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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:04 pm 
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Joined: Sat Mar 03, 2018 8:28 pm
Posts: 638
Wolffhardt wrote:
Miku wrote:
Wolffhardt wrote:
Every LS after events has some random dude that posts parsers.


There's usually a dedicated person who adds up all the figures from the combat log. It's a rough job, but someone has to do it.


:lol:

Glad you guys found something for Sapa to do



Im not sure former president reagan would trust those numbers XD


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:13 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
Ive always really enjoyed the competitive end game scene with tons of parse logs being shared, and we all have a good idea of which jobs are best under which situations. When you have new content coming, new metas to discover, and competition with other groups. But on a 15 year old game run by 1 guy, the only thing a ton of parse logs flying around are going to do is make everyone's strategies more rigid. We'll figure out what the absolute best is even faster, we'll achieve it, then we'll get bored until Nas nerfs it. Games like WOW are for players who dont theory craft new strategies or discover new and interesting ways to do things. That shit is figured out in a day and replicated across every server through streams, etc. It's boring.

And again, that dragoon or samurai, in satisfactory gear that is carrying the party while watching netflix, is a lot more likely to be dejected or resentful of the blm in party when the whole server knows blms suck, because every group parses. Mob mentality is a hell of a drug. Parses could be used for good, but were all human beings, so they obviously wont be.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:19 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
My main point of contention is that people are already using parsers. I guess the point that it's not allowed is making it so it's only used for good, because you can't publicize it to bash the crappy players because then you might get banned. There are some actual beneficial uses that could help identify issues with the code, but I'm not sure Nas would even care to see that.... so meh? Maybe the current way is fine.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:32 pm 
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Joined: Tue Jun 14, 2016 1:07 am
Posts: 59
Wolffhardt wrote:
My main point of contention is that people are already using parsers. I guess the point that it's not allowed is making it so it's only used for good, because you can't publicize it to bash the crappy players because then you might get banned. There are some actual beneficial uses that could help identify issues with the code, but I'm not sure Nas would even care to see that.... so meh? Maybe the current way is fine.


An interesting perspective. If this is the case, that parsing is illegal but not enforced, I can see how that would eliminate some of the bullying everyone is anxious about. A counterpoint that I would then bring up is why are some players granted the privilege of using parsers (As I'm typing this i'm cringing because I literally don't care) without repercussions, but if it became a server wide phenomenon, I'm sure the rules would then be enforced? It reminds me a little bit of the recent debate over scraping for ToDs with a resource available to everyone, but only some people knew about and cracked down on by Nas to his chagrin that it came to light.

Man, weak argument. It's the best I can come up with though to keep the conversation moving forward.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 5:55 pm 
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Joined: Wed Dec 06, 2017 2:35 pm
Posts: 2629
Nas doesn't know who is using parsers. I assume he'd take action on those that are, if he knew, I guess. It's a lot of work to police something that doesn't really matter... which is still my point of just allowing it.

It's not something you can easily enforce.

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Kazen wrote:
...TopShelf told Nas to roll back all your ZNM gear, do the gilpocalypse and nerf Fishing/RNG into the ground.


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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 6:21 pm 
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Joined: Thu Mar 29, 2018 1:51 pm
Posts: 510
coming from a long experience with final fantasy XIV , devs know people are using parser and they also know it's not allowed however no actions are taken untill some1 doesnt make it an argument for kickin people from party , my opinion is that Nas just act as ffxiv devs , he knows there are people who uses parser but untill it doesnt become an issue he won't take any action

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 Post subject: Re: Parser
PostPosted: Mon Jan 28, 2019 7:11 pm 
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Joined: Wed Mar 02, 2016 8:37 pm
Posts: 565
I personally believe that Nas should allow players to bring him parses privately for the sake of addressing what they feel are issues in game balance, etc. I believe they should be allowed to be used personally, but only when everyone knows they arent allowed publicly, and therefor never talk about them or mention them for why they KNOW what they know. As soon as people start comparing parses publicly, confidence is built, that whole mob mentality bag opened, and people's tolerance for nonmeta strategies goes to shit. Ive just seen it happen in every end game of nearly every mmo ive played.


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 Post subject: Re: Parser
PostPosted: Tue Jan 29, 2019 5:55 am 
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Joined: Tue Mar 13, 2018 6:12 am
Posts: 191
exelyon wrote:
And again, that dragoon or samurai, in satisfactory gear that is carrying the party while watching netflix, is a lot more likely to be dejected or resentful of the blm in party when the whole server knows blms suck, because every group parses.


I have a slightly different take. Even WITHOUT parsers everyone already knows BLM sucks in EXP parties. Most people 'know' that THF and BLU and PUP and BST do poor damage. Most people 'know' that SAM and RNG do the best damage. The only way this widespread 'knowledge' is likely to change is if someone is able to demonstrate, through parses, that the common wisdom is incorrect.

The big concern that has been repeated is that players will use parses as a club to beat weak members of the party with. Anyone who would use a parse as a club to beat weak members is already beating those weak members with their eyeball estimates. With parses, at least the weak member would know that the criticisms, however inappropriate, are accurate.


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 Post subject: Re: Parser
PostPosted: Tue Jan 29, 2019 6:34 am 
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Joined: Sun Jul 29, 2018 6:51 pm
Posts: 475
exelyon wrote:
As soon as people start comparing parses publicly, confidence is built, that whole mob mentality bag opened, and people's tolerance for nonmeta strategies goes to shit. Ive just seen it happen in every end game of nearly every mmo ive played.


Gonna have to agree, FFXIV is a mess of "this job sucks because its .001% worse than the optimal parses that the top 1% do, but only probably because that job is just played at a higher skill level." As much as I would like a parser for myself, because I know I would use it for good and just light hearted competition amongst friends, I dont think its good for the FFXI community.


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 Post subject: Re: Parser
PostPosted: Tue Jan 29, 2019 6:59 am 
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Joined: Mon Aug 06, 2018 3:29 pm
Posts: 18
lockecole777 wrote:
exelyon wrote:
As soon as people start comparing parses publicly, confidence is built, that whole mob mentality bag opened, and people's tolerance for nonmeta strategies goes to shit. Ive just seen it happen in every end game of nearly every mmo ive played.


Gonna have to agree, FFXIV is a mess of "this job sucks because its .001% worse than the optimal parses that the top 1% do, but only probably because that job is just played at a higher skill level." As much as I would like a parser for myself, because I know I would use it for good and just light hearted competition amongst friends, I dont think its good for the FFXI community.


There's already meta strats for everything done in XI pretty much. Having a parser wouldn't change that. Comparing it to FFXIV also isn't the best, because in XIV you can actually clear anything with any comp as long as you have 2 healers, 2 tanks, and 4 dps. A lot of the time, you can kill things without even being that specific too. In FFXI, it's much more strict on what jobs are actually useful depending on the content you're trying to do. Having a parser would just make it a lot easier to see who is actually attempting to do anything in EXP parties at least. In endgame content though, many times DPS have to hold anyway or BLM are only really casting for MB, etc. So having a parser to see your damage wouldn't be that helpful, but seeing resists and all that over the whole fight would be helpful.


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