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PostPosted: Fri Nov 30, 2018 11:25 pm 
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Joined: Fri Oct 05, 2018 12:26 am
Posts: 133
Seriously, not trying to troll... this is a very frustrating situation atm.

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Just one convenient example. Notice the sales volume.... over 200 sell per week, just north of 30 per day on average. A handful of users tanked the price to near cost in just a couple days... used to be on roughly a 1600-2k rotation, depending on time of week and good old supply/demand.

One user (not a group, just ONE account) flooded it at a 500gil undercut and took up all the market at first. Then as people adjusted to the new price point and started to try to squeeze their sales in under his/hers.... it started dropping by 100 a clip until it eventually dropped to where it was selling for 1000/1100--just barely over the more common cost to put up a stack. And this SAME user has been grabbing up the lion's share of the sales along the way--even the ones at 1000/1100. A few times it looked like it was going to recover to 1300/1400 again... and then this SAME user comes along and drives it into the dirt again.

Note that even if you farm all the mats needed to craft the recipe items (sugar, butter, ginger, etc.) to make them extremely cheap---you can only craft them 33 at a time (all HQ tiers are Wizards). So one would have to spend a lot of time farming/crafting, or otherwise spend possibly north of 600 gil a stack to buy around half the mats and farm/craft the other half--and it would STILL be a time synch--to only make a few thousand gil a day for the effort?

There are other absurd examples... items whose usual stock sold through nearly EVERY WEEKEND. One such popular Jeuno item was ganked to around 2/3 the previous weekend's price ranges just the other night, virtually freezing everyone else out of the market. Hopefully it can correct itself this weekend when it once again sells through--like it usually does.

I get it... people undercut to grab a quick sale, and with the 100 item limit it will become mor common. I admit it openly... I do it too, but try to keep it in reasonable cycles so it can quickly bounce back. Many people do the same thing--but tend to do it more responsibly, usually giving the market time to recover quickly.

But the past week or so, people have just been flooding the AH with highly consumable items at bargain basement price points.... items they would otherwise already be selling through at a reasonable rate at their more relevant market rates. Key point there... not items that keep mass quantities up at all times, but a small portion of their weekly sell through rate--or even completely sell out periodically. These users are just shooting themselves in the proverbial foot, not to mention screwing everyone else who also has bloated inventories to flush out since the 100 item cap was implemented.

Just saying... please... for the love of Pete people... take a moment to look up the flow of these items and post more responsibly.

/soapbox


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PostPosted: Fri Nov 30, 2018 11:37 pm 
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Posts: 1465
This is what happens when a large amount of people have the ability to craft those items. You also have to realize, high-end crafters don't want people infiltrating their markets, so they will cut the synths down to a sizable loss just to remove others from the market before raising the price again. I've done it and I know many others who have as well. This is economics.

Your complaining about a problem that will never go away. People will undercut stuff to a point where it is barely profitable(talking 50g a synth).

As someone who used to be the main supplier of OWNM drops, it's happened more times than I can count. Raise price of X-item to y-price, get undercut by 10-20% because another group got 1 and don't want to wait to sell it at the current market rate. It's the main reason why I got out of the OWNM game, I wanted whoever got the OWNMs that day to make bank. Those groups wanted to undercut the markets I raised because they need that money ASAP.

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Last edited by Kazen on Fri Nov 30, 2018 11:40 pm, edited 1 time in total.

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PostPosted: Fri Nov 30, 2018 11:39 pm 
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I've been saying that maybe it's time to bring it to 7 listings per person instead of even 100. But I don't know if we really have the pop for just 7 yet. I say this as someone who floods markets and lists many many items.

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PostPosted: Sat Dec 01, 2018 12:08 am 
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economics bro.

7 ah limit would just end up making things more expensive and people would whine more (because the vast majority of the server are buyers and not sellers)

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PostPosted: Sat Dec 01, 2018 12:14 am 
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Joined: Thu Feb 02, 2017 8:38 pm
Posts: 613
RAIST5150 wrote:
Seriously, not trying to troll... this is a very frustrating situation atm.

Attachment:
UIndercutters.jpg


Just one convenient example. Notice the sales volume.... over 200 sell per week, just north of 30 per day on average. A handful of users tanked the price to near cost in just a couple days... used to be on roughly a 1600-2k rotation, depending on time of week and good old supply/demand.

