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PostPosted: Fri Nov 16, 2018 9:30 pm 
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HarleyM wrote:
Keys wrote:
Rdm being more sought after than whm is only true much later, around level 60. Rdm has a small mp pool, and although yes, refresh is god like, it doesn’t cure you. Rdm gets haste/cure 4 later than whm at 48, and they dont get access to good MP boosting until about 60, making convert hard to last 10 minutes. I certainly wouldnt invite a rdm to main heal at level 41 without a PL.


A larger MP pool is useless once you have spent the extra MP if you are, on average, spending mp faster than you are recovering it. A WHM does not have any MP recovery tools except resting, whereas RDM also has both refresh and convert. Therefore, even if a RDM's initial MP pool is smaller, their effective MP pool is significantly larger. If you are using a Paladin, they also increase the Paladin's effective MP pool several times over. I'd much rather have a RDM try to main heal at 41 than have a WHM try to do the same.



What i meant was, at that level (41-60), there arent that many good MP boosting gear that is affordable. In the early levels, you’re hp to mp ratio, unless you are taru, can be anywhere from 2:1 to 3:1. So you aren’t getting good converts if you’re max mp is 350 when you have 700 health. With 350 mp, getting from convert to convert is tough, especially if you are the only healer, and it only gets worse depending on what you’re fighting, and if you need to also start hasting people. Refresh is nice, but it doesnt give you infinite mp.

A paladin tank is definitely beneficial to aid in healing. The more people that get refreshed, the more effective refresh is. I completely understand that, but so far, as a new player to nasomi, solo healing as a rdm at 41 went about as well as it could have without a PL. fighting flies in downstairs crawlers nest isnt something I would ever ask a rdm to solo heal, while also expecting them to always have enough mp to chain pull. There will be downtime as AoE has never been rdm’s strong suit. Beetles and bats? No problem, but like i mentioned: it depends. Some mobs more than others require a lot more healing, as i’m sure you’re aware.

All in all, I prefer a whm in the party to main heal, (41-60) as they get A bunch of beneficial spells well before rdm does. Ideally i want both a rdm and a whm for party, until at least 55 when good mp gear becomes available, and bards get ballad 2.


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PostPosted: Fri Nov 16, 2018 11:09 pm 
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For most of the upper part of the standard exp arc, RDM dances best with a NIN. WHM synergizes best with BRD + PLD.


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PostPosted: Sat Nov 17, 2018 2:29 am 
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Julia wrote:
For most of the upper part of the standard exp arc, RDM dances best with a NIN. WHM synergizes best with BRD + PLD.




I disagree...
Nin works well with whm 40+, Rdm 48+ due to haste.

Pld works far better with Rdm due refresh allowing larger MP pool work with. And Bard has work with hassle of positioning of providing ballad to Paladin (not to mention would need to pull or manage intentional links) and not give other party members ballad at the same time. Not to mention Rdm receives same benefit as a Whm with ballad providing larger MP pool.

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PostPosted: Sat Nov 17, 2018 3:02 am 
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Joined: Thu Aug 16, 2018 11:38 pm
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Wolffhardt wrote:
HarleyM wrote:
Keys wrote:
Rdm being more sought after than whm is only true much later, around level 60. Rdm has a small mp pool, and although yes, refresh is god like, it doesn’t cure you. Rdm gets haste/cure 4 later than whm at 48, and they dont get access to good MP boosting until about 60, making convert hard to last 10 minutes. I certainly wouldnt invite a rdm to main heal at level 41 without a PL.


A larger MP pool is useless once you have spent the extra MP if you are, on average, spending mp faster than you are recovering it. A WHM does not have any MP recovery tools except resting, whereas RDM also has both refresh and convert. Therefore, even if a RDM's initial MP pool is smaller, their effective MP pool is significantly larger. If you are using a Paladin, they also increase the Paladin's effective MP pool several times over. I'd much rather have a RDM try to main heal at 41 than have a WHM try to do the same.



I think it depends on the WHM and RDM in question, and their intelligence. If you're just picking up random players from the pool, RDM has a lot more room for error because of their effective MP... making them the superior option, if you're just picking blindly.

As someone who is now at 50 on WHM and climbing, I can say that it's possible to make them basically the same for most parties up to this point at least . (Obviously, strictly healing purposes).

Do you have problems finding parties? Also do you frequently make parties or do you also get invited frequently?


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PostPosted: Sat Nov 17, 2018 6:19 am 
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I get invited a lot because people know me fairly well... which is one of the reasons why I post here, so no.. I don’t have much trouble. I don’t think I’m a great test case for whether WHM suck for invites.

I’m guessing it does.

I rarely make a pt unless I see a good BRD or brd and cor seeking.

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PostPosted: Sat Nov 17, 2018 10:18 am 
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People rave about refresh but in reality if a person understands ffxi then a whm can get 3mp/tick refresh all the time solo without much effort and for 0 mp cost (unlike refresh), /smn and melon/yagudo drinks. Ignoring convert for a moment, /smn + yag drink + better regen spells for higher efficiency make whm more efficient at sustaining their mp pool than rdm. I can't recall the exact cost per hour of maintaining constant refresh but it's only like 20k/per hr tops if you buy mats from cheapest sources.

