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PostPosted: Thu Jan 17, 2019 4:12 pm 
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I believe it's against the rules to talk about it here, but I'd told Nas about it, and it certainly appears that some people do it now. That's not really the point though, we also didn't know what could give people an advantage for a very long time with the old claim system. The resting and levels is useful ideas though.

I don't see why we'd be so quick to assume THIS TIME it's perfectly random.

Nabutso wrote:

There was an issue with the previous system. I said as much. Nas changed it because it was an issue. The choosing of eligible targets is random now, that's it.


there's just nothing to gain from making this claim in public, without any actual reason other than being told the same thing that we were told last time it wasn't true.

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PostPosted: Thu Jan 17, 2019 4:24 pm 
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I think the more important question would be why does KA drop r/ex but most NMs drop rare?

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PostPosted: Thu Jan 17, 2019 4:25 pm 
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I promise that's not the more important question, lol, but it is a valid one still.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Jan 17, 2019 4:27 pm 
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I wouldn't even want to think about what a clusterheck KA would be if it dropped Speed Belt, honestly.

I think it's a good thing that it's not a money NM. V Belt is pretty much needed by every job but BLM and MNK, so with it being Rare/EX there's actually a chance you might see it, whereas with it being Speed Belt it'd be way over-camped and we'd all have to buy it instead.

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PostPosted: Thu Jan 17, 2019 4:31 pm 
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Nabutso wrote:
DuskRequiem wrote:
Nabutso wrote:
We know 100% how it works:
The mob spawns, but is not visible or available to be targetted by players at all.
The mob does what it normally does on spawn, walk around, or just stand there, etc. Normal AI.
If the mob aggro's you once it enters it's "aggroing players" state, after it's done it's initial invisible spawn, it will appear and you will have claim.
If the mob does not see/hear somebody eligible, it simply pops without having claim on anybody. But it can still aggro somebody immediately afterwards if they move into range etc.


KA appeared shortly after the final Knight died, appeared essentially mid-swing against a party member. To me, I thought it looked Red, but I'm old and slow. The party member even took damage from the swing.

Someone else Provoked KA, and the claim was lost.

Is this a case of item #4 you listed? The camp was packed, KA appeared swinging. It never was up wandering around Yellow. Does that mean it can become aggressive to someone (while Invisible), appear attacking, yet still unclaimed? Every other time I've seen KA pop he would show up Yellow/moving slightly for a moment before someone claimed him, I've never seen him lose Invisible while attacking (and be claimable by the non-targeted player).


It sounds to me like you just saw it later than others but it aggro'd after the auto-claim system completed but did not aggro anybody eligible in time. This is relatively common on sound aggro NMs (so, Spook too) since it's more likely someone will get aggro'd since it's a small area and all around it AFTER the autoclaim (but also less likely to ever spawn without having already claimed somebody). I guess it's -possible- that the duration of time it autoclaims is shorter than the duration of time it is untargetable for.

Additionally, if your friend did anything to unclaim, like hitting another mob, you can lose autoclaim. Or Hide, etc.

Wolffhardt wrote:
This topic is going to go for infinity pages and be wildly disappointing and frustrating.

Yet will have been completed on the first page (in terms of actual discussion and information).


I can confirm that the aggro mechanic and autoclaim mechanic on KA are related, but for sure are not the same exact mechanic. I've noticed multiple times one happening without the other happening, and after camping KA for almost 2 months straight without missing a day, there is for sure a secret to it that certain people know. I think the problem is being addressed here, but I also dont want to bring more light to it.


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PostPosted: Thu Jan 17, 2019 4:47 pm 
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Therin wrote:
I wouldn't even want to think about what a clusterheck KA would be if it dropped Speed Belt, honestly.

I think it's a good thing that it's not a money NM. V Belt is pretty much needed by every job but BLM and MNK, so with it being Rare/EX there's actually a chance you might see it, whereas with it being Speed Belt it'd be way over-camped and we'd all have to buy it instead.


sbelt/vbelt was never meant to be a widely-held item. Camping clusterheck is very much in this era. Food for thoughts.

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PostPosted: Thu Jan 17, 2019 4:57 pm 
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Camper wrote:
Therin wrote:
I wouldn't even want to think about what a clusterheck KA would be if it dropped Speed Belt, honestly.

I think it's a good thing that it's not a money NM. V Belt is pretty much needed by every job but BLM and MNK, so with it being Rare/EX there's actually a chance you might see it, whereas with it being Speed Belt it'd be way over-camped and we'd all have to buy it instead.


sbelt/vbelt was never meant to be a widely-held item. Camping clusterheck is very much in this era. Food for thoughts.


As much as I hate to agree, cause I know what KA would look like if he dropped Speed belt, the amount(and quality) of people who own a V Belt is staggering on this server. I went 7 years and never owned one on retail, and on here, Godz has one. Needless to say theyre far too common, on a server where things are trying to stay as true to retail as possible.


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PostPosted: Thu Jan 17, 2019 5:01 pm 
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Posts: 191
Anyone who has camped more than a handful of HNM since the new system was implemented can tell you that sometimes HNM will pop yellow despite having viable autoclaim targets. I'm not sure if anyone has determined what causes this.


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PostPosted: Thu Jan 17, 2019 5:16 pm 
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Please don't PM me asking what I'm talking about before... I probably won't tell you. And as Harley mentioned, thinking the system just works perfectly fine now is an opinion that can only be held if you don't bother going to camp NMs that have autoclaim.

It's certainly better than the player-age mechanic we had, so I'm grateful for that, but it'd be nice if he just worked on the claim shield mechanic from retail in this era.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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PostPosted: Thu Jan 17, 2019 6:01 pm 
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lockecole777 wrote:
As much as I hate to agree, cause I know what KA would look like if he dropped Speed belt, the amount(and quality) of people who own a V Belt is staggering on this server. I went 7 years and never owned one on retail, and on here, Godz has one. Needless to say theyre far too common, on a server where things are trying to stay as true to retail as possible.


It's because on retail no one (and by this I mean regular players) bothered camping it until it became V. Belt, because Japanese linkshells or RMT had it all buttoned down with claim bots that were never policed or controlled.

Here, it has always been V. Belt, so there used to be very little, if any, competition on the NM. When I got mine we went 20-30 days in a row without any competition. That was enough time for all 5 people I camped with to get a belt.

Retail was much the same when it went to V. Belt. A few months after the transition (long enough to let the hype die down), I went out there with my DRK (had been using a Swift Belt prior to that) and there was usually no one else there, maybe one other group tops.

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