Aquious wrote:
Technyze wrote:
Riosu wrote:
This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.
Esspecially since most of us live busier lives these days. Try to accomplish more with less time to play haha.
I feel ya on that. Working full time with a 1 hour drive each way, full time student as well as being a husband/father, time is very limited. The other night it took about 40 minutes to find and group up for a party. While I would love to see some changes to raise effeciency, it shouldnt be TOO drastic. There should still be some travelling and danger in the world. So I had a few ideas when it came to that:
1) Keep the Outpost Warp NPC in their starting city, but add a destination near Jeuno & Aht Urghan. As a RDM i feel its unfair that I can sneak/invis safely through Qufim while others can not (main reason I picked the class). That spreads the HUBs around, its also no fun to start in a "dead city." (side note: moving the gustaberg outpost east to reach bastok faster would be godsend)
2) Chocobo whistles are "too much". As soon as you mount, youre invincible for 30 minutes. Having that mobile invincibility at all times from any place is too powerful of an item. Add chocobo renters like the ones at teleport crags to outpost. that would result in outpost region conquests being more important, great goal for linkshells to organise to XP in constant different locations.
3) Make warp scrolls stackable. I would gladly pay a lot more than 10 points each of conquest points if I didnt have run from the homepoint crystal in windurst to the W.W. NPC guard after EVERY TIME i warp home.
Ultimately this combination makes reaching an XP location more effiencient, without keeping people "too safe,
creates more importance on region conquest for supply quests,
and giving access to other cities for questing/whatever without condensing the population to 1 overly populated hub.
I feel like I'm left scratching my head with the confused look on my face. I know some of you are new, but let me say it for everyone. This is NOT RETAIL. This is Nasomi. Things aren't 100% retail.
Now that I got that point across (I hope), I'm going to just address your post, I come with friendly intentions.
1) If someone is headed through Qufim with the hopes of going to the new Upper Jeuno - Whitegate NPC, they better be able to get through Qufim with no aggro. Cities are unique here - I know my Sandy people (what up fam). Having your starting city is a sense of pride starting out and makes you want to work to get the OP for next week, everyone besides Windy cause they never win.
Edit: Low levels going through Qufim to Jeuno know the risks.
2) Chocobo whistles are an annual item. I may have missed the last one but I still have mine from 2016 and have used 9 charges. You mention wanting to get the OP for your city on #2 but the Chocobo Whistles mention don't make sense.
3) Make warp scrolls stackable. Again, there are annual events that help with warp scrolls. I have two items - Treat Staff II and Moogle Cap. If you really want a stackable warp, get lvl 36 (correct me if I'm wrong), and buy a Warp Cudgel. I have Instant Warp, Moogle Cap, and Treat Staff on me at all times. If I forgot my scroll of Instant Warp more than 2 times every 20 hours I deserve to die and lose EXP. Side Note: If you hate running to the NPC, set your homepoint closer to another NPC. I don't know how that maze called Windurst works, but I have to imagine FFXI developers didn't make you jump through hoops to get to the NPC for signet or an Instant Warp.
Hope you don't take this the wrong way. Best of luck and let me know if I can help you in the future.