One user (not a group, just ONE account) flooded it at a 500gil undercut and took up all the market at first. Then as people adjusted to the new price point and started to try to squeeze their sales in under his/hers.... it started dropping by 100 a clip until it eventually dropped to where it was selling for 1000/1100--just barely over the more common cost to put up a stack. And this SAME user has been grabbing up the lion's share of the sales along the way--even the ones at 1000/1100. A few times it looked like it was going to recover to 1300/1400 again... and then this SAME user comes along and drives it into the dirt again.

Note that even if you farm all the mats needed to craft the recipe items (sugar, butter, ginger, etc.) to make them extremely cheap---you can only craft them 33 at a time (all HQ tiers are Wizards). So one would have to spend a lot of time farming/crafting, or otherwise spend possibly north of 600 gil a stack to buy around half the mats and farm/craft the other half--and it would STILL be a time synch--to only make a few thousand gil a day for the effort?


Those people undercutting are buying tons of stacks from vendor for under 1k/stack and listing them. Minimal time spent. I have spent a fair amount of time in the NPC -> AH market and I get the impression that a few people are botting this process. Which is why they don't care about cutting the profit margins so low.

The 100 item limit is a godsend for these activities, though. It opens it up for so many more people to participate.


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PostPosted: Sat Dec 01, 2018 1:03 am 
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What you are describing is called "dumping" in economics. In many places IRL, it is illegal if it harms a market. People get away with it here, however, because Nas does not have any explicit market-competition rules. One could make the argument that dumping is actually injurious to gameplay and thus should be considered a rule violation.

https://en.wikipedia.org/wiki/Dumping_(pricing_policy)


Last edited by Julia on Sat Dec 01, 2018 1:07 am, edited 1 time in total.

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PostPosted: Sat Dec 01, 2018 1:05 am 
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Joined: Fri Oct 05, 2018 12:26 am
Posts: 133
Julia wrote:
What you are describing is called "dumping" in economics. In many places IRL, it is illegal if it harms a market. People get away with it here, however, because Nas does not have any explicit market-competition rules. One could make the argument that dumping is actually injurious to gameplay and thus should be considered a rule violation.

https://en.wikipedia.org/wiki/Dumping_(pricing_policy)


Nice to see someone else gets it. Thank you... was getting a bit concerned.


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PostPosted: Sat Dec 01, 2018 1:19 am 
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Joined: Thu Jan 25, 2018 4:39 am
Posts: 446
Julia wrote:
What you are describing is called "dumping" in economics. In many places IRL, it is illegal if it harms a market. People get away with it here, however, because Nas does not have any explicit market-competition rules. One could make the argument that dumping is actually injurious to gameplay and thus should be considered a rule violation.

https://en.wikipedia.org/wiki/Dumping_(pricing_policy)


Lol.

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PostPosted: Sat Dec 01, 2018 1:26 am 
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Joined: Mon Oct 08, 2018 7:27 am
Posts: 212
Aren't they available for sale from npc for 3gil each? A stack would cost you 297 gil.


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PostPosted: Sat Dec 01, 2018 1:32 am 
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Joined: Sun Apr 08, 2018 8:40 pm
Posts: 35
Please stop whining about this non issue.

FFXI is a game, and more than any crafting limitations or anything else the players that have more freedom to play inherently control more power over literally every aspect of game play. You know why cookies are cheap? Because players with more time than you, can stand to make a considerable amount of money on their time by undercutting you. It doesn't matter that their profit margins are non existent. So long as their profit is 1g or greater they have all the reason in the world to do it. Additionally, the fact that its not readily apparent as an optimal is irrelevant (though clearly it could be), because once again its a game and people derive enjoyment in whatever way they choose.

This won't ever change. It won't even change in a 7 item per character ecosystem. In fact, I'd argue that any more restrictive limitations on the auction house system will produce a worse outcome because it encourages degenerate player behavior like cheating and other things that compromise the integrity of the game. Especially because on retail, so long as your wallet was big enough you could own as many 16 character accounts as you wanted granting wealthy players like those with more time an inherent advantage. An option that doesn't exist on Nasomi any longer, and one that may very well create unintended consequences.

So either cut your losses and move on, quit, or find a better method for yourself. But don't whine. Its unbecoming and fairly childish.


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