Ase wrote:
DuskRequiem wrote:
2H DD do far more then that in 60 seconds.
But 2h dd are 2h dd and smn is smn. Smn also is 100% safer damage, BP generate no tp, you have aoe buffs like hastega among countless other things summoner can do that a heavy dd cannot. Each job does different things and we can't compare a backline support role with 2handed dd that just do damage.
My comment is directly speaking to the person I quoted - he was impressed with that damage like it was a large number, and it's really not. Any 2H DD crushes that damage number, and the disparity grows with levels.
I'm just saying that amount of damage is very small in the grand scheme of things. Just because it's a big number doesn't mean it's a lot of damage (speaking to Shiva, as his comment was). The actual problem emerges on endgame content, where the damage is high AND hate free / risk free. I mean I saw Garuda pulling hate and face tanking Tiamat, it needed adjustment for sure.
Like others have said however, that doesn't solve the problem. It just takes longer now to do the same thing. So then was it a problem to begin with? Perhaps, but not the root. Ultimately, if completing content with Summoner is a "problem" - the only fix is to nerf their damage into the ground.
If Summoner damage was in fact nerfed significantly, they'd be used for 1% of content in the game. Everyone talks about "in era" here and in the BST thread, for instance, but that game sucked for many jobs in era, and QOL or tweaks to make stuff competitive is welcome. On a side note, when was the 2H buff again? Late 2007, end of TOAU or so? I can't remember.
If Double Slap damage, for example, had got significantly nerfed - do you think anyone on Nasomi is going to bring Summoner instead of, or with, a Red Mage? Hell no, they'll bring another SAM (or any 2H dd) who spams 800+ damage pentas every 15-20 seconds on Bats + everything flying mob in every camp thereafter. It would be a worse BLM (who has amazing utility + amazing damage, even if the utility is mitigated endgame) who actually did never get parties, because nobody would want it at 75.
Summoner can do a lot of stuff, surely - but how impactful is any of that at endgame? Beyond maybe some really quirky uses for specific Blood Pacts (that aren't even needed) - if Summoners didn't do damage - would people actually want or bring them? The answer is no. Then the job becomes what it -actually- was in retail - a shittier WHM. Every DD can sub NIN, so there's never an XP situation you want 2 healers anyway. So instead of the job being complete dogshit, it does good damage. It's not like Garuda is equpping KCs and zerging AV (or anything) in 25 seconds.
So tl;dr - Summoner damage was definitely too high, but that is not the core problem, because they're still capable of the same thing. Maybe enrage timer on Kings is tighter now or something as a result, idk. The damage being lowered is 100% okay - and it is also okay for Summoner to compete for a DD slot. If the damage was appropriate for level 99 mobs only, it would be a non issue - but Summoner 1-69 is getting hit as a result, which is not the problem.