For a person that plays whm properly the only real difference between whm and rdm is convert (but see above whm is more efficient mp user over longer periods of time) and cc ability. To get sleep as /blm you at least get conserve mp, not as good as /smn but it's something.


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PostPosted: Sat Nov 17, 2018 4:11 pm 
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dimitri wrote:
Kazaram wrote:
People rave about refresh but in reality if a person understands ffxi then a whm can get 3mp/tick refresh all the time solo without much effort and for 0 mp cost (unlike refresh), /smn and melon/yagudo drinks. Ignoring convert for a moment, /smn + yag drink + better regen spells for higher efficiency make whm more efficient at sustaining their mp pool than rdm. I can't recall the exact cost per hour of maintaining constant refresh but it's only like 20k/per hr tops if you buy mats from cheapest sources.

For a person that plays whm properly the only real difference between whm and rdm is convert (but see above whm is more efficient mp user over longer periods of time) and cc ability. To get sleep as /blm you at least get conserve mp, not as good as /smn but it's something.


this post has more problems than Jay-Z


Want to clarify what you believe was wrong?

I was simply highlighting that WHM can in fact come close to RDM performance if played in the most optimal way possible (using refresh juices). Therefore in theory RDM should not be favoured much over WHM, but most WHM do not play how I described so WHM discrimination is a thing. Using the tools in the game to improve WHM performance is harder than it is for RDM in the sense that you need at least cooking lvl 40 and enough gil for materials to craft the juices during parties (or lots of inventory space if you can buy large quantity from ah), but it's not much different to RNG, COR, NIN or other consumable users.

I will ask though, if a person refuses to use tools in the game that enhance the performance of their job can they complain about lack of invites?

Broken Clear Mind trait really doesn't help WHM as it makes refresh and convert even more valuable than they already were.


Last edited by Kazaram on Sat Nov 17, 2018 4:13 pm, edited 1 time in total.

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PostPosted: Sat Nov 17, 2018 4:13 pm 
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Posts: 242
Location: Québec
Well personally, the problems I see:

  • Red Mage can also chug Yagudo Drinks
  • Yagudo Drinks go for 2000/each on AH and last 3 minutes
  • A leveling session lasting 2 hours would require 40 Yagudo Drinks, or 80000 gil
  • If you're that rich you're better off playing ranger and use that money to buy kickass ammunition and get instant invites to parties and do absurd damage
  • One could level Alchemy, sure, but new players at the moment just make much more money, much faster by skilling up Fishing instead (it's an Economy problem unrelated to WHM though)

This is just for the sake of discussion, I mean, I totally agree with going into parties with all the tools you've got, but Yagudo Drinks don't grow on trees.

I'm curious about how well WHM/SMN performs for soloing, especially since pets seem to have pretty accurate and strong auto-attacks on Nasomi.

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Last edited by Piellar on Sat Nov 17, 2018 4:18 pm, edited 1 time in total.

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PostPosted: Sat Nov 17, 2018 4:18 pm 
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Posts: 41
Piellar wrote:
Well personally, the problems I see:

  • Red Mage can also chug Yagudo Drinks
  • Yagudo Drinks go for 2000/each on AH and last 3 minutes
  • A leveling session lasting 2 hours would require 40 Yagudo Drinks, or 80000 gil
  • If you're that rich you're better off playing ranger and use that money to buy kickass ammunition and get instant invites to parties and do absurd damage
  • One could level Alchemy, sure, but new players at the moment just make much more money, much faster by skilling up Fishing instead


RDM cannot chug yag drinks and use refresh spell. It is one or the other.

Buying from the ah was always the most expensive method. As I said if you level cooking and craft yourself you can save a lot of gil and bring the cost down by a large amount. Also melon juice is even cheaper if I remember right (but more crafts needed).

I only mentioned yagudo drinks because they are most efficient if you craft during the xp party (as I do because I don't have 40 free spare inventory spaces...). Melon juice is far far cheaper but a bit less efficient.


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PostPosted: Sat Nov 17, 2018 4:21 pm 
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Joined: Sat May 26, 2018 1:24 am
Posts: 242
Location: Québec
Kazaram wrote:
RDM cannot chug yag drinks and use refresh spell. It is one or the other.


I didn't know about that. Sounds good if you want to put that much effort into your WHM. I mean we're really lacking in actual WHM mains on Nasomi, so I'm sure you'll develop a good rep that way.

I play a Galka and just making it to level 25 WHM was a royal pain in the butt. >_< Terrible MP, no soloability and people don't invite WHMs for Dunes and Qufim unless you make your own party.

To answer OPs post I haven't played everything on Nasomi, far from it, but the three base mages in low-levels are the worst. Non-THF physical DPS get easy invites, as do all tanks. You can't fish on BRD or COR without /anon, even then some people will find you. :shock:

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