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PostPosted: Sun Jan 27, 2019 9:53 pm 
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Joined: Sat Nov 12, 2016 4:08 pm
Posts: 80
Slyfeine wrote:
I am someone who enjoys immersing myself in game worlds.

I agree with Nasomi's view that the world does need some travel aspect to feel alive and reduce crowding. During these "tedious" runs through zones, we might encounter fellow adventurers that may need help. It adds the aspect of random encounters, creating situations where we interact with each other, and makes the world feel more expansive. I've made a few real life friends from simple random encounters while running through zones.

Starter nations feel like home and offer the outpost warps to get you somewhat close to where you want to go. You start at home and decide what you want to do today, prepare, then head out on your adventure.

I feel as though Jeuno and/or Whitegate are places to go when you're looking for members (or looking for a group) for a higher level mission or quest. It's not a long run from Qufim OP from your home nation to get to these areas if that's what your goal is. In retail, we also had party members/linkshell mates shout in different areas to get a wider audience if needed.

That's how I feel on the matter, anyway.


This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.


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PostPosted: Sun Jan 27, 2019 10:09 pm 
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Joined: Wed Dec 26, 2018 3:40 am
Posts: 18
Riosu wrote:
This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.


I completely understand why people focus on efficiency and save time. Most of us nostalgics do have responsibilities and any time shaved off from travel is awesome. More time to get things done.

That being said, isn't this supposed to be a "way back in the day" server? How many of us came here to recapture that experience?


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PostPosted: Sun Jan 27, 2019 10:23 pm 
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Joined: Fri Nov 16, 2018 5:37 am
Posts: 19
One thing to keep in mind is that according to the ToAU roadmap, Nas wants to implement Besieged. If Whitegate is not the main hub (and if there's not an easy way to get there) when that happens, Besieged might be kind of pointless. Not that Besieged is particularly important, but if he's spending time on it he probably wants people to do it.


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PostPosted: Sun Jan 27, 2019 10:38 pm 
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Joined: Mon Apr 09, 2018 6:41 am
Posts: 15
Riosu wrote:
Slyfeine wrote:
I am someone who enjoys immersing myself in game worlds.

I agree with Nasomi's view that the world does need some travel aspect to feel alive and reduce crowding. During these "tedious" runs through zones, we might encounter fellow adventurers that may need help. It adds the aspect of random encounters, creating situations where we interact with each other, and makes the world feel more expansive. I've made a few real life friends from simple random encounters while running through zones.

Starter nations feel like home and offer the outpost warps to get you somewhat close to where you want to go. You start at home and decide what you want to do today, prepare, then head out on your adventure.

I feel as though Jeuno and/or Whitegate are places to go when you're looking for members (or looking for a group) for a higher level mission or quest. It's not a long run from Qufim OP from your home nation to get to these areas if that's what your goal is. In retail, we also had party members/linkshell mates shout in different areas to get a wider audience if needed.

That's how I feel on the matter, anyway.


This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.


Esspecially since most of us live busier lives these days. Try to accomplish more with less time to play haha.


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PostPosted: Mon Jan 28, 2019 2:01 am 
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Joined: Wed May 09, 2018 4:31 am
Posts: 13
Technyze wrote:
Riosu wrote:
Slyfeine wrote:
I am someone who enjoys immersing myself in game worlds.

I agree with Nasomi's view that the world does need some travel aspect to feel alive and reduce crowding. During these "tedious" runs through zones, we might encounter fellow adventurers that may need help. It adds the aspect of random encounters, creating situations where we interact with each other, and makes the world feel more expansive. I've made a few real life friends from simple random encounters while running through zones.

Starter nations feel like home and offer the outpost warps to get you somewhat close to where you want to go. You start at home and decide what you want to do today, prepare, then head out on your adventure.

I feel as though Jeuno and/or Whitegate are places to go when you're looking for members (or looking for a group) for a higher level mission or quest. It's not a long run from Qufim OP from your home nation to get to these areas if that's what your goal is. In retail, we also had party members/linkshell mates shout in different areas to get a wider audience if needed.

That's how I feel on the matter, anyway.


This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.


Esspecially since most of us live busier lives these days. Try to accomplish more with less time to play haha.


I feel ya on that. Working full time with a 1 hour drive each way, full time student as well as being a husband/father, time is very limited. The other night it took about 40 minutes to find and group up for a party. While I would love to see some changes to raise effeciency, it shouldnt be TOO drastic. There should still be some travelling and danger in the world. So I had a few ideas when it came to that:

1) Keep the Outpost Warp NPC in their starting city, but add a destination near Jeuno & Aht Urghan. As a RDM i feel its unfair that I can sneak/invis safely through Qufim while others can not (main reason I picked the class). That spreads the HUBs around, its also no fun to start in a "dead city." (side note: moving the gustaberg outpost east to reach bastok faster would be godsend)

2) Chocobo whistles are "too much". As soon as you mount, youre invincible for 30 minutes. Having that mobile invincibility at all times from any place is too powerful of an item. Add chocobo renters like the ones at teleport crags to outpost. that would result in outpost region conquests being more important, great goal for linkshells to organise to XP in constant different locations.

3) Make warp scrolls stackable. I would gladly pay a lot more than 10 points each of conquest points if I didnt have run from the homepoint crystal in windurst to the W.W. NPC guard after EVERY TIME i warp home.

Ultimately this combination makes reaching an XP location more effiencient, without keeping people "too safe,
creates more importance on region conquest for supply quests,
and giving access to other cities for questing/whatever without condensing the population to 1 overly populated hub.


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PostPosted: Mon Jan 28, 2019 2:23 am 
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Joined: Wed Dec 05, 2018 12:30 am
Posts: 176
Concepcion wrote:
jeuno was only a hub because people didn’t have outpost warps or they weren’t aware of them. I remember it shifted back to the three cities once those were more well-known. I prefer the three main cities each being a hub, and would hate it if Juno was the hub.


With three hub’s, it is already becoming too crowded


I wasn't aware that there was any significant percentage of the population back in Retail, that didn't know about and/or have their OP warps. I had every single one of them - as a matter of fact that was one of the big scandals on Fairy server, when about 3 of us spent all night on Xmas Eve when the server was dead, taking over Sarutabaruta. And then on Xmas Day when everyone slowly started waking up and logging on, as tired as we were by that point we basked in the outrage and zone shouts about poor Windy losing control of their own zone.

Course now in Nasomi, taking over zones is ridiculously easy, even for Windy if their big Shell makes a concentrated effort.

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PostPosted: Mon Jan 28, 2019 2:25 am 
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Joined: Sat Jul 22, 2017 6:39 pm
Posts: 126
Aquious wrote:
Technyze wrote:
Riosu wrote:

This was how we used to play. Way back in the day. It was cool, and it made the world feel large.
Nowadays efficiency is king, and most of us are after efficiency.


Esspecially since most of us live busier lives these days. Try to accomplish more with less time to play haha.


I feel ya on that. Working full time with a 1 hour drive each way, full time student as well as being a husband/father, time is very limited. The other night it took about 40 minutes to find and group up for a party. While I would love to see some changes to raise effeciency, it shouldnt be TOO drastic. There should still be some travelling and danger in the world. So I had a few ideas when it came to that:

1) Keep the Outpost Warp NPC in their starting city, but add a destination near Jeuno & Aht Urghan. As a RDM i feel its unfair that I can sneak/invis safely through Qufim while others can not (main reason I picked the class). That spreads the HUBs around, its also no fun to start in a "dead city." (side note: moving the gustaberg outpost east to reach bastok faster would be godsend)

2) Chocobo whistles are "too much". As soon as you mount, youre invincible for 30 minutes. Having that mobile invincibility at all times from any place is too powerful of an item. Add chocobo renters like the ones at teleport crags to outpost. that would result in outpost region conquests being more important, great goal for linkshells to organise to XP in constant different locations.

3) Make warp scrolls stackable. I would gladly pay a lot more than 10 points each of conquest points if I didnt have run from the homepoint crystal in windurst to the W.W. NPC guard after EVERY TIME i warp home.

Ultimately this combination makes reaching an XP location more effiencient, without keeping people "too safe,
creates more importance on region conquest for supply quests,
and giving access to other cities for questing/whatever without condensing the population to 1 overly populated hub.


I feel like I'm left scratching my head with the confused look on my face. I know some of you are new, but let me say it for everyone. This is NOT RETAIL. This is Nasomi. Things aren't 100% retail.

Now that I got that point across (I hope), I'm going to just address your post, I come with friendly intentions.

1) If someone is headed through Qufim with the hopes of going to the new Upper Jeuno - Whitegate NPC, they better be able to get through Qufim with no aggro. Cities are unique here - I know my Sandy people (what up fam). Having your starting city is a sense of pride starting out and makes you want to work to get the OP for next week, everyone besides Windy cause they never win.

Edit: Low levels going through Qufim to Jeuno know the risks.

2) Chocobo whistles are an annual item. I may have missed the last one but I still have mine from 2016 and have used 9 charges. You mention wanting to get the OP for your city on #2 but the Chocobo Whistles mention don't make sense.

3) Make warp scrolls stackable. Again, there are annual events that help with warp scrolls. I have two items - Treat Staff II and Moogle Cap. If you really want a stackable warp, get lvl 36 (correct me if I'm wrong), and buy a Warp Cudgel. I have Instant Warp, Moogle Cap, and Treat Staff on me at all times. If I forgot my scroll of Instant Warp more than 2 times every 20 hours I deserve to die and lose EXP. Side Note: If you hate running to the NPC, set your homepoint closer to another NPC. I don't know how that maze called Windurst works, but I have to imagine FFXI developers didn't make you jump through hoops to get to the NPC for signet or an Instant Warp.

Hope you don't take this the wrong way. Best of luck and let me know if I can help you in the future.

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PostPosted: Mon Jan 28, 2019 2:58 am 
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Joined: Tue Oct 25, 2016 5:51 pm
Posts: 208
I think we have a pretty good balance right now. You go to Jeuno for your buying/selling but stay in the cities for quick transportation. If it were me I would further this by putting the Aht Urghan teleporters back in the cities rather than Jeuno and dropping the shared AH. I know this would probably annoy some crafters but it doesn't seem to be that big of a deal. I don't know about you guys but I spend about 5% of my FFXI time buying/selling and 95% of it traveling around to EXP, HNMs, events, etc. For crafters it may be different but I'm sure they'd be able to manage.

Another option would be to keep the shared AH but increase the listing fees when listing from the three cities (this might help pull gil out of the economy too). So if you were really lazy you could still AH in San d'Oria, for example, but you would move to the commerce hub which is Jeuno, for the most effiicent transactions.

Do remember that you can easily access a Jeuno AH by outpost warping to Tavnazia. It takes less than 3 minutes to get to the Tavnazia AH (always linked with Jeuno) from there.

My main gripe right now with travel is only having the ToAU warp from Jeuno. It takes about 12 minutes to get from San d'Oria to Whitegate currently. That's too long.

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PostPosted: Mon Jan 28, 2019 3:08 am 
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Joined: Wed Oct 10, 2018 2:23 am
Posts: 179
I think HP crystal warps in retail were overkill. If your goal was to bring back Jeuno as a hub, just give the ability to hear/see shouts from Ru'Lude all the way down to Port Jeuno. Most would hang out there since each zone has unique attractions. I'd love that personally.

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PostPosted: Mon Jan 28, 2019 7:38 pm 
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Joined: Fri Mar 16, 2018 5:02 pm
Posts: 70
Knarlfist wrote:
Riosu wrote:
For the longest time on retail, Jeuno (and later whitegate) functioned as sort of player hubs...

Are any of these incorrect? What measure(s) could be taken to have a hub zone? Should Aht Urghan be our hub zone? Should we even have a hub zone? Please share your thoughts.


The first and probably most obvious answer, is to have a simple warp NPC in Jueno that would take you to your home city.

Of course I am sure most of us are aware that Nasomi has spoken specifically on the topic of a City Warp NPC before, and hence must have firm reasons for not liking it as a solution. Not sure what those reasons would be though.


Yes, this would work well. Also, making the Whitegate NPC to Home Nation work, which could additionally add another gil sink to reduce inflation.


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