent years honing his craft and acquiring knowledge on the game isn't skilled.


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PostPosted: Fri Nov 09, 2018 5:23 pm 
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lockecole777 wrote:
I'll ignore the fact that you used rekt without a huge amount of irony and move on. My point is, you're comparing aspects of FFXI with UO that dont exist. Try comparing UO's shit aggro system or easy ass AI that could be abused to the point where you could kill just about anything with pets. Suddenly that games a joke now when you compare it to FFXI and doesnt take any skill. So it simply has to do with what aspects of a game you try and compare.

Just because you came in here with a shitty comparison and "won" the argument doesnt mean anything. I could come in here and shit on everyone's favorite PvE game by saying Street Fighter V has a way higher skill cap, but no one would give a shit, because its a pointless comparison. Just like no one here gives a shit about what you have to say. :)


Sure, if you want to talk specifics about PvE and PvP. But they are both MMOs. You are redirecting a generalization and focusing on Ultima Online vs FFXI. Which wasn't even my main point. You've turned the premise of the entire conversation into an enmity-filled dick waving contest. I only brought up UO because of the "overestimation" skill claim and the fact that OP has played it. It wasn't meant UO vs. FFXI on PvE specific mechanics. UO was used to help define what took skill in an early MMO before FFXI.

Point is, FFXI doesn't and never has require much in the way of actual skill. Plus the mechanics that do require skill are largely ignored and not used. It's a fun and fancy chatroom. You confuse my objectivity of the game as a personal attack on yourself, and feel the need to get snarky.


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PostPosted: Fri Nov 09, 2018 5:27 pm 
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lockecole777 wrote:
You say a game has no skill, and then go and pat yourself on the back for something you claim to have figured the strategy out to (that BCNM doesnt have magic resist btw, as BLMs do it easily, and so does NIN/RDM).

No one is redefining skill, we're redefining what your opinion of skill is. By your definition a chess player who's spent years honing his craft and acquiring knowledge on the game isn't skilled.


You miss the mark again my friend. When nasomi released the BCNM on this server it they eyes DID have higher magic resist than retail. So, you are already wrong. Plus the point was I could come up with something possibly related to THE definition of skill when all you spoke of was archiving knowledge.

skill (skĭl)►
n. Proficiency, facility, or dexterity that is acquired or developed through training or experience. See Synonyms at ability.
n. An art, trade, or technique, particularly one requiring use of the hands or body.
n. A developed talent or ability: writing skills.

A chess player cultivates tactical strategy. An FFXI player cultivates... reading and comprehension skills? A minority of players critical thinking skills?

So the only skill yall have even established here are what? Trial and Error Skills? Archiving skills? Reading and comprehension skills... which seem to be very lacking in this community?


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PostPosted: Fri Nov 09, 2018 6:02 pm 
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FFXI has no tactical strategy?

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