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PostPosted: Tue Jan 01, 2019 11:16 pm 
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I've been playing maybe 2-3 hours at a time over the last 3 or 4 days running all over Bastok and killing bees, bats, and worms only to recently make Level 7. It seems so slow that I feel like I'm doing something wrong. Anyone have some tips or help for a Level 7 Thief? My goal is to get to Ranger and then eventually to Corsair in the long run.

I admit that a lot of that time was talking to NPCs and trying to get my bearings in town and taking on like 2 Missions before heading out and grinding on mobs.

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PostPosted: Tue Jan 01, 2019 11:21 pm 
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TuKuuL wrote:
I've been playing maybe 2-3 hours at a time over the last 3 or 4 days running all over Bastok and killing bees, bats, and worms only to recently make Level 7. It seems so slow that I feel like I'm doing something wrong. Anyone have some tips or help for a Level 7 Thief? My goal is to get to Ranger and then eventually to Corsair in the long run.


This game is about the journey, not the destination. Embrace the grind.

Tips: Target Bees/Hornets as much as you can as they drop Beehive Chips and Honey which you can sell on the AH for a decent amount of gil. There are a bunch of these on mountains in N/S Gusta and also down near Dangruf Wadi.

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PostPosted: Tue Jan 01, 2019 11:21 pm 
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If you're only level 7 after 2-3 hours you're definitely doing something wrong. I would imagine you could get to Dunes level in 3 hours (level 14 or so) on a fresh character.

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PostPosted: Tue Jan 01, 2019 11:24 pm 
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.


Last edited by Kipling on Sat Jan 12, 2019 4:20 am, edited 1 time in total.

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PostPosted: Tue Jan 01, 2019 11:26 pm 
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Therin wrote:
If you're only level 7 after 2-3 hours you're definitely doing something wrong. I would imagine you could get to Dunes level in 3 hours (level 14 or so) on a fresh character.


Yeah, I was probably running around town too much. I'm Xyyth in the game if anyone wants to help guide a noob. Much appreciated.

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"Xyyth" / Hume / MNK-THF-? / Home City: Bastok


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PostPosted: Wed Jan 02, 2019 12:02 am 
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Posts: 613
Thief is one of the slower jobs to start with; it is much weaker than WAR or MNK in the early solo levels with no subjob or useful abilities, and you start with dagger which is much worse than H2H or axes early on. That is part of the reason it seems hard. Your first job will be far and away the slowest one you do because there are so many things you need to do.

Listing some off the top of my head: building Fame in the various cities, Rank Missions, unlocking faster transportation (outpost warps, telepoints, chocobo license, airships, etc) and access to locked areas, levelling subjobs, farming to get your first decent sets of gear, one-time quests with nice rewards (like spells)... basically stuff that you'll never have to do again that will make everything better the next time you level up a job.


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PostPosted: Wed Jan 02, 2019 12:57 am 
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Joined: Sun Apr 08, 2018 8:40 pm
Posts: 35
The issue is that you are not approaching your goals as pragmatically as possible.

Discard the idea that the classes are really in any way a sort of progression of one another.

Thief>Ranger>Corsair makes very little sense. Many jobs can use marksmanship and archery that aren't these three. Thief in particular, is not a damage dealing class. Their primary focus is to manage the tank's emnity. Ranger is focus on martial ranged damage and Corsair is focused on buffing the party, debuffing the mob and doing aggressively medium damage.

For your first job, you should unanimously be leveling Monk. Monk is a DD, it will secure you a fast level 18-20 through Valkurm dunes, and it provides the best sub job at low levels. Thief/Monk will take you into the early 30s in terms of utility.

On top of that, the two have a significant amount of gear overlap, meaning you can compound your early money making efforts by having what amounts to double the amount of equipment for half the price.

Why?:

1.) Monk has the largest base HP pool in the game. For your first job, this is important because without a sub most jobs besides Warrior are lacking in the HP department. The issue with being a warrior without a sub, is that the damage is mediocre. You won't enjoy being a subless warrior especially if you aren't able to dedicate the time to getting a bunch of high quality gear.

2.) All the best weapon skills in the game, are built around multi-hit formulas (or they are Ranger exclusive) Combo, Monk's first weapon skill is a threefold attack. It's the only one pre-40 that has more than two hits, this makes it extremely powerful in a relative context.

3.) Martial arts is a flat delay reduction which is a direct increase in attack speed. Before spells and equipment that add haste, this improves your damage over time.

4.)Monk can get away with just accuracy gear. Hand to Hand weapons are mostly very cheap, and some of the best ones only require you to keep signet active.

5.) For those early levels (1-10) Monk doesn't have to rest hardly ever. This is because their native HP pool is so big, and their damage output is so high they take relatively no damage while eliminating targets quickly which is damage mitigation. This is likely your problem, because you are probably playing thief and probably one handing a dagger. Daggers are a terrible weapon until level ~33. Avoid like the plague till then. The exception is if you have Ninja as a sub job, you can dual wield to a somewhat greater effect, though its still not ideal until viper bite. The trick to getting to level 12 solo, is to constantly target soft, easy prey mobs. Exp per kill doesn't matter. If can be as low as 15-20 exp per kill, if you never have to rest because you are picking squishy weak targets, you greatly reduce your need to take a knee, and you are going to far more frequently avoid a situation where aggro is going to get you killed. The biggest pitfall new players make is going after high exp beefy mobs.

People will tell you to farm specific mobs for their drops. Don't bother. The best way to approach this game, is by dedicating your time in phases. Spend a week exping, then spend a couple weeks dedicated to just making money. Once your gear is all caught up, resume exping. You will have much more fun having good gear and taking your time, than constantly feeling like you aren't up to snuff because you decided to rush to the level cap. This is a time locked server, you cannot possibly fall farther behind than you already are, because there is no more progression to be had. Relax and smell the flowers, because if you can't do that you don't really have a reason to be here.


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PostPosted: Wed Jan 02, 2019 1:09 am 
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Joined: Thu Nov 29, 2018 2:40 am
Posts: 68
get cheap food (meat jerky or griller hare)
sell your dagger and get hand to hand, or at least a sword.
Upgrade your gear at level 10

Kill kill kill kill kill~~~

PS: always have signet on/ CP is useful for gear upgrades as you rank up


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PostPosted: Wed Jan 02, 2019 10:01 am 
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Posts: 117
This game is very different from modern MMOs in that talking to NPCs doing missions/quests are generally for story telling purposes and fun/rewards, compared to stuff like WoW where they shower you with XP.

You can only get XP from fighting monsters, don't feel bad about how long it takes as it's not a race and there's a lot of deep knowledge you'll be missing out on as a newbie. If you want to play Thief I'd highly recommend scrounging what money you can and buying a Hand-to-hand weapon or even a sword, as mentioned Thief starts with a dagger which are terrible weapons until later on.

You can play Thief until level 18 then start a quest to unlock your sub job (Allows you to add on another character class at half your level) then you'll want to change job to something like Monk or Warrior and level that up for a bit, then change back. What you'll find in this game is you'll 100% be playing different classes every now and then so don't worry about being committed to any kind of class path or anything, there's no such thing as rerolling or anything.


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PostPosted: Wed Jan 02, 2019 11:55 am 
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Joined: Mon Sep 03, 2018 2:18 am
Posts: 25
raise mnk as first job if you would like to have some decent killing speed and very little spending on equipment.
thf with it's mighty drop increase seems like a perfect first job but actually it's worse. let's say not many would like a thf in their party in the first place. even if they allow it they definitely want a thf with a sub. and if it have a sub it should be /mnk and h2h in dunes. after all of this requirement. a thf/mnk before lvl 15 is mostly a dead weight.

jobs aren't made equal. weapons definitely aren't made equal. do the research.
raising thf is a pain. in the time you try to raise your thf a mnk have like double the lvl = more kills= more money.

after all of this. enjoy the game and don't worry about a thing. who cares if it take a day or week or a month. as long as your having fun